Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 42
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
Papi_McLovin_69
Merlin
Level 87
God Stats
2W - 2L
1,500 SR
Queue Stats
13W - 8L
1,337 Elo+
Party 1
Cthulhu
Cthulhu
smiley91680
Cthulhu
Level 26
God Stats
1W - 3L
1,271 SR
Queue Stats
15W - 16L
1,391 Elo+
Party 1
Team Averages
Level 52
1,424 SR
1,410 Elo+

VS

Team Averages
Level 58
1,399 SR
1,275 Elo+
Martichoras
Martichoras
AcePinkerton
Martichoras
Level 65
God Stats
7W - 15L
1,196 SR
Queue Stats
47W - 58L
1,144 Elo+
Solo
Thanatos
Thanatos
TheDerpSlurp189
Thanatos
Level 43
God Stats
2W - 0L
1,500 SR
Queue Stats
77W - 90L
1,378 Elo+
Party 2
Fenrir
Fenrir
therevenant1
Fenrir
Level 65
God Stats
7W - 5L
1,500 SR
Queue Stats
99W - 112L
1,302 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
5
0 / 2 / 0
6,153
513
406
2,085
502
Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

14
2 / 7 / 0
8,784
732
10,892
9,639
3,500
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
smiley91680
Cthulhu
14
2 / 4 / 2
8,606
717
8,612
11,920
13,010
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Martichoras
AcePinkerton
Martichoras
14
4 / 2 / 7
9,698
808
8,121
10,138
4,354
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Thanatos
14
6 / 1 / 3
9,641
803
6,281
7,997
4,240
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Fenrir
13
3 / 1 / 6
8,625
719
5,448
8,363
3,960
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
29
4
Kills
13
13
Deaths
4
2
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
0
2
0
0
W
Martichoras
AcePinkerton
Martichoras
4
2
7
3.75
L
2
7
0
0.29
W
Thanatos
6
1
3
7.5
L
Cthulhu
smiley91680
Cthulhu
2
4
2
0.75
W
Fenrir
3
1
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,910
Damage
19,850
23,644
Taken
26,498
17,012
Mitigated
12,554
1,940
Healing
11,046
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
406
112
0
68
2,085
502
0
0
2,085
0
1,322
W
Martichoras
AcePinkerton
Martichoras
8,121
3,316
330
2,371
10,138
4,354
442
7,866
1,923
0
38,197
L
10,892
1,387
0
642
9,639
3,500
0
17
9,381
42,961
0
W
Thanatos
6,281
1,889
0
7,803
7,997
4,240
454
5,022
2,773
0
31,122
L
Cthulhu
smiley91680
Cthulhu
8,612
774
0
1,230
11,920
13,010
0
30
11,612
26,498
0
W
Fenrir
5,448
1,000
0
542
8,363
3,960
0
5,951
2,244
0
21,224

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,543
Gold Earned
27,964
117
Minions Killed
142
0
Camps Cleared
0
399,407
Distance Traveled
618,293
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
6,153
513
2
0
0
44,185
0
W
Martichoras
9,698
808
66
6
0
198,229
0
L
Merlin
8,784
732
78
7
0
159,821
0
W
Thanatos
9,641
803
49
4
0
208,024
0
L
Cthulhu
8,606
717
37
3
0
195,401
0
W
Fenrir
8,625
719
27
2
0
212,040
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role