Player Matchup

Artio
Artio
DevonteMeyer
Artio
Level 126
God Stats
0W - 1L
1,719 SR
Queue Stats
14W - 13L
1,300 Elo+
Party 2
Hades
Hades
Frost472
Hades
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Awilix
Awilix
Mr 5ync
Awilix
Level 104
God Stats
2W - 2L
1,262 SR
Queue Stats
39W - 48L
1,384 Elo+
Party 2
King Arthur
King Arthur
S1R FeRRuM VulT
King Arthur
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Ishtar
Ishtar
Toadlauncher342
Ishtar
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Team Averages
Level 56
1,496 SR
1,437 Elo+

VS

Team Averages
Level 140
1,438 SR
1,482 Elo+
Da Ji
Da Ji
 
Da Ji
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
Dr Tre
Bacchus
Level 89
God Stats
15W - 11L
1,613 SR
Queue Stats
92W - 103L
1,459 Elo+
Party 1
Vamana
Vamana
DrAbsoluteZer0
Vamana
Level 88
God Stats
2W - 2L
1,397 SR
Queue Stats
78W - 57L
1,479 Elo+
Solo
Cernunnos
Cernunnos
Lantitus
Cernunnos
Level 149
God Stats
2W - 0L
1,463 SR
Queue Stats
40W - 38L
1,498 Elo+
Party 1
Sol
Sol
Waking Kumba
Sol
Level 269
God Stats
1W - 5L
1,220 SR
Queue Stats
93W - 104L
1,473 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
2 / 2 / 1
5,226
523
2,503
11,362
7,034
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hades
Frost472
Hades
10
1 / 3 / 0
5,490
549
3,345
8,026
4,398
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Awilix
Mr 5ync
Awilix
10
1 / 2 / 1
5,459
546
3,093
7,378
2,658
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

King Arthur
S1R FeRRuM VulT
King Arthur
7
0 / 5 / 0
4,462
446
1,463
10,257
4,166
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

8
0 / 4 / 2
4,504
450
4,043
8,541
2,732
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
9
3 / 3 / 1
6,053
605
6,726
9,492
3,513
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bacchus
Dr Tre
Bacchus
9
0 / 0 / 7
6,473
647
3,201
7,255
5,608
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

12
5 / 0 / 0
7,945
795
5,913
5,601
3,744
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cernunnos
Lantitus
Cernunnos
10
5 / 1 / 0
6,551
655
7,005
6,285
2,731
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

11
3 / 0 / 0
6,887
689
6,190
8,041
2,693
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
24
4
Kills
16
16
Deaths
4
4
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Da Ji
 
Da Ji
3
3
1
1.17
L
2
2
1
1.25
W
Bacchus
Dr Tre
Bacchus
0
0
7
3.5
W
5
0
0
5
L
Hades
Frost472
Hades
1
3
0
0.33
W
Cernunnos
Lantitus
Cernunnos
5
1
0
5
L
Awilix
Mr 5ync
Awilix
1
2
1
0.75
L
King Arthur
S1R FeRRuM VulT
King Arthur
0
5
0
0
L
0
4
2
0.25
W
3
0
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,447
Damage
29,035
45,564
Taken
36,674
20,988
Mitigated
18,289
8,367
Healing
14,116
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
 
Da Ji
6,726
2,053
0
2,846
9,492
3,513
0
668
8,824
0
31,853
L
2,503
513
614
3,677
11,362
7,034
0
1,610
9,752
13,976
0
W
Bacchus
Dr Tre
Bacchus
3,201
540
1,603
3,074
7,255
5,608
205
1,558
5,696
15,619
0
W
5,913
2,322
0
1,724
5,601
3,744
0
0
5,601
0
58,782
L
Hades
Frost472
Hades
3,345
455
0
818
8,026
4,398
0
5,896
2,130
27,202
0
W
Cernunnos
Lantitus
Cernunnos
7,005
3,656
0
1,368
6,285
2,731
497
1,459
4,826
0
37,687
L
Awilix
Mr 5ync
Awilix
3,093
1,371
0
1,872
7,378
2,658
0
1,098
6,202
0
29,071
L
King Arthur
S1R FeRRuM VulT
King Arthur
1,463
490
0
0
10,257
4,166
0
0
9,772
0
22,165
L
4,043
2,771
0
1,386
8,541
2,732
0
787
7,754
45
22,565
W
6,190
2,545
0
3,501
8,041
2,693
921
3,221
4,808
50,765
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,141
Gold Earned
33,909
192
Minions Killed
311
0
Camps Cleared
0
1,053,763
Distance Traveled
1,002,770
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
6,053
605
46
5
0
219,950
4
L
Artio
5,226
523
18
2
0
209,175
0
W
Bacchus
6,473
647
20
2
0
209,659
1
W
Vamana
7,945
795
107
11
0
186,330
0
L
Hades
5,490
549
54
5
0
197,745
0
W
Cernunnos
6,551
655
58
6
0
177,929
0
L
Awilix
5,459
546
57
6
0
244,097
0
L
King Arthur
4,462
446
33
3
0
206,205
0
L
Ishtar
4,504
450
30
3
0
196,541
0
W
Sol
6,887
689
80
8
0
208,902
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role