Player Matchup

Morgan Le Fay
Morgan Le Fay
Blorphy
Morgan Le Fay
Level 26
God Stats
29W - 28L
1,479 SR
Queue Stats
95W - 80L
1,478 Elo+
Party 3
Mercury
Mercury
DoctorHowse
Mercury
Level 24
God Stats
2W - 0L
1,500 SR
Queue Stats
24W - 18L
1,481 Elo+
Party 1
Osiris
Osiris
Rorwaz
Osiris
Level 61
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 22L
1,535 Elo+
Party 1
Cthulhu
Cthulhu
VonSnitzle
Cthulhu
Level 41
God Stats
4W - 1L
1,500 SR
Queue Stats
28W - 21L
1,500 Elo+
Party 1
Scylla
Scylla
bigK41
Scylla
Level 38
God Stats
9W - 7L
1,635 SR
Queue Stats
223W - 182L
1,579 Elo+
Party 3
Team Averages
Level 38
1,523 SR
1,514 Elo+

VS

Team Averages
Level 31
1,497 SR
1,582 Elo+
King Arthur
King Arthur
Bmmta
King Arthur
Level 17
God Stats
0W - 1L
1,486 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Thanatos
Thanatos
MabruhSaladA5s
Thanatos
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Kukulkan
Kukulkan
RexFolfy
Kukulkan
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 8L
1,690 Elo+
Party 4
Anhur
Anhur
True_Tn
Anhur
Level 35
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Danzaburou
Danzaburou
Zarranos
Danzaburou
Level 69
God Stats
0W - 2L
1,500 SR
Queue Stats
13W - 9L
1,718 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Blorphy
Morgan Le Fay
13
1 / 0 / 8
7,223
1,204
6,651
4,019
2,009
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Mercury
DoctorHowse
Mercury
13
3 / 1 / 5
7,815
1,303
2,832
4,065
1,755
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Osiris
Rorwaz
Osiris
13
4 / 0 / 8
8,134
1,356
6,657
5,113
6,987
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cthulhu
VonSnitzle
Cthulhu
13
3 / 0 / 11
7,906
1,318
9,702
8,248
9,487
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Scylla
bigK41
Scylla
14
5 / 0 / 7
8,734
1,456
10,617
2,084
733
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Team 1 Tickets

371

VS

Team 2 Tickets

259

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Bmmta
King Arthur
11
0 / 4 / 0
6,477
1,080
5,014
11,070
7,297
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Thanatos
11
1 / 7 / 0
6,806
1,134
3,652
8,821
4,298
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Kukulkan
RexFolfy
Kukulkan
12
0 / 4 / 0
6,747
1,125
3,829
7,371
3,244
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Anhur
True_Tn
Anhur
11
0 / 0 / 0
6,219
1,037
1,925
5,955
2,159
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Danzaburou
Zarranos
Danzaburou
12
0 / 3 / 0
6,778
1,130
4,105
9,076
3,855
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
1
16
Kills
1
1
Deaths
18
39
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
Blorphy
Morgan Le Fay
1
0
8
5
L
King Arthur
Bmmta
King Arthur
0
4
0
0
W
Mercury
DoctorHowse
Mercury
3
1
5
5.5
L
Thanatos
1
7
0
0.14
L
Kukulkan
RexFolfy
Kukulkan
0
4
0
0
W
Osiris
Rorwaz
Osiris
4
0
8
8
L
Anhur
True_Tn
Anhur
0
0
0
0
W
Cthulhu
VonSnitzle
Cthulhu
3
0
11
8.5
L
Danzaburou
Zarranos
Danzaburou
0
3
0
0
W
Scylla
bigK41
Scylla
5
0
7
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,459
Damage
18,525
23,529
Taken
42,293
20,971
Mitigated
20,853
1,802
Healing
2,477
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
Blorphy
Morgan Le Fay
6,651
308
0
104
4,019
2,009
0
131
3,888
14,349
0
L
King Arthur
Bmmta
King Arthur
5,014
264
0
0
11,070
7,297
0
7,857
2,754
0
10,179
W
Mercury
DoctorHowse
Mercury
2,832
1,164
0
0
4,065
1,755
0
914
3,151
0
10,694
L
Thanatos
3,652
714
0
1,638
8,821
4,298
0
4,918
3,784
0
9,754
L
Kukulkan
RexFolfy
Kukulkan
3,829
775
0
0
7,371
3,244
0
3,695
3,518
16,570
0
W
Osiris
Rorwaz
Osiris
6,657
1,985
0
350
5,113
6,987
0
1,222
3,891
0
16,542
L
Anhur
True_Tn
Anhur
1,925
533
0
190
5,955
2,159
0
3,762
1,911
0
7,076
W
Cthulhu
VonSnitzle
Cthulhu
9,702
441
260
588
8,248
9,487
0
1,562
6,686
15,921
1,296
L
Danzaburou
Zarranos
Danzaburou
4,105
1,108
0
649
9,076
3,855
0
4,207
4,652
0
25,958
W
Scylla
bigK41
Scylla
10,617
801
0
500
2,084
733
0
0
2,084
30,370
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,812
Gold Earned
33,027
119
Minions Killed
104
9
Camps Cleared
3
750,016
Distance Traveled
555,817
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
7,223
1,204
14
2
0
147,888
0
L
King Arthur
6,477
1,080
15
3
1
131,850
0
W
Mercury
7,815
1,303
7
1
5
145,068
0
L
Thanatos
6,806
1,134
13
2
1
128,302
0
L
Kukulkan
6,747
1,125
34
6
0
111,777
0
W
Osiris
8,134
1,356
30
5
2
154,182
0
L
Anhur
6,219
1,037
10
2
0
62,609
0
W
Cthulhu
7,906
1,318
23
4
1
159,402
0
L
Danzaburou
6,778
1,130
32
5
1
121,279
0
W
Scylla
8,734
1,456
45
8
1
143,476
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role