Player Matchup

Guan Yu
Guan Yu
Gold V
Scorch
Guan Yu
Gold V
Level 159
God Stats
7W - 1L
1,500 SR
Queue Stats
58W - 16L
1,603 MMR
Party 1
Chang'e
Chang'e
Gold V
Visgatis
Chang'e
Gold V
Level 154
God Stats
15W - 1L
1,790 SR
Queue Stats
58W - 16L
1,603 MMR
Party 1
Ne Zha
Ne Zha
Gold V
Vret
Ne Zha
Gold V
Level 156
God Stats
10W - 1L
1,719 SR
Queue Stats
57W - 16L
1,603 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 156
1,670 SR
1,603 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 116
1,673 SR
1,587 MMR
Fenrir
Fenrir
Gold II
IvarLodbrok8202
Fenrir
Gold II
Level 148
God Stats
5W - 5L
1,623 SR
Queue Stats
31W - 28L
1,609 MMR
Party 2
Geb
Geb
Gold IV
Noble 066
Geb
Gold IV
Level 66
God Stats
15W - 8L
1,690 SR
Queue Stats
26W - 17L
1,543 MMR
Party 2
Baron Samedi
Baron Samedi
Gold II
SanOribe
Baron Samedi
Gold II
Level 135
God Stats
9W - 7L
1,705 SR
Queue Stats
30W - 27L
1,609 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Scorch
Guan Yu
15
2 / 0 / 6
10,713
765
9,212
18,859
23,280
Heroism

Heroism

+350
Health
+20
Hp 5
+20
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When an ally god within 55 units of you is hit by a hard crowd control effect, give them a shield equal to 15% of your Maximum Health. This effect can only occur once every 15s.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Chang'e
Visgatis
Chang'e
17
5 / 1 / 3
11,041
789
20,703
12,173
6,726
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Ne Zha
Vret
Ne Zha
15
1 / 0 / 7
10,451
747
17,559
16,928
18,504
Heroism

Heroism

+350
Health
+20
Hp 5
+20
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When an ally god within 55 units of you is hit by a hard crowd control effect, give them a shield equal to 15% of your Maximum Health. This effect can only occur once every 15s.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Mystical Earring

Mystical Earring

+15
Mp 5

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bans
SobekAtlasKuzenboShivaThoth

VS

Bans
AresAchillesGaneshaOdinSurtr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 1 / 1
8,839
631
7,416
21,638
23,149
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

13
0 / 2 / 1
8,824
630
7,928
17,965
17,709
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Baron Samedi
SanOribe
Baron Samedi
14
1 / 5 / 0
8,930
638
11,063
12,939
5,431
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
3
8
Kills
1
1
Deaths
8
16
Assists
2
Player
Kills
Deaths
Assists
KDA
L
0
1
1
0.5
L
0
2
1
0.25
L
Baron Samedi
SanOribe
Baron Samedi
1
5
0
0.2
W
Guan Yu
Scorch
Guan Yu
2
0
6
5
W
Chang'e
Visgatis
Chang'e
5
1
3
6.5
W
Ne Zha
Vret
Ne Zha
1
0
7
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,474
Damage
26,407
47,960
Taken
52,542
48,510
Mitigated
46,289
26,684
Healing
16,691
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,416
1,482
0
6,581
21,638
23,149
0
8,382
12,360
0
22,702
L
7,928
231
717
4,711
17,965
17,709
0
7,438
9,917
21,050
0
L
Baron Samedi
SanOribe
Baron Samedi
11,063
599
2,298
2,384
12,939
5,431
0
3,580
9,221
53,161
0
W
Guan Yu
Scorch
Guan Yu
9,212
1,410
5,697
5,213
18,859
23,280
580
7,537
11,322
0
28,491
W
Chang'e
Visgatis
Chang'e
20,703
2,285
4,596
5,566
12,173
6,726
1,272
4,876
7,297
81,899
0
W
Ne Zha
Vret
Ne Zha
17,559
2,485
1,940
3,672
16,928
18,504
794
6,657
10,271
0
46,408

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,205
Gold Earned
26,593
213
Minions Killed
142
0
Camps Cleared
0
848,385
Distance Traveled
745,475
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
8,839
631
36
3
0
270,695
3
L
Geb
8,824
630
14
1
0
257,975
3
L
Baron Samedi
8,930
638
92
7
0
216,805
0
W
Guan Yu
10,713
765
42
3
0
298,060
0
W
Chang'e
11,041
789
134
10
0
281,788
0
W
Ne Zha
10,451
747
37
3
0
268,537
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role