Player Matchup

Hercules
Hercules
TheeeObject
Hercules
Level 24
God Stats
6W - 3L
1,746 SR
Queue Stats
130W - 105L
1,629 Elo+
Party 1
Hel
Hel
YourLittleLwdSis
Hel
Level 144
God Stats
20W - 14L
1,693 SR
Queue Stats
148W - 145L
1,562 Elo+
Party 1
Tsukuyomi
Tsukuyomi
ykIamJaiden
Tsukuyomi
Level 124
God Stats
8W - 5L
1,469 SR
Queue Stats
48W - 40L
1,551 Elo+
Party 1
Team Averages
Level 97
1,636 SR
1,581 Elo+

VS

Team Averages
Level 100
1,577 SR
1,408 Elo+
Cthulhu
Cthulhu
Frontlehead
Cthulhu
Level 109
God Stats
2W - 3L
1,528 SR
Queue Stats
3W - 5L
1,369 Elo+
Party 2
Scylla
Scylla
SuchBasic
Scylla
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,319 Elo+
Party 2
Izanami
Izanami
starslash47
Izanami
Level 103
God Stats
1W - 3L
1,703 SR
Queue Stats
12W - 19L
1,535 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
TheeeObject
Hercules
19
6 / 2 / 7
13,091
770
16,094
18,502
25,201
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

19
8 / 0 / 4
13,333
784
9,342
10,975
5,573
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Tsukuyomi
ykIamJaiden
Tsukuyomi
15
2 / 2 / 10
11,324
666
8,864
13,251
7,391

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Frontlehead
Cthulhu
15
2 / 3 / 2
10,437
614
12,291
14,589
19,662
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Scylla
SuchBasic
Scylla
17
1 / 5 / 2
11,034
649
6,263
9,750
3,798
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
starslash47
Izanami
14
0 / 8 / 2
9,600
565
11,135
15,297
6,387
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
9
16
Kills
3
4
Deaths
16
21
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Frontlehead
Cthulhu
2
3
2
1
L
Scylla
SuchBasic
Scylla
1
5
2
0.4
W
Hercules
TheeeObject
Hercules
6
2
7
4.75
W
8
0
4
10
L
Izanami
starslash47
Izanami
0
8
2
0.13
W
Tsukuyomi
ykIamJaiden
Tsukuyomi
2
2
10
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,300
Damage
29,689
42,728
Taken
39,636
38,165
Mitigated
29,847
21,432
Healing
3,218
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Frontlehead
Cthulhu
12,291
561
270
1,795
14,589
19,662
0
4,546
9,273
23,302
688
L
Scylla
SuchBasic
Scylla
6,263
1,048
0
0
9,750
3,798
0
2,263
7,274
59,740
0
W
Hercules
TheeeObject
Hercules
16,094
5,633
328
8,099
18,502
25,201
1,158
6,381
11,587
0
57,967
W
9,342
722
4,659
7,040
10,975
5,573
1,876
4,830
5,875
62,481
0
L
Izanami
starslash47
Izanami
11,135
6,472
0
1,153
15,297
6,387
0
2,450
12,334
0
42,332
W
Tsukuyomi
ykIamJaiden
Tsukuyomi
8,864
1,652
0
1,306
13,251
7,391
478
5,353
7,340
655
50,158

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,748
Gold Earned
31,071
249
Minions Killed
167
0
Camps Cleared
0
998,184
Distance Traveled
790,130
0
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
10,437
614
19
1
0
275,879
2
L
Scylla
11,034
649
106
6
0
269,603
4
W
Hercules
13,091
770
80
5
0
343,069
0
W
Hel
13,333
784
111
7
0
338,045
0
L
Izanami
9,600
565
42
2
0
244,648
3
W
Tsukuyomi
11,324
666
58
3
0
317,070
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role