Player Matchup

Neith
Neith
bhr1991
Neith
Level 50
God Stats
11W - 14L
1,439 SR
Queue Stats
37W - 38L
1,311 Elo+
Party 1
Ymir
Ymir
ferddgr
Ymir
Level 128
God Stats
6W - 3L
1,646 SR
Queue Stats
59W - 57L
1,442 Elo+
Party 1
Sol
Sol
fsalizzi1984
Sol
Level 47
God Stats
4W - 6L
1,588 SR
Queue Stats
42W - 49L
1,365 Elo+
Party 1
Team Averages
Level 75
1,558 SR
1,373 Elo+

VS

Team Averages
Level 71
1,422 SR
1,314 Elo+
He Bo
He Bo
AirNokie
He Bo
Level 55
God Stats
5W - 2L
1,500 SR
Queue Stats
275W - 281L
1,412 Elo+
Party 2
Odin
Odin
E_theBasic
Odin
Level 69
God Stats
4W - 2L
1,624 SR
Queue Stats
197W - 208L
1,373 Elo+
Party 2
Thanatos
Thanatos
FourBasilisk623
Thanatos
Level 88
God Stats
3W - 3L
1,142 SR
Queue Stats
7W - 14L
1,157 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
bhr1991
Neith
8
0 / 1 / 0
4,255
709
1,518
2,586
872
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ymir
ferddgr
Ymir
3
0 / 0 / 0
3,869
645
0
55
21
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

7
0 / 1 / 0
4,180
697
1,516
2,229
747
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
AirNokie
He Bo
10
2 / 0 / 0
5,457
910
971
2,766
795
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

8
0 / 0 / 1
4,767
795
1,137
3,209
1,940
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Thanatos
9
0 / 0 / 1
5,006
834
1,503
3,031
1,011
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
4
0
Kills
2
2
Deaths
0
0
Assists
2
Player
Kills
Deaths
Assists
KDA
W
He Bo
AirNokie
He Bo
2
0
0
2
W
0
0
1
0.5
W
Thanatos
0
0
1
0.5
L
Neith
bhr1991
Neith
0
1
0
0
L
Ymir
ferddgr
Ymir
0
0
0
0
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

3,034
Damage
3,611
4,870
Taken
9,006
1,640
Mitigated
3,746
1,201
Healing
3,293
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
AirNokie
He Bo
971
68
0
500
2,766
795
1,257
380
2,386
19,103
0
W
1,137
455
0
150
3,209
1,940
276
1,079
2,130
0
8,326
W
Thanatos
1,503
134
0
2,643
3,031
1,011
853
73
2,958
0
13,441
L
Neith
bhr1991
Neith
1,518
252
0
286
2,586
872
0
403
2,147
0
8,846
L
Ymir
ferddgr
Ymir
0
0
36
3
55
21
0
3
52
519
0
L
1,516
323
78
798
2,229
747
0
571
1,544
6,421
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

12,304
Gold Earned
15,230
32
Minions Killed
81
0
Camps Cleared
0
174,670
Distance Traveled
328,928
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
5,457
910
37
6
0
116,746
0
W
Odin
4,767
795
19
3
0
111,311
0
W
Thanatos
5,006
834
25
4
0
100,871
0
L
Neith
4,255
709
15
3
0
83,101
0
L
Ymir
3,869
645
1
0
0
15,000
0
L
Sol
4,180
697
16
3
0
76,569
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role