Player Matchup

Hercules
Hercules
Heviazepam
Hercules
Level 16
God Stats
2W - 0L
1,500 SR
Queue Stats
13W - 16L
1,395 Elo+
Party 2
Neith
Neith
rtallar
Neith
Level 45
God Stats
4W - 2L
1,733 SR
Queue Stats
9W - 6L
1,504 Elo+
Party 2
Sol
Sol
tumy02100
Sol
Level 147
God Stats
3W - 0L
1,794 SR
Queue Stats
39W - 35L
1,446 Elo+
Party 2
Team Averages
Level 69
1,676 SR
1,448 Elo+

VS

Team Averages
Level 76
1,346 SR
1,440 Elo+
Athena
Athena
BurntChickenNugs
Athena
Level 88
God Stats
0W - 1L
1,114 SR
Queue Stats
2W - 2L
1,500 Elo+
Solo
Chang'e
Chang'e
SoulofaOutcast
Chang'e
Level 113
God Stats
5W - 4L
1,392 SR
Queue Stats
241W - 221L
1,439 Elo+
Party 1
Jing Wei
Jing Wei
antivaxxmom-_-
Jing Wei
Level 28
God Stats
21W - 16L
1,532 SR
Queue Stats
121W - 127L
1,382 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Heviazepam
Hercules
15
2 / 3 / 5
9,347
668
7,721
14,137
14,064
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Neith
rtallar
Neith
15
2 / 3 / 6
9,932
709
10,455
9,646
4,614
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
5 / 0 / 3
10,935
781
20,090
13,693
5,914
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 3 / 6
9,526
680
6,527
21,085
28,123
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
5 / 3 / 1
10,035
717
15,865
13,524
6,538
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jing Wei
15
1 / 3 / 5
9,196
657
8,447
14,220
6,384
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
18
9
Kills
6
6
Deaths
9
14
Assists
12
Player
Kills
Deaths
Assists
KDA
L
0
3
6
1
W
Hercules
Heviazepam
Hercules
2
3
5
1.5
L
5
3
1
1.83
L
Jing Wei
1
3
5
1.17
W
Neith
rtallar
Neith
2
3
6
1.67
W
5
0
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,266
Damage
30,839
37,476
Taken
48,829
24,592
Mitigated
41,045
15,801
Healing
13,176
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,527
2,037
0
1,225
21,085
28,123
12
8,701
11,723
28,184
0
W
Hercules
Heviazepam
Hercules
7,721
1,461
0
4,126
14,137
14,064
77
8,441
5,296
4,620
10,375
L
15,865
1,952
3,744
5,965
13,524
6,538
570
6,076
7,236
53,160
0
L
Jing Wei
8,447
6,354
0
2,242
14,220
6,384
970
7,041
7,056
0
38,194
W
Neith
rtallar
Neith
10,455
4,336
0
3,648
9,646
4,614
1,159
5,567
3,813
0
40,954
W
20,090
9,368
0
8,027
13,693
5,914
1,842
7,448
5,939
67,736
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,214
Gold Earned
28,757
153
Minions Killed
169
0
Camps Cleared
0
716,392
Distance Traveled
707,262
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Athena
9,526
680
35
3
0
240,416
0
W
Hercules
9,347
668
20
1
0
254,917
0
L
Chang'e
10,035
717
66
5
0
236,395
0
L
Jing Wei
9,196
657
68
5
0
230,451
0
W
Neith
9,932
709
54
4
0
213,938
0
W
Sol
10,935
781
79
6
0
247,537
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role