Player Matchup

Ganesha
Ganesha
Diamond IV
 
Ganesha
Diamond IV
Level 79
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Jing Wei
Jing Wei
Diamond III
DonutsEverywhere
Jing Wei
Diamond III
Level 85
God Stats
2W - 2L
1,654 SR
Queue Stats
174W - 137L
2,457 MMR
Solo
Mercury
Mercury
Masters
Godly1995
Mercury
Masters
Level 94
God Stats
24W - 13L
1,745 SR
Queue Stats
137W - 117L
2,423 MMR
Solo
He Bo
He Bo
Masters
LarryLovesteín
He Bo
Masters
Level 126
God Stats
4W - 1L
1,920 SR
Queue Stats
119W - 75L
2,630 MMR
Solo
Hercules
Hercules
Platinum I
Sectrake
Hercules
Platinum I
Level 56
God Stats
2W - 2L
1,500 SR
Queue Stats
70W - 62L
2,034 MMR
Party 1
Team Averages
Diamond III
Diamond III
Average Tier
Level 88
1,664 SR
2,209 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 130
1,712 SR
2,341 MMR
Morgan Le Fay
Morgan Le Fay
Diamond III
Aidenokea
Morgan Le Fay
Diamond III
Level 216
God Stats
26W - 18L
1,697 SR
Queue Stats
142W - 134L
2,256 MMR
Solo
Jormungandr
Jormungandr
Platinum I
Bcrumbs
Jormungandr
Platinum I
Level 148
God Stats
11W - 7L
1,699 SR
Queue Stats
56W - 38L
2,022 MMR
Party 2
Medusa
Medusa
Grandmaster
Knoxxas
Medusa
Grandmaster
Level 136
God Stats
5W - 6L
1,694 SR
Queue Stats
192W - 125L
3,090 MMR
Solo
Kumbhakarna
Kumbhakarna
Diamond V
Mills573
Kumbhakarna
Diamond V
Level 63
God Stats
4W - 7L
1,665 SR
Queue Stats
91W - 66L
2,190 MMR
Solo
Ne Zha
Ne Zha
Diamond V
OldTimerBill
Ne Zha
Diamond V
Level 87
God Stats
4W - 1L
1,804 SR
Queue Stats
51W - 35L
2,145 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
10
0 / 2 / 3
6,074
467
4,609
13,493
11,188
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

12
1 / 2 / 0
6,734
518
5,954
10,020
3,850
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Mercury
Godly1995
Mercury
12
3 / 4 / 2
6,991
538
8,414
11,169
5,041
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

11
2 / 4 / 1
6,194
476
6,569
8,961
3,747
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Hercules
Sectrake
Hercules
11
0 / 3 / 2
6,272
482
5,657
14,139
10,696
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Bans
FenrirThorSolFreya

VS

Bans
LokiSurtrChang'eThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Aidenokea
Morgan Le Fay
13
3 / 1 / 6
7,913
609
10,197
7,366
3,390
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Jormungandr
Bcrumbs
Jormungandr
14
2 / 0 / 5
8,440
649
9,526
9,794
9,114
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Medusa
Knoxxas
Medusa
13
0 / 1 / 2
7,384
568
6,985
9,078
3,517
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Kumbhakarna
Mills573
Kumbhakarna
12
3 / 1 / 8
7,778
598
5,835
9,319
6,571
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Ne Zha
14
7 / 3 / 5
8,516
655
9,848
13,997
6,714
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
41
6
Kills
15
15
Deaths
6
8
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Ganesha
 
Ganesha
0
2
3
0.75
W
Morgan Le Fay
Aidenokea
Morgan Le Fay
3
1
6
6
W
Jormungandr
Bcrumbs
Jormungandr
2
0
5
4.5
L
1
2
0
0.5
L
Mercury
Godly1995
Mercury
3
4
2
1
W
Medusa
Knoxxas
Medusa
0
1
2
1
L
2
4
1
0.63
W
Kumbhakarna
Mills573
Kumbhakarna
3
1
8
7
W
Ne Zha
7
3
5
3.17
L
Hercules
Sectrake
Hercules
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,203
Damage
42,391
57,782
Taken
49,554
34,522
Mitigated
29,306
14,721
Healing
18,156
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ganesha
 
Ganesha
4,609
205
1,810
3,693
13,493
11,188
0
6,024
7,203
24,897
0
W
Morgan Le Fay
Aidenokea
Morgan Le Fay
10,197
950
0
2,276
7,366
3,390
183
5,518
1,848
59,834
0
W
Jormungandr
Bcrumbs
Jormungandr
9,526
2,000
0
1,880
9,794
9,114
510
461
9,333
66,020
0
L
5,954
5,233
0
3,595
10,020
3,850
0
917
9,103
0
51,230
L
Mercury
Godly1995
Mercury
8,414
5,009
0
672
11,169
5,041
0
3,383
7,585
0
55,173
W
Medusa
Knoxxas
Medusa
6,985
4,573
0
3,039
9,078
3,517
1,091
305
8,773
0
66,444
L
6,569
451
0
857
8,961
3,747
0
5,451
3,112
47,329
0
W
Kumbhakarna
Mills573
Kumbhakarna
5,835
829
2,008
2,521
9,319
6,571
133
2,629
6,690
12,778
0
W
Ne Zha
9,848
4,730
0
6,432
13,997
6,714
681
2,364
11,633
0
57,357
L
Hercules
Sectrake
Hercules
5,657
669
0
4,094
14,139
10,696
0
7,303
5,221
0
45,782

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,265
Gold Earned
40,031
368
Minions Killed
430
0
Camps Cleared
0
1,260,662
Distance Traveled
1,360,210
6
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
6,074
467
5
0
0
243,354
3
W
Morgan Le Fay
7,913
609
105
8
0
277,930
5
W
Jormungandr
8,440
649
122
9
0
238,855
0
L
Jing Wei
6,734
518
98
8
0
235,186
2
L
Mercury
6,991
538
85
7
0
295,955
0
W
Medusa
7,384
568
114
9
0
239,815
1
L
He Bo
6,194
476
100
8
0
232,312
1
W
Kumbhakarna
7,778
598
9
1
0
279,580
8
W
Ne Zha
8,516
655
80
6
0
324,030
0
L
Hercules
6,272
482
80
6
0
253,855
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role