Player Matchup

Achilles
Achilles
DeoDeStick
Achilles
Level 28
God Stats
35W - 33L
1,273 SR
Queue Stats
191W - 205L
1,056 Elo+
Party 1
Thoth
Thoth
MntDewe
Thoth
Level 88
God Stats
3W - 2L
1,715 SR
Queue Stats
49W - 45L
1,496 Elo+
Party 3
Ares
Ares
RadGamingLlama
Ares
Level 36
God Stats
7W - 4L
1,500 SR
Queue Stats
40W - 56L
1,033 Elo+
Party 1
Danzaburou
Danzaburou
Sammyman83
Danzaburou
Level 29
God Stats
64W - 52L
974 SR
Queue Stats
367W - 358L
983 Elo+
Party 1
Mercury
Mercury
xXDannyPhan7omX
Mercury
Level 67
God Stats
1W - 1L
1,500 SR
Queue Stats
97W - 98L
1,439 Elo+
Party 3
Team Averages
Level 50
1,392 SR
1,201 Elo+

VS

Team Averages
Level 54
1,455 SR
1,405 Elo+
Ganesha
Ganesha
CaptBourbonBelly
Ganesha
Level 80
God Stats
13W - 11L
1,352 SR
Queue Stats
273W - 273L
1,365 Elo+
Solo
Surtr
Surtr
Kneigh garow
Surtr
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 4L
1,164 Elo+
Party 2
Baron Samedi
Baron Samedi
Noobs r Life
Baron Samedi
Level 47
God Stats
6W - 4L
1,248 SR
Queue Stats
341W - 289L
1,484 Elo+
Party 2
Mercury
Mercury
Symplistyc
Mercury
Level 106
God Stats
20W - 17L
1,728 SR
Queue Stats
112W - 94L
1,547 Elo+
Party 2
Chiron
Chiron
lm Lamb
Chiron
Level 34
God Stats
37W - 47L
1,447 SR
Queue Stats
828W - 730L
1,465 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
DeoDeStick
Achilles
17
4 / 2 / 1
9,825
517
13,686
20,930
28,178
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Thoth
MntDewe
Thoth
14
0 / 7 / 2
8,875
467
5,761
10,313
4,043
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

12
0 / 6 / 0
7,960
419
10,816
25,950
26,485
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Danzaburou
Sammyman83
Danzaburou
12
0 / 11 / 2
8,216
432
16,852
24,471
10,356
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
4 / 6 / 0
10,131
533
9,043
21,218
10,015
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 0 / 15
9,941
523
6,636
21,387
23,564
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

15
2 / 4 / 1
9,810
516
13,954
23,630
23,640
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Baron Samedi
Noobs r Life
Baron Samedi
17
4 / 1 / 7
11,113
585
14,404
13,055
6,964
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Mercury
Symplistyc
Mercury
20
14 / 1 / 5
12,705
669
18,449
20,931
10,167
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Chiron
lm Lamb
Chiron
16
11 / 2 / 6
10,837
570
24,706
15,745
8,737
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
65
8
Kills
31
32
Deaths
8
5
Assists
34
Player
Kills
Deaths
Assists
KDA
W
0
0
15
7.5
L
Achilles
DeoDeStick
Achilles
4
2
1
2.25
W
2
4
1
0.63
L
Thoth
MntDewe
Thoth
0
7
2
0.14
W
Baron Samedi
Noobs r Life
Baron Samedi
4
1
7
7.5
L
0
6
0
0
L
Danzaburou
Sammyman83
Danzaburou
0
11
2
0.09
W
Mercury
Symplistyc
Mercury
14
1
5
16.5
W
Chiron
lm Lamb
Chiron
11
2
6
7
L
4
6
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,158
Damage
78,149
102,882
Taken
94,748
79,077
Mitigated
73,072
14,104
Healing
47,690
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,636
1,198
4,410
6,980
21,387
23,564
375
6,478
14,909
24,349
0
L
Achilles
DeoDeStick
Achilles
13,686
2,165
0
1,432
20,930
28,178
1,017
3,012
17,918
5,310
63,307
W
13,954
4,899
160
9,462
23,630
23,640
0
2,330
21,300
2,604
75,419
L
Thoth
MntDewe
Thoth
5,761
399
0
349
10,313
4,043
0
4,343
5,970
62,678
0
W
Baron Samedi
Noobs r Life
Baron Samedi
14,404
1,178
1,252
5,981
13,055
6,964
2,093
4,363
8,692
90,641
0
L
10,816
1,286
0
3,830
25,950
26,485
60
3,731
22,219
34,813
0
L
Danzaburou
Sammyman83
Danzaburou
16,852
9,505
0
6,518
24,471
10,356
457
4,909
19,562
0
59,794
W
Mercury
Symplistyc
Mercury
18,449
12,561
0
14,006
20,931
10,167
3,904
2,872
18,059
0
140,053
W
Chiron
lm Lamb
Chiron
24,706
12,884
1,327
4,112
15,745
8,737
694
3,116
12,629
0
80,231
L
9,043
4,608
0
1,975
21,218
10,015
0
6,363
14,855
0
91,659

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,007
Gold Earned
54,406
470
Minions Killed
526
0
Camps Cleared
0
1,743,070
Distance Traveled
1,962,580
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
9,941
523
3
0
0
381,190
4
L
Achilles
9,825
517
107
6
0
367,206
0
W
Surtr
9,810
516
88
5
0
379,759
2
L
Thoth
8,875
467
115
6
0
272,520
0
W
Baron Samedi
11,113
585
137
7
0
364,638
0
L
Ares
7,960
419
44
2
0
370,821
0
L
Danzaburou
8,216
432
76
4
0
301,611
0
W
Mercury
12,705
669
165
9
0
454,788
0
W
Chiron
10,837
570
133
7
0
382,205
0
L
Mercury
10,131
533
128
7
0
430,912
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role