Player Matchup

Achilles
Achilles
HydraWolf2
Achilles
Level 148
God Stats
2W - 5L
1,595 SR
Queue Stats
36W - 30L
1,321 Elo+
Party 1
Chronos
Chronos
MintyFreshFries
Chronos
Level 125
God Stats
1W - 2L
1,213 SR
Queue Stats
3W - 5L
1,294 Elo+
Party 1
Izanami
Izanami
ZafrinaW
Izanami
Level 109
God Stats
2W - 4L
1,818 SR
Queue Stats
36W - 29L
1,360 Elo+
Party 1
Team Averages
Level 127
1,542 SR
1,325 Elo+

VS

Team Averages
Level 107
1,500 SR
1,647 Elo+
Discordia
Discordia
Megastove
Discordia
Level 76
God Stats
4W - 3L
1,500 SR
Queue Stats
41W - 35L
1,625 Elo+
Party 2
Danzaburou
Danzaburou
Tugunma
Danzaburou
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
42W - 43L
1,585 Elo+
Solo
Mulan
Mulan
paulfryy
Mulan
Level 120
God Stats
1W - 0L
1,500 SR
Queue Stats
75W - 59L
1,731 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
HydraWolf2
Achilles
13
1 / 4 / 3
8,305
639
10,640
21,018
24,747
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

13
4 / 5 / 1
8,986
691
11,616
15,901
7,156
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Izanami
ZafrinaW
Izanami
14
1 / 5 / 4
8,794
676
8,030
13,425
6,328
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Megastove
Discordia
16
6 / 1 / 7
10,249
788
17,616
7,973
2,989
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Danzaburou
Tugunma
Danzaburou
15
2 / 2 / 10
9,496
730
12,576
13,361
6,199
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Mulan
paulfryy
Mulan
16
6 / 3 / 5
10,296
792
13,005
17,369
19,227
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
36
6
Kills
14
14
Deaths
6
8
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Achilles
HydraWolf2
Achilles
1
4
3
0.63
W
Discordia
Megastove
Discordia
6
1
7
9.5
L
4
5
1
0.9
W
Danzaburou
Tugunma
Danzaburou
2
2
10
3.5
L
Izanami
ZafrinaW
Izanami
1
5
4
0.6
W
Mulan
paulfryy
Mulan
6
3
5
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,286
Damage
43,197
50,344
Taken
38,703
38,231
Mitigated
28,415
7,997
Healing
13,340
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
HydraWolf2
Achilles
10,640
766
0
3,000
21,018
24,747
0
5,419
14,894
0
20,982
W
Discordia
Megastove
Discordia
17,616
1,103
163
2,221
7,973
2,989
405
1,994
5,705
52,849
0
L
11,616
4,099
0
1,646
15,901
7,156
0
5,944
9,631
34,385
0
W
Danzaburou
Tugunma
Danzaburou
12,576
8,161
0
5,134
13,361
6,199
2,522
3,425
9,379
0
40,439
L
Izanami
ZafrinaW
Izanami
8,030
3,487
322
3,029
13,425
6,328
503
6,285
6,967
0
37,769
W
Mulan
paulfryy
Mulan
13,005
1,954
0
5,822
17,369
19,227
320
6,234
10,667
0
32,579

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,085
Gold Earned
30,041
147
Minions Killed
156
0
Camps Cleared
0
645,856
Distance Traveled
721,650
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
8,305
639
25
2
0
262,496
0
W
Discordia
10,249
788
67
5
0
249,852
0
L
Chronos
8,986
691
55
4
0
198,448
0
W
Danzaburou
9,496
730
52
4
0
230,709
3
L
Izanami
8,794
676
67
5
0
184,912
0
W
Mulan
10,296
792
37
3
0
241,089
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role