Player Matchup

Charybdis
Charybdis
 
Charybdis
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nox
Nox
HartfordBrahmana
Nox
Level 137
God Stats
2W - 0L
1,247 SR
Queue Stats
22W - 20L
1,409 Elo+
Solo
Da Ji
Da Ji
LordOfTheWhales
Da Ji
Level 67
God Stats
2W - 3L
1,291 SR
Queue Stats
13W - 25L
1,326 Elo+
Solo
Ra
Ra
bvllseer
Ra
Level 67
God Stats
1W - 2L
1,727 SR
Queue Stats
92W - 113L
1,358 Elo+
Solo
Hercules
Hercules
thr_33_zz
Hercules
Level 49
God Stats
2W - 1L
1,445 SR
Queue Stats
186W - 182L
1,422 Elo+
Solo
Team Averages
Level 85
1,442 SR
1,403 Elo+

VS

Team Averages
Level 121
1,585 SR
1,489 Elo+
Hera
Hera
ALAXMTME
Hera
Level 161
God Stats
5W - 2L
1,500 SR
Queue Stats
270W - 225L
1,619 Elo+
Solo
Jing Wei
Jing Wei
CatalystsBWC
Jing Wei
Level 141
God Stats
11W - 7L
1,866 SR
Queue Stats
26W - 25L
1,570 Elo+
Solo
Thor
Thor
N0ahT0725
Thor
Level 131
God Stats
67W - 71L
1,500 SR
Queue Stats
1,043W - 1,104L
1,380 Elo+
Solo
King Arthur
King Arthur
bigmetzer11
King Arthur
Level 128
God Stats
10W - 11L
1,685 SR
Queue Stats
67W - 75L
1,540 Elo+
Solo
Yemoja
Yemoja
pepefuentes007
Yemoja
Level 46
God Stats
131W - 137L
1,374 SR
Queue Stats
1,062W - 1,102L
1,336 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
11
4 / 1 / 1
6,839
1,368
5,992
3,912
1,739
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

11
1 / 0 / 3
5,718
1,144
1,653
2,222
917
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
1 / 0 / 5
5,874
1,175
4,580
4,251
1,771
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

10
0 / 1 / 6
5,667
1,133
5,439
4,117
1,717
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hercules
thr_33_zz
Hercules
10
1 / 1 / 2
5,595
1,119
1,616
6,704
4,903
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Team 1 Tickets

395

VS

Team 2 Tickets

353

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
11
2 / 0 / 1
6,302
1,260
5,496
2,504
917
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Jing Wei
CatalystsBWC
Jing Wei
11
1 / 1 / 2
6,177
1,235
5,101
6,986
2,713
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thor
10
0 / 2 / 3
5,585
1,117
2,434
4,806
1,986
Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

King Arthur
bigmetzer11
King Arthur
10
0 / 4 / 3
5,461
1,092
3,868
8,806
5,885
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

8
0 / 0 / 0
3,410
682
0
0
0

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
12
7
Kills
3
3
Deaths
7
17
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Charybdis
 
Charybdis
4
1
1
4.5
L
Hera
2
0
1
2.5
L
Jing Wei
CatalystsBWC
Jing Wei
1
1
2
2
W
1
0
3
2.5
W
1
0
5
3.5
L
Thor
0
2
3
0.75
L
King Arthur
bigmetzer11
King Arthur
0
4
3
0.38
W
0
1
6
3
L
0
0
0
0
W
Hercules
thr_33_zz
Hercules
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,280
Damage
16,899
21,206
Taken
23,102
11,047
Mitigated
11,501
4,411
Healing
1,859
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
 
Charybdis
5,992
3,364
0
836
3,912
1,739
0
1,279
2,633
0
20,647
L
Hera
5,496
1,425
0
615
2,504
917
0
809
1,695
21,214
0
L
Jing Wei
CatalystsBWC
Jing Wei
5,101
4,597
0
686
6,986
2,713
0
2,804
4,182
0
17,750
W
1,653
235
0
0
2,222
917
0
764
1,458
12,218
0
W
4,580
1,553
0
526
4,251
1,771
0
1,048
3,203
0
9,831
L
Thor
2,434
466
0
10
4,806
1,986
0
1,329
3,477
0
7,515
L
King Arthur
bigmetzer11
King Arthur
3,868
379
0
548
8,806
5,885
0
2,150
6,656
0
8,501
W
5,439
578
718
575
4,117
1,717
0
978
3,139
18,871
0
L
0
0
0
0
0
0
0
0
0
0
0
W
Hercules
thr_33_zz
Hercules
1,616
701
149
1,607
6,704
4,903
0
1,427
5,277
0
3,049

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,693
Gold Earned
26,935
108
Minions Killed
85
3
Camps Cleared
6
483,151
Distance Traveled
389,418
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
6,839
1,368
29
6
2
87,063
1
L
Hera
6,302
1,260
40
8
1
95,823
0
L
Jing Wei
6,177
1,235
26
5
4
108,520
0
W
Nox
5,718
1,144
33
7
0
95,468
0
W
Da Ji
5,874
1,175
11
2
1
97,803
0
L
Thor
5,585
1,117
10
2
1
92,897
0
L
King Arthur
5,461
1,092
9
2
0
92,178
0
W
Ra
5,667
1,133
28
6
0
110,273
0
L
Yemoja
3,410
682
0
0
0
0
0
W
Hercules
5,595
1,119
7
1
0
92,544
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role