Player Matchup

Rama
Rama
About_37_Cats_
Rama
Level 105
God Stats
1W - 1L
1,500 SR
Queue Stats
254W - 247L
1,511 Elo+
Solo
Nemesis
Nemesis
Blexyyy
Nemesis
Level 61
God Stats
1W - 3L
1,715 SR
Queue Stats
195W - 197L
1,330 Elo+
Party 1
Yu Huang
Yu Huang
Hold_my_cape
Yu Huang
Level 101
God Stats
12W - 13L
1,396 SR
Queue Stats
87W - 92L
1,397 Elo+
Solo
Cthulhu
Cthulhu
Kakashi_MQS_
Cthulhu
Level 48
God Stats
39W - 31L
1,503 SR
Queue Stats
66W - 68L
1,343 Elo+
Solo
Shiva
Shiva
MAE226137
Shiva
Level 18
God Stats
2W - 3L
1,513 SR
Queue Stats
10W - 25L
1,271 Elo+
Party 1
Team Averages
Level 67
1,525 SR
1,371 Elo+

VS

Team Averages
Level 86
1,403 SR
1,271 Elo+
Chang'e
Chang'e
Ciel500
Chang'e
Level 83
God Stats
3W - 1L
1,500 SR
Queue Stats
12W - 14L
1,256 Elo+
Party 2
Xing Tian
Xing Tian
Deathcloud104
Xing Tian
Level 21
God Stats
10W - 12L
1,289 SR
Queue Stats
17W - 16L
1,256 Elo+
Party 2
Tsukuyomi
Tsukuyomi
Necrobussy
Tsukuyomi
Level 99
God Stats
3W - 1L
1,542 SR
Queue Stats
16W - 17L
1,172 Elo+
Party 2
Medusa
Medusa
SaisonBlazeon
Medusa
Level 129
God Stats
10W - 10L
1,488 SR
Queue Stats
146W - 124L
1,415 Elo+
Solo
Mulan
Mulan
The_Divine_Diva
Mulan
Level 98
God Stats
1W - 3L
1,194 SR
Queue Stats
16W - 17L
1,256 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 2 / 0
5,909
537
2,776
8,959
3,327
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nemesis
Blexyyy
Nemesis
10
0 / 1 / 1
5,848
532
3,331
9,599
3,275
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Yu Huang
Hold_my_cape
Yu Huang
10
0 / 2 / 1
5,794
527
8,980
6,251
1,907
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cthulhu
Kakashi_MQS_
Cthulhu
9
1 / 1 / 1
5,288
481
6,076
8,319
4,935
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Shiva
MAE226137
Shiva
9
1 / 5 / 0
5,537
503
3,161
7,818
2,693
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Ciel500
Chang'e
10
1 / 1 / 2
5,989
544
3,851
10,065
3,622
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Xing Tian
Deathcloud104
Xing Tian
9
1 / 0 / 3
6,082
553
1,718
7,975
5,346
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Tsukuyomi
Necrobussy
Tsukuyomi
11
3 / 1 / 2
6,861
624
6,223
8,069
2,777
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

12
2 / 0 / 1
6,641
604
6,373
5,724
2,242
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
4 / 0 / 2
7,718
702
5,356
7,273
5,049
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
21
2
Kills
11
11
Deaths
2
3
Assists
10
Player
Kills
Deaths
Assists
KDA
L
0
2
0
0
L
Nemesis
Blexyyy
Nemesis
0
1
1
0.5
W
Chang'e
Ciel500
Chang'e
1
1
2
2
W
Xing Tian
Deathcloud104
Xing Tian
1
0
3
2.5
L
Yu Huang
Hold_my_cape
Yu Huang
0
2
1
0.25
L
Cthulhu
Kakashi_MQS_
Cthulhu
1
1
1
1.5
L
Shiva
MAE226137
Shiva
1
5
0
0.2
W
Tsukuyomi
Necrobussy
Tsukuyomi
3
1
2
4
W
2
0
1
2.5
W
4
0
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,324
Damage
23,521
40,946
Taken
39,106
16,137
Mitigated
19,036
12,128
Healing
15,032
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,776
2,217
0
4,267
8,959
3,327
767
385
8,574
0
42,244
L
Nemesis
Blexyyy
Nemesis
3,331
947
0
1,860
9,599
3,275
0
1,060
8,497
0
44,657
W
Chang'e
Ciel500
Chang'e
3,851
51
1,027
4,570
10,065
3,622
0
7,183
2,612
31,946
0
W
Xing Tian
Deathcloud104
Xing Tian
1,718
166
0
2,040
7,975
5,346
0
3,944
3,732
11,366
0
L
Yu Huang
Hold_my_cape
Yu Huang
8,980
45
249
2,730
6,251
1,907
98
2,240
4,011
41,762
0
L
Cthulhu
Kakashi_MQS_
Cthulhu
6,076
100
411
2,611
8,319
4,935
0
1,276
7,009
26,722
0
L
Shiva
MAE226137
Shiva
3,161
1,067
0
0
7,818
2,693
0
608
6,712
0
26,273
W
Tsukuyomi
Necrobussy
Tsukuyomi
6,223
1,362
0
1,069
8,069
2,777
0
2,040
5,845
0
43,224
W
6,373
2,582
0
2,436
5,724
2,242
1,083
750
4,871
0
54,660
W
5,356
1,237
0
3,890
7,273
5,049
1,120
283
6,990
0
55,388

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,376
Gold Earned
33,291
276
Minions Killed
324
0
Camps Cleared
0
1,041,496
Distance Traveled
1,147,743
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
5,909
537
77
7
0
186,164
0
L
Nemesis
5,848
532
72
7
0
251,554
0
W
Chang'e
5,989
544
50
5
0
224,313
0
W
Xing Tian
6,082
553
22
2
0
229,554
0
L
Yu Huang
5,794
527
60
5
0
201,507
0
L
Cthulhu
5,288
481
29
3
0
230,124
2
L
Shiva
5,537
503
38
3
0
172,147
0
W
Tsukuyomi
6,861
624
65
6
0
252,876
0
W
Medusa
6,641
604
86
8
0
217,745
2
W
Mulan
7,718
702
101
9
0
223,255
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role