Player Matchup

Athena
Athena
AllDatBrower
Athena
Level 88
God Stats
1W - 3L
1,116 SR
Queue Stats
34W - 52L
1,411 Elo+
Party 1
Sol
Sol
Chrisbalkin13
Sol
Level 85
God Stats
2W - 8L
1,196 SR
Queue Stats
41W - 63L
1,429 Elo+
Party 1
Vamana
Vamana
Corrosions
Vamana
Level 108
God Stats
1W - 1L
1,281 SR
Queue Stats
55W - 40L
1,587 Elo+
Solo
Thanatos
Thanatos
Esso7
Thanatos
Level 114
God Stats
7W - 4L
1,727 SR
Queue Stats
44W - 62L
1,431 Elo+
Party 1
Tiamat
Tiamat
PJRforPOTUS
Tiamat
Level 192
God Stats
3W - 4L
1,523 SR
Queue Stats
592W - 577L
1,475 Elo+
Solo
Team Averages
Level 117
1,368 SR
1,466 Elo+

VS

Team Averages
Level 126
1,603 SR
1,554 Elo+
Lancelot
Lancelot
 
Lancelot
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bacchus
Bacchus
 
Bacchus
Level 70
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
RatchetPenguin
Zeus
Level 146
God Stats
71W - 45L
1,694 SR
Queue Stats
249W - 199L
1,643 Elo+
Party 2
Gilgamesh
Gilgamesh
sinperlego
Gilgamesh
Level 112
God Stats
13W - 10L
1,604 SR
Queue Stats
246W - 205L
1,597 Elo+
Solo
Skadi
Skadi
xXsc0us3sc0pzXx
Skadi
Level 149
God Stats
9W - 4L
1,718 SR
Queue Stats
370W - 359L
1,529 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
9
0 / 1 / 7
5,846
531
1,880
7,827
5,194
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

11
5 / 3 / 3
6,551
596
8,094
8,741
3,650
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Vamana
Corrosions
Vamana
12
1 / 0 / 0
6,868
624
7,526
7,672
7,247
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Thanatos
Esso7
Thanatos
11
8 / 2 / 3
7,293
663
7,022
11,062
5,299
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Tiamat
11
0 / 3 / 2
6,322
575
2,679
6,623
3,321
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
9
2 / 2 / 1
5,784
526
4,093
7,972
3,103
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bacchus
 
Bacchus
9
0 / 2 / 4
5,653
514
4,256
8,999
7,854
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

12
3 / 3 / 1
7,067
642
6,223
5,012
1,575
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Gilgamesh
sinperlego
Gilgamesh
10
0 / 1 / 0
5,486
499
4,521
10,894
8,101
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

9
4 / 6 / 1
6,012
547
7,817
10,183
3,196
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
16
14
Kills
9
9
Deaths
14
15
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Lancelot
 
Lancelot
2
2
1
1.25
L
Bacchus
 
Bacchus
0
2
4
1
W
Athena
0
1
7
3.5
W
5
3
3
2.17
W
Vamana
Corrosions
Vamana
1
0
0
1
W
Thanatos
Esso7
Thanatos
8
2
3
4.75
W
Tiamat
0
3
2
0.33
L
3
3
1
1.17
L
Gilgamesh
sinperlego
Gilgamesh
0
1
0
0
L
4
6
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,201
Damage
26,910
41,925
Taken
43,060
24,711
Mitigated
23,829
20,161
Healing
10,216
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
 
Lancelot
4,093
618
0
3,739
7,972
3,103
0
2,108
5,825
0
33,232
L
Bacchus
 
Bacchus
4,256
643
0
2,661
8,999
7,854
0
3,893
5,106
23,910
0
W
Athena
1,880
870
0
2,496
7,827
5,194
0
2,137
5,570
13,748
0
W
8,094
2,968
0
2,126
8,741
3,650
114
2,043
6,698
38,601
3,900
W
Vamana
Corrosions
Vamana
7,526
3,448
0
3,108
7,672
7,247
0
0
7,672
339
59,843
W
Thanatos
Esso7
Thanatos
7,022
1,668
0
10,403
11,062
5,299
0
1,958
9,068
0
44,939
W
Tiamat
2,679
581
0
2,028
6,623
3,321
0
3,905
2,438
48,537
0
L
6,223
1,162
0
766
5,012
1,575
0
2,221
2,791
48,167
0
L
Gilgamesh
sinperlego
Gilgamesh
4,521
1,135
0
1,834
10,894
8,101
0
150
9,814
0
35,601
L
7,817
3,507
0
1,216
10,183
3,196
27
4,049
6,134
0
41,281

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,880
Gold Earned
30,002
360
Minions Killed
307
0
Camps Cleared
0
1,113,375
Distance Traveled
1,075,724
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
5,784
526
50
5
0
238,006
0
L
Bacchus
5,653
514
32
3
0
188,627
4
W
Athena
5,846
531
26
2
0
242,027
5
W
Sol
6,551
596
65
6
0
211,169
0
W
Vamana
6,868
624
106
10
0
205,200
0
W
Thanatos
7,293
663
70
6
0
252,760
2
W
Tiamat
6,322
575
93
8
0
202,219
3
L
Zeus
7,067
642
112
10
0
228,289
3
L
Gilgamesh
5,486
499
54
5
0
217,109
0
L
Skadi
6,012
547
59
5
0
203,693
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role