Player Matchup

Anubis
Anubis
CertifiedBigBoii
Anubis
Level 22
God Stats
22W - 35L
1,315 SR
Queue Stats
22W - 43L
1,212 Elo+
Party 2
Surtr
Surtr
GameCentra22
Surtr
Level 57
God Stats
10W - 14L
1,264 SR
Queue Stats
31W - 54L
1,236 Elo+
Party 2
Izanami
Izanami
IFallableHDYT
Izanami
Level 29
God Stats
3W - 2L
1,271 SR
Queue Stats
14W - 37L
1,171 Elo+
Party 2
Arachne
Arachne
UnStartled_Balls
Arachne
Level 26
God Stats
5W - 6L
1,270 SR
Queue Stats
20W - 34L
1,192 Elo+
Party 2
Atlas
Atlas
ricardoVV1
Atlas
Level 86
God Stats
3W - 1L
1,500 SR
Queue Stats
101W - 97L
1,412 Elo+
Solo
Team Averages
Level 44
1,324 SR
1,245 Elo+

VS

Team Averages
Level 44
1,459 SR
1,358 Elo+
Khepri
Khepri
Bloomz2531
Khepri
Level 46
God Stats
7W - 8L
1,142 SR
Queue Stats
383W - 344L
1,381 Elo+
Party 3
Nu Wa
Nu Wa
CousnVinny
Nu Wa
Level 24
God Stats
20W - 26L
1,378 SR
Queue Stats
325W - 312L
1,356 Elo+
Party 3
Tyr
Tyr
Former Squeaker
Tyr
Level 56
God Stats
11W - 10L
1,500 SR
Queue Stats
271W - 259L
1,364 Elo+
Party 3
Danzaburou
Danzaburou
N3UR0T1CT0X1N
Danzaburou
Level 67
God Stats
10W - 9L
1,445 SR
Queue Stats
177W - 202L
1,346 Elo+
Party 1
Fenrir
Fenrir
TwIsTeDxXxFaTe
Fenrir
Level 29
God Stats
1W - 1L
1,832 SR
Queue Stats
401W - 439L
1,343 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
8 / 3 / 3
10,862
603
15,025
19,689
8,655
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

15
1 / 2 / 3
9,512
528
11,256
17,575
16,695
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Izanami
14
6 / 2 / 2
9,571
532
12,436
11,106
4,054
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
4 / 1 / 2
8,850
492
8,205
12,297
5,161
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Atlas
12
0 / 0 / 5
8,640
480
8,013
11,746
11,187
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
Bloomz2531
Khepri
12
1 / 1 / 3
7,891
438
4,161
18,024
14,151
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Nu Wa
14
3 / 2 / 1
8,241
458
14,189
7,339
2,598
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

14
2 / 3 / 0
9,095
505
14,079
16,516
10,997
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Danzaburou
N3UR0T1CT0X1N
Danzaburou
13
2 / 7 / 1
8,329
463
11,296
18,752
7,653
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

11
0 / 7 / 3
7,350
408
4,250
17,557
6,982
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
16
19
Kills
8
8
Deaths
20
15
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Khepri
Bloomz2531
Khepri
1
1
3
2.5
W
8
3
3
3.17
L
Nu Wa
3
2
1
1.75
L
2
3
0
0.67
W
1
2
3
1.25
W
Izanami
6
2
2
3.5
L
Danzaburou
N3UR0T1CT0X1N
Danzaburou
2
7
1
0.36
L
0
7
3
0.21
W
4
1
2
5
W
Atlas
0
0
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,935
Damage
47,975
72,413
Taken
78,188
45,752
Mitigated
42,381
30,749
Healing
18,345
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Khepri
Bloomz2531
Khepri
4,161
618
0
4,949
18,024
14,151
9
7,071
10,953
25,009
0
W
15,025
1,715
0
13,959
19,689
8,655
2,447
8,680
11,009
115,775
0
L
Nu Wa
14,189
6,424
0
1,118
7,339
2,598
0
3,484
3,855
54,345
0
L
14,079
2,681
0
4,263
16,516
10,997
0
1,760
14,756
0
84,349
W
11,256
4,241
0
5,685
17,575
16,695
624
2,155
15,420
3,159
63,339
W
Izanami
12,436
10,081
0
4,406
11,106
4,054
2,624
3,090
8,016
0
65,795
L
Danzaburou
N3UR0T1CT0X1N
Danzaburou
11,296
6,691
435
5,138
18,752
7,653
879
6,675
12,077
0
62,257
L
4,250
1,011
0
2,442
17,557
6,982
0
5,492
12,065
0
46,511
W
8,205
6,303
0
3,741
12,297
5,161
0
2,528
9,769
0
45,131
W
Atlas
8,013
3,634
434
2,524
11,746
11,187
100
1,897
9,849
41,320
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,435
Gold Earned
40,906
502
Minions Killed
403
0
Camps Cleared
0
1,618,198
Distance Traveled
1,645,315
0
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Khepri
7,891
438
39
2
0
351,210
2
W
Anubis
10,862
603
168
9
0
257,478
0
L
Nu Wa
8,241
458
68
4
0
299,590
0
L
Tyr
9,095
505
148
8
0
343,310
4
W
Surtr
9,512
528
114
6
0
307,523
0
W
Izanami
9,571
532
111
6
0
307,849
0
L
Danzaburou
8,329
463
96
5
0
293,094
7
L
Fenrir
7,350
408
52
3
0
358,111
0
W
Arachne
8,850
492
60
3
0
431,181
0
W
Atlas
8,640
480
49
3
0
314,167
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role