Player Matchup

Achilles
Achilles
JustDontMuteMe2
Achilles
Level 64
God Stats
4W - 0L
1,635 SR
Queue Stats
18W - 8L
1,534 Elo+
Party 2
Freya
Freya
JustWayBetter2
Freya
Level 120
God Stats
1W - 1L
1,500 SR
Queue Stats
27W - 27L
1,340 Elo+
Party 2
Neith
Neith
Senor_El_Guapo7
Neith
Level 29
God Stats
18W - 19L
1,462 SR
Queue Stats
21W - 21L
1,340 Elo+
Party 2
Team Averages
Level 71
1,533 SR
1,405 Elo+

VS

Team Averages
Level 46
1,556 SR
1,294 Elo+
Thor
Thor
BilbroSlackins
Thor
Level 36
God Stats
18W - 19L
1,628 SR
Queue Stats
48W - 51L
1,379 Elo+
Party 1
Ymir
Ymir
BirdxBrains
Ymir
Level 59
God Stats
3W - 7L
1,540 SR
Queue Stats
116W - 133L
1,368 Elo+
Party 1
Vulcan
Vulcan
catasmiller18
Vulcan
Level 43
God Stats
1W - 5L
1,500 SR
Queue Stats
1W - 6L
1,135 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
12
4 / 0 / 3
8,026
803
5,219
8,504
9,563
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

13
4 / 2 / 6
8,377
838
10,358
9,053
3,267
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

13
2 / 4 / 5
7,914
791
6,280
7,872
2,641
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 6 / 1
6,691
669
6,601
11,459
5,717
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

12
2 / 4 / 3
6,989
699
5,034
12,803
10,559
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

8
0 / 0 / 0
5,647
565
3,838
1,105
372
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
9
10
Kills
5
6
Deaths
10
14
Assists
4
Player
Kills
Deaths
Assists
KDA
L
3
6
1
0.58
L
2
4
3
0.88
W
Achilles
4
0
3
5.5
W
4
2
6
3.5
W
2
4
5
1.13
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,857
Damage
15,473
25,429
Taken
25,367
15,471
Mitigated
16,648
8,024
Healing
1,979
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,601
1,110
0
1,229
11,459
5,717
0
4,348
6,647
0
14,536
L
5,034
991
0
750
12,803
10,559
0
6,031
6,530
15,770
0
W
Achilles
5,219
1,744
0
3,585
8,504
9,563
0
2,905
5,112
0
19,041
W
10,358
4,456
0
2,846
9,053
3,267
339
3,745
5,137
37,034
0
W
6,280
2,359
0
1,593
7,872
2,641
1,209
2,327
5,237
0
24,952
L
3,838
2,408
0
0
1,105
372
0
0
1,010
9,490
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,317
Gold Earned
19,327
125
Minions Killed
61
0
Camps Cleared
0
537,493
Distance Traveled
445,512
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
6,691
669
28
3
0
156,496
0
L
Ymir
6,989
699
20
2
0
162,807
0
W
Achilles
8,026
803
27
3
0
194,970
0
W
Freya
8,377
838
52
5
0
181,351
0
W
Neith
7,914
791
46
5
0
161,172
0
L
Vulcan
5,647
565
13
1
0
126,209
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role