Player Matchup

Izanami
Izanami
Codeman09134
Izanami
Level 8
God Stats
3W - 3L
1,500 SR
Queue Stats
14W - 29L
1,278 Elo+
Party 1
Ymir
Ymir
NASA Pluto
Ymir
Level 39
God Stats
6W - 9L
1,361 SR
Queue Stats
30W - 50L
1,303 Elo+
Party 1
Sol
Sol
RagingGambler
Sol
Level 69
God Stats
8W - 13L
1,346 SR
Queue Stats
114W - 128L
1,172 Elo+
Party 1
Hun Batz
Hun Batz
TurtleTermintor
Hun Batz
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
91W - 114L
1,172 Elo+
Party 1
Gilgamesh
Gilgamesh
shdonot
Gilgamesh
Level 119
God Stats
0W - 4L
1,080 SR
Queue Stats
104W - 116L
1,111 Elo+
Party 1
Team Averages
Level 49
1,357 SR
1,207 Elo+

VS

Team Averages
Level 121
1,572 SR
1,512 Elo+
Bakasura
Bakasura
 
Bakasura
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
BJDrizzle
Sylvanus
Level 128
God Stats
28W - 26L
1,712 SR
Queue Stats
373W - 342L
1,513 Elo+
Solo
Sol
Sol
BOOG3MZ
Sol
Level 62
God Stats
9W - 2L
1,737 SR
Queue Stats
63W - 67L
1,499 Elo+
Solo
Horus
Horus
SunsetMax
Horus
Level 128
God Stats
9W - 3L
1,620 SR
Queue Stats
330W - 336L
1,504 Elo+
Solo
Janus
Janus
chipper94
Janus
Level 152
God Stats
13W - 21L
1,290 SR
Queue Stats
141W - 132L
1,544 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Codeman09134
Izanami
10
1 / 4 / 0
6,145
410
2,990
10,740
3,817
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
0 / 3 / 1
6,238
416
2,814
17,528
11,660
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Breastplate

Breastplate

+20
Physical Protection

13
2 / 3 / 1
7,691
513
8,666
12,568
4,546
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hun Batz
8
0 / 6 / 0
5,399
360
1,422
12,472
3,917
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Gilgamesh
shdonot
Gilgamesh
12
0 / 2 / 0
6,354
424
5,108
13,702
8,745
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
16
6 / 0 / 4
10,267
684
11,613
10,761
8,457
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sylvanus
BJDrizzle
Sylvanus
13
1 / 0 / 10
8,439
563
7,598
7,406
4,657
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Sol
15
5 / 2 / 3
9,384
626
14,101
9,078
3,812
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Horus
SunsetMax
Horus
12
1 / 0 / 7
8,097
540
5,017
8,432
8,131
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Janus
chipper94
Janus
13
4 / 1 / 2
8,878
592
9,151
8,028
3,650
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
43
3
Kills
17
18
Deaths
3
2
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Bakasura
 
Bakasura
6
0
4
8
W
Sylvanus
BJDrizzle
Sylvanus
1
0
10
6
W
Sol
5
2
3
3.25
L
Izanami
Codeman09134
Izanami
1
4
0
0.25
L
0
3
1
0.17
L
2
3
1
0.83
W
Horus
SunsetMax
Horus
1
0
7
4.5
L
Hun Batz
0
6
0
0
W
Janus
chipper94
Janus
4
1
2
5
L
Gilgamesh
shdonot
Gilgamesh
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,000
Damage
47,480
67,010
Taken
43,705
32,685
Mitigated
28,707
11,516
Healing
24,094
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
 
Bakasura
11,613
6,795
0
6,332
10,761
8,457
3,550
690
10,071
0
60,900
W
Sylvanus
BJDrizzle
Sylvanus
7,598
2,118
1,892
4,798
7,406
4,657
705
2,215
5,191
46,503
19,014
W
Sol
14,101
5,765
0
2,654
9,078
3,812
2,025
3,218
5,860
86,008
0
L
Izanami
Codeman09134
Izanami
2,990
2,238
0
2,823
10,740
3,817
0
4,611
5,716
0
38,333
L
2,814
707
0
2,387
17,528
11,660
0
10,726
6,410
18,482
0
L
8,666
3,917
0
4,617
12,568
4,546
0
6,481
5,557
59,860
0
W
Horus
SunsetMax
Horus
5,017
1,816
1,187
4,276
8,432
8,131
0
2,458
5,974
0
16,047
L
Hun Batz
1,422
411
0
240
12,472
3,917
0
5,239
6,838
0
20,616
W
Janus
chipper94
Janus
9,151
648
425
2,530
8,028
3,650
1,098
3,894
4,134
71,797
0
L
Gilgamesh
shdonot
Gilgamesh
5,108
1,463
0
1,449
13,702
8,745
0
3,469
8,278
0
42,899

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,827
Gold Earned
45,065
300
Minions Killed
482
0
Camps Cleared
0
1,365,886
Distance Traveled
1,440,482
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
10,267
684
141
9
0
297,104
0
W
Sylvanus
8,439
563
95
6
0
290,754
0
W
Sol
9,384
626
120
8
0
239,007
0
L
Izanami
6,145
410
70
5
0
257,602
0
L
Ymir
6,238
416
21
1
0
290,565
0
L
Sol
7,691
513
102
7
0
269,072
2
W
Horus
8,097
540
20
1
0
328,165
2
L
Hun Batz
5,399
360
41
3
0
283,196
0
W
Janus
8,878
592
106
7
0
285,452
0
L
Gilgamesh
6,354
424
66
4
0
265,451
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role