Player Matchup

Sun Wukong
Sun Wukong
Bronze III
DeadSpider2020
Sun Wukong
Bronze III
Level 61
God Stats
0W - 1L
1,711 SR
Queue Stats
0W - 7L
1,328 MMR
Party 2
Horus
Horus
Bronze III
knightwing762
Horus
Bronze III
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 6L
1,328 MMR
Party 2
Tiamat
Tiamat
Bronze III
n0t_Dxnn
Tiamat
Bronze III
Level 79
God Stats
0W - 1L
1,267 SR
Queue Stats
0W - 6L
1,328 MMR
Party 2
Team Averages
Bronze III
Bronze III
Average Tier
Level 69
1,493 SR
1,328 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 93
1,676 SR
1,306 MMR
Arachne
Arachne
Gold III
GeoTheChamp
Arachne
Gold III
Level 107
God Stats
45W - 38L
1,573 SR
Queue Stats
265W - 331L
1,231 MMR
Solo
Cernunnos
Cernunnos
Bronze III
Grimfoxy1335
Cernunnos
Bronze III
Level 69
God Stats
1W - 0L
1,667 SR
Queue Stats
1W - 8L
1,287 MMR
Party 1
Scylla
Scylla
Bronze III
blackfire1335
Scylla
Bronze III
Level 104
God Stats
1W - 0L
1,787 SR
Queue Stats
1W - 5L
1,400 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
DeadSpider2020
Sun Wukong
16
3 / 6 / 4
11,624
684
14,861
26,555
25,616
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

17
2 / 3 / 6
12,277
722
11,186
25,856
38,398
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tiamat
n0t_Dxnn
Tiamat
17
4 / 6 / 4
12,057
709
15,728
14,670
10,164
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bans
SurtrKing ArthurHadesKukulkanVamana

VS

Bans
CerberusGebArtemisBellonaChaac
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
GeoTheChamp
Arachne
18
7 / 3 / 8
12,625
743
23,339
20,804
12,492
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

Cernunnos
Grimfoxy1335
Cernunnos
19
4 / 3 / 9
12,351
727
19,359
16,930
6,905
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

17
4 / 3 / 8
11,872
698
13,907
13,665
4,814
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
40
9
Kills
15
15
Deaths
9
14
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
DeadSpider2020
Sun Wukong
3
6
4
0.83
W
Arachne
GeoTheChamp
Arachne
7
3
8
3.67
W
Cernunnos
Grimfoxy1335
Cernunnos
4
3
9
2.83
W
4
3
8
2.67
L
2
3
6
1.67
L
Tiamat
n0t_Dxnn
Tiamat
4
6
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,775
Damage
56,605
67,081
Taken
51,399
74,178
Mitigated
24,211
21,356
Healing
18,248
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
DeadSpider2020
Sun Wukong
14,861
2,358
0
5,650
26,555
25,616
656
4,115
22,440
0
47,127
W
Arachne
GeoTheChamp
Arachne
23,339
15,677
0
9,351
20,804
12,492
1,632
5,521
15,283
0
56,521
W
Cernunnos
Grimfoxy1335
Cernunnos
19,359
10,981
582
6,504
16,930
6,905
1,874
5,618
11,312
0
57,295
W
13,907
828
541
1,270
13,665
4,814
784
4,987
8,678
65,430
0
L
11,186
4,809
3,256
9,788
25,856
38,398
242
5,208
20,648
567
26,910
L
Tiamat
n0t_Dxnn
Tiamat
15,728
1,394
0
2,662
14,670
10,164
942
4,676
9,994
56,148
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,958
Gold Earned
36,848
184
Minions Killed
213
0
Camps Cleared
0
843,537
Distance Traveled
950,750
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
11,624
684
56
3
0
284,724
1
W
Arachne
12,625
743
52
3
0
359,596
0
W
Cernunnos
12,351
727
61
4
0
289,286
0
W
Scylla
11,872
698
100
6
0
301,868
2
L
Horus
12,277
722
42
2
0
324,060
0
L
Tiamat
12,057
709
86
5
0
234,753
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role