Player Matchup

Merlin
Merlin
Gold V
Azaidreox
Merlin
Gold V
Level 112
God Stats
1W - 5L
1,607 SR
Queue Stats
23W - 20L
1,675 MMR
Party 2
Izanami
Izanami
Gold V
Dwarvahkiin
Izanami
Gold V
Level 138
God Stats
1W - 2L
1,833 SR
Queue Stats
47W - 45L
1,675 MMR
Party 2
Yemoja
Yemoja
Gold III
FallenPlayz96
Yemoja
Gold III
Level 168
God Stats
23W - 20L
1,785 SR
Queue Stats
219W - 218L
1,655 MMR
Solo
Jormungandr
Jormungandr
Gold V
Fire ball Hav
Jormungandr
Gold V
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 13L
1,669 MMR
Party 3
Cu Chulainn
Cu Chulainn
Gold V
Sgtslinger
Cu Chulainn
Gold V
Level 112
God Stats
0W - 1L
1,746 SR
Queue Stats
14W - 9L
1,669 MMR
Party 3
Team Averages
Gold V
Gold V
Average Tier
Level 132
1,694 SR
1,668 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 128
1,814 SR
1,671 MMR
Achilles
Achilles
Gold IV
Ezatheon
Achilles
Gold IV
Level 157
God Stats
4W - 1L
1,827 SR
Queue Stats
27W - 26L
1,644 MMR
Solo
Sol
Sol
Gold V
Tsukuonii
Sol
Gold V
Level 68
God Stats
4W - 4L
1,760 SR
Queue Stats
156W - 162L
1,639 MMR
Party 1
Atlas
Atlas
Platinum V
WardFG
Atlas
Platinum V
Level 83
God Stats
10W - 4L
1,827 SR
Queue Stats
106W - 90L
1,762 MMR
Party 1
Thor
Thor
Gold II
daniconti
Thor
Gold II
Level 155
God Stats
9W - 3L
1,712 SR
Queue Stats
123W - 119L
1,672 MMR
Solo
Ra
Ra
Gold V
roosterz
Ra
Gold V
Level 175
God Stats
4W - 1L
1,943 SR
Queue Stats
400W - 398L
1,640 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Azaidreox
Merlin
14
0 / 3 / 0
7,860
491
4,469
7,721
3,913
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Izanami
Dwarvahkiin
Izanami
12
0 / 6 / 0
7,319
457
6,536
13,942
5,694
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
0 / 3 / 2
7,122
445
2,823
14,207
11,164
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Jormungandr
Fire ball Hav
Jormungandr
10
0 / 2 / 0
6,407
400
7,801
13,290
7,592
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cu Chulainn
Sgtslinger
Cu Chulainn
14
2 / 2 / 0
8,750
547
11,598
15,699
15,477
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Bans
ChronosAo KuangMercuryYmir

VS

Bans
SurtrBacchusIshtarSet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Ezatheon
Achilles
14
2 / 0 / 2
8,212
513
12,327
17,437
22,590
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

16
7 / 1 / 1
10,340
646
12,869
10,343
4,059
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Atlas
WardFG
Atlas
11
1 / 0 / 8
8,120
508
4,142
12,591
11,319
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Thor
14
3 / 1 / 2
8,718
545
5,978
11,032
5,044
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

15
3 / 1 / 1
9,540
596
12,451
10,406
5,386
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
30
2
Kills
16
16
Deaths
3
2
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Merlin
Azaidreox
Merlin
0
3
0
0
L
Izanami
Dwarvahkiin
Izanami
0
6
0
0
W
Achilles
Ezatheon
Achilles
2
0
2
3
L
0
3
2
0.33
L
Jormungandr
Fire ball Hav
Jormungandr
0
2
0
0
L
Cu Chulainn
Sgtslinger
Cu Chulainn
2
2
0
1
W
7
1
1
7.5
W
Atlas
WardFG
Atlas
1
0
8
5
W
Thor
3
1
2
4
W
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,227
Damage
47,767
64,859
Taken
61,809
43,840
Mitigated
48,398
19,920
Healing
22,141
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
Azaidreox
Merlin
4,469
242
0
981
7,721
3,913
0
3,722
3,950
80,190
0
L
Izanami
Dwarvahkiin
Izanami
6,536
4,714
0
3,852
13,942
5,694
0
8,574
5,319
0
62,784
W
Achilles
Ezatheon
Achilles
12,327
2,879
0
5,784
17,437
22,590
0
4,916
12,275
0
50,624
L
2,823
1,276
4,064
3,872
14,207
11,164
0
9,890
4,164
10,910
0
L
Jormungandr
Fire ball Hav
Jormungandr
7,801
1,925
0
1,884
13,290
7,592
0
5,062
8,128
45,372
0
L
Cu Chulainn
Sgtslinger
Cu Chulainn
11,598
1,970
0
5,267
15,699
15,477
0
2,214
12,478
10,189
60,267
W
12,869
6,899
0
5,639
10,343
4,059
1,385
2,044
8,176
104,547
0
W
Atlas
WardFG
Atlas
4,142
1,366
0
2,600
12,591
11,319
105
3,647
8,723
25,588
0
W
Thor
5,978
788
0
571
11,032
5,044
0
2,847
8,110
0
71,518
W
12,451
360
1,943
5,604
10,406
5,386
156
4,283
5,908
86,957
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,458
Gold Earned
44,930
435
Minions Killed
471
0
Camps Cleared
0
1,529,675
Distance Traveled
1,667,221
13
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
7,860
491
144
9
0
289,932
0
L
Izanami
7,319
457
110
7
0
306,310
1
W
Achilles
8,212
513
65
4
0
346,780
3
L
Yemoja
7,122
445
20
1
0
302,713
6
L
Jormungandr
6,407
400
58
4
0
309,206
3
L
Cu Chulainn
8,750
547
103
6
0
321,514
3
W
Sol
10,340
646
148
9
0
297,963
10
W
Atlas
8,120
508
17
1
0
370,040
8
W
Thor
8,718
545
91
6
0
339,274
0
W
Ra
9,540
596
150
9
0
313,164
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role