Player Matchup

Achilles
Achilles
Gold IV
 
Achilles
Gold IV
Level 46
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Terra
Terra
Gold IV
ChanceClicks
Terra
Gold IV
Level 141
God Stats
13W - 15L
1,385 SR
Queue Stats
97W - 110L
1,401 MMR
Party 2
Sol
Sol
Gold IV
Sharkbear88
Sol
Gold IV
Level 153
God Stats
2W - 5L
1,500 SR
Queue Stats
337W - 311L
1,607 MMR
Party 2
Team Averages
Gold IV
Gold IV
Average Tier
Level 113
1,462 SR
1,503 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 149
1,479 SR
1,559 MMR
Fenrir
Fenrir
Silver II
CheffaVulcan
Fenrir
Silver II
Level 140
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 7L
1,533 MMR
Solo
Kumbhakarna
Kumbhakarna
Gold V
Er0S3nnin
Kumbhakarna
Gold V
Level 152
God Stats
25W - 27L
1,369 SR
Queue Stats
436W - 439L
1,477 MMR
Party 1
Poseidon
Poseidon
Gold III
RECDA3
Poseidon
Gold III
Level 156
God Stats
18W - 22L
1,567 SR
Queue Stats
270W - 258L
1,667 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
14
3 / 0 / 3
7,995
800
8,228
10,041
11,299
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
0 / 2 / 6
7,709
771
4,755
12,130
12,249
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate

Breastplate

+20
Physical Protection

14
3 / 0 / 3
8,264
826
10,805
8,476
4,122
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bans
AtlasMorgan Le FayNe ZhaMauiAo Kuang

VS

Bans
LokiSobekSurtrKuzenboBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
11
1 / 3 / 1
6,574
657
3,904
10,447
8,077
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Kumbhakarna
Er0S3nnin
Kumbhakarna
11
0 / 2 / 2
6,852
685
1,317
10,331
9,394
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Poseidon
RECDA3
Poseidon
13
1 / 1 / 1
7,114
711
11,325
8,032
3,198
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
6
6
Kills
2
2
Deaths
6
12
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
3
0
3
4.5
W
0
2
6
1.5
L
Fenrir
1
3
1
0.5
L
Kumbhakarna
Er0S3nnin
Kumbhakarna
0
2
2
0.5
L
Poseidon
RECDA3
Poseidon
1
1
1
1.5
W
3
0
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,788
Damage
16,546
30,647
Taken
28,810
27,670
Mitigated
20,669
14,942
Healing
3,640
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
8,228
1,092
0
2,968
10,041
11,299
2
3,675
6,366
0
27,247
W
4,755
537
2,876
4,651
12,130
12,249
28
4,698
7,432
9,196
0
L
Fenrir
3,904
1,490
375
1,558
10,447
8,077
0
6,352
3,630
0
17,143
L
Kumbhakarna
Er0S3nnin
Kumbhakarna
1,317
154
0
1,332
10,331
9,394
0
6,032
4,145
7,525
0
L
Poseidon
RECDA3
Poseidon
11,325
1,632
0
375
8,032
3,198
0
3,267
4,526
43,397
0
W
10,805
3,713
0
4,447
8,476
4,122
2,446
4,329
4,147
59,545
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,968
Gold Earned
20,540
132
Minions Killed
95
0
Camps Cleared
0
576,042
Distance Traveled
591,152
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
7,995
800
31
3
0
201,674
0
W
Terra
7,709
771
12
1
0
198,299
0
L
Fenrir
6,574
657
15
2
0
216,046
0
L
Kumbhakarna
6,852
685
12
1
0
173,015
0
L
Poseidon
7,114
711
68
7
0
202,091
3
W
Sol
8,264
826
89
9
0
176,069
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role