Player Matchup

Ravana
Ravana
BNibby
Ravana
Level 142
God Stats
1W - 1L
1,227 SR
Queue Stats
142W - 141L
1,464 Elo+
Solo
Bacchus
Bacchus
beaman5
Bacchus
Level 77
God Stats
62W - 67L
1,332 SR
Queue Stats
250W - 234L
1,382 Elo+
Solo
Zhong Kui
Zhong Kui
ghost game12346
Zhong Kui
Level 47
God Stats
3W - 0L
1,830 SR
Queue Stats
39W - 48L
1,333 Elo+
Solo
Team Averages
Level 89
1,463 SR
1,393 Elo+

VS

Team Averages
Level 45
1,420 SR
1,208 Elo+
Sol
Sol
AuLycaon
Sol
Level 25
God Stats
0W - 1L
1,715 SR
Queue Stats
0W - 2L
1,243 Elo+
Party 1
Artemis
Artemis
RenHashira
Artemis
Level 69
God Stats
1W - 2L
1,359 SR
Queue Stats
4W - 12L
1,276 Elo+
Party 1
Surtr
Surtr
S4M1223
Surtr
Level 40
God Stats
1W - 7L
1,187 SR
Queue Stats
2W - 17L
1,105 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
BNibby
Ravana
15
7 / 1 / 4
9,457
860
12,448
7,612
6,542
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bacchus
beaman5
Bacchus
13
3 / 1 / 8
8,225
748
4,392
9,221
11,767
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Zhong Kui
ghost game12346
Zhong Kui
14
2 / 0 / 7
8,665
788
8,129
9,553
7,533
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 4 / 1
6,832
621
4,693
8,384
2,566
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Artemis
RenHashira
Artemis
12
1 / 5 / 0
7,368
670
4,235
8,620
3,048
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Surtr
S4M1223
Surtr
11
0 / 3 / 0
6,543
595
3,207
10,848
7,494
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
2
12
Kills
1
2
Deaths
12
19
Assists
1
Player
Kills
Deaths
Assists
KDA
L
0
4
1
0.13
W
Ravana
BNibby
Ravana
7
1
4
9
L
Artemis
RenHashira
Artemis
1
5
0
0.2
L
Surtr
S4M1223
Surtr
0
3
0
0
W
Bacchus
beaman5
Bacchus
3
1
8
7
W
Zhong Kui
ghost game12346
Zhong Kui
2
0
7
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,969
Damage
12,135
26,386
Taken
27,852
25,842
Mitigated
13,108
10,413
Healing
6,005
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,693
1,393
389
2,492
8,384
2,566
0
3,624
4,488
13,612
0
W
Ravana
BNibby
Ravana
12,448
3,405
0
1,611
7,612
6,542
391
1,190
6,242
0
52,046
L
Artemis
RenHashira
Artemis
4,235
1,343
326
1,126
8,620
3,048
0
4,795
3,611
0
24,534
L
Surtr
S4M1223
Surtr
3,207
641
0
1,672
10,848
7,494
0
4,195
6,316
554
17,748
W
Bacchus
beaman5
Bacchus
4,392
306
656
3,317
9,221
11,767
362
1,914
7,046
13,506
0
W
Zhong Kui
ghost game12346
Zhong Kui
8,129
925
0
4,829
9,553
7,533
662
1,078
8,299
37,446
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,347
Gold Earned
20,743
165
Minions Killed
99
0
Camps Cleared
0
663,793
Distance Traveled
566,948
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
6,832
621
25
2
0
195,750
0
W
Ravana
9,457
860
72
7
0
235,767
0
L
Artemis
7,368
670
46
4
0
167,594
0
L
Surtr
6,543
595
28
3
0
203,604
0
W
Bacchus
8,225
748
22
2
0
219,207
3
W
Zhong Kui
8,665
788
71
6
0
208,819
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role