Player Matchup

Bacchus
Bacchus
IlFebio0
Bacchus
Level 127
God Stats
2W - 1L
1,551 SR
Queue Stats
24W - 16L
1,605 Elo+
Party 2
Ishtar
Ishtar
THISONESTO_
Ishtar
Level 68
God Stats
2W - 0L
1,711 SR
Queue Stats
22W - 18L
1,543 Elo+
Party 2
Tiamat
Tiamat
Will-Bill99
Tiamat
Level 115
God Stats
8W - 3L
1,844 SR
Queue Stats
28W - 21L
1,581 Elo+
Party 2
Team Averages
Level 103
1,702 SR
1,576 Elo+

VS

Team Averages
Level 121
1,638 SR
1,490 Elo+
Surtr
Surtr
DonAshleyHD_
Surtr
Level 153
God Stats
39W - 21L
1,660 SR
Queue Stats
390W - 381L
1,512 Elo+
Party 1
Xing Tian
Xing Tian
iBig-Chungus90
Xing Tian
Level 123
God Stats
32W - 33L
1,718 SR
Queue Stats
180W - 188L
1,528 Elo+
Party 1
Anubis
Anubis
lxCliXxl
Anubis
Level 87
God Stats
52W - 45L
1,537 SR
Queue Stats
98W - 110L
1,432 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
IlFebio0
Bacchus
15
1 / 2 / 6
10,867
724
9,462
19,356
33,839
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Ishtar
15
2 / 1 / 5
10,078
672
8,597
11,586
5,843
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Tiamat
17
4 / 1 / 3
11,033
736
18,849
10,295
8,825
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 2 / 2
9,740
649
15,636
23,679
24,794
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Xing Tian
iBig-Chungus90
Xing Tian
16
3 / 4 / 0
10,579
705
8,204
20,393
23,520
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Anubis
lxCliXxl
Anubis
4
0 / 1 / 0
7,177
478
552
847
406
Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
6
7
Kills
4
4
Deaths
7
14
Assists
2
Player
Kills
Deaths
Assists
KDA
L
1
2
2
1
W
Bacchus
IlFebio0
Bacchus
1
2
6
2
W
Ishtar
2
1
5
4.5
W
Tiamat
4
1
3
5.5
L
Xing Tian
iBig-Chungus90
Xing Tian
3
4
0
0.75
L
Anubis
lxCliXxl
Anubis
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,908
Damage
24,392
41,237
Taken
44,919
48,507
Mitigated
48,720
17,393
Healing
7,143
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
15,636
4,236
0
6,175
23,679
24,794
0
11,897
9,967
1,025
53,774
W
Bacchus
IlFebio0
Bacchus
9,462
1,105
444
6,628
19,356
33,839
207
4,630
14,726
25,438
0
W
Ishtar
8,597
5,399
0
5,626
11,586
5,843
1,871
2,598
8,988
0
54,494
W
Tiamat
18,849
1,347
0
4,695
10,295
8,825
1,082
2,142
8,153
57,617
0
L
Xing Tian
iBig-Chungus90
Xing Tian
8,204
636
0
968
20,393
23,520
0
11,452
6,548
27,838
0
L
Anubis
lxCliXxl
Anubis
552
108
0
0
847
406
0
790
57
4,047
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,978
Gold Earned
27,496
229
Minions Killed
110
0
Camps Cleared
0
855,800
Distance Traveled
614,867
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Surtr
9,740
649
76
5
0
305,361
0
W
Bacchus
10,867
724
26
2
0
290,039
3
W
Ishtar
10,078
672
96
6
0
279,559
0
W
Tiamat
11,033
736
107
7
0
286,202
0
L
Xing Tian
10,579
705
28
2
0
286,012
0
L
Anubis
7,177
478
6
0
0
23,494
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role