Player Matchup

Lancelot
Lancelot
Alcateia14_br
Lancelot
Level 147
God Stats
1W - 2L
1,474 SR
Queue Stats
256W - 265L
1,516 Elo+
Party 2
Chang'e
Chang'e
FP_ONE
Chang'e
Level 107
God Stats
4W - 3L
1,852 SR
Queue Stats
171W - 169L
1,523 Elo+
Party 2
Mulan
Mulan
RobsonSC157
Mulan
Level 135
God Stats
4W - 6L
1,658 SR
Queue Stats
205W - 201L
1,491 Elo+
Solo
Geb
Geb
vilusogo
Geb
Level 90
God Stats
25W - 27L
1,496 SR
Queue Stats
55W - 56L
1,478 Elo+
Solo
Izanami
Izanami
viviCodex
Izanami
Level 129
God Stats
3W - 9L
1,500 SR
Queue Stats
200W - 190L
1,204 Elo+
Solo
Team Averages
Level 122
1,596 SR
1,442 Elo+

VS

Team Averages
Level 93
1,625 SR
1,469 Elo+
Anubis
Anubis
DiogoAguera
Anubis
Level 82
God Stats
7W - 5L
1,648 SR
Queue Stats
54W - 81L
1,349 Elo+
Party 1
Ymir
Ymir
IRdgsI
Ymir
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
43W - 46L
1,469 Elo+
Party 1
Surtr
Surtr
UltimateGabriel
Surtr
Level 107
God Stats
14W - 10L
1,747 SR
Queue Stats
44W - 47L
1,492 Elo+
Party 1
Lancelot
Lancelot
Whitemens
Lancelot
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
204W - 182L
1,586 Elo+
Solo
Chronos
Chronos
ayeminiboss
Chronos
Level 84
God Stats
2W - 0L
1,731 SR
Queue Stats
80W - 101L
1,449 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Alcateia14_br
Lancelot
10
5 / 2 / 0
6,044
549
7,674
9,824
3,665
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Chang'e
FP_ONE
Chang'e
9
0 / 1 / 5
5,031
457
3,999
5,816
1,388
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

10
0 / 4 / 0
5,382
489
6,688
11,891
5,394
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

8
0 / 1 / 6
5,147
468
3,847
6,837
4,414
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Izanami
viviCodex
Izanami
10
1 / 1 / 1
5,692
517
4,223
7,753
3,058
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
11
3 / 3 / 0
6,489
590
5,959
7,218
3,099
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Ymir
IRdgsI
Ymir
7
0 / 1 / 3
5,497
500
3,521
8,587
5,237
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

12
5 / 0 / 0
7,445
677
8,805
12,805
9,293
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Lancelot
Whitemens
Lancelot
10
0 / 1 / 0
5,690
517
4,434
7,937
3,126
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Chronos
ayeminiboss
Chronos
11
1 / 1 / 0
6,282
571
5,962
7,472
2,727
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
12
6
Kills
9
9
Deaths
6
12
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Lancelot
Alcateia14_br
Lancelot
5
2
0
2.5
W
Anubis
3
3
0
1
L
Chang'e
FP_ONE
Chang'e
0
1
5
2.5
W
Ymir
IRdgsI
Ymir
0
1
3
1.5
L
0
4
0
0
W
5
0
0
5
W
Lancelot
Whitemens
Lancelot
0
1
0
0
W
Chronos
ayeminiboss
Chronos
1
1
0
1
L
0
1
6
3
L
Izanami
viviCodex
Izanami
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,431
Damage
28,681
42,121
Taken
44,019
17,919
Mitigated
23,482
14,881
Healing
18,377
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
Alcateia14_br
Lancelot
7,674
1,840
0
4,135
9,824
3,665
0
3,939
5,885
0
37,378
W
Anubis
5,959
385
0
2,826
7,218
3,099
503
2,998
4,220
43,938
0
L
Chang'e
FP_ONE
Chang'e
3,999
468
490
2,371
5,816
1,388
0
2,376
3,440
25,681
0
W
Ymir
IRdgsI
Ymir
3,521
895
1,411
2,818
8,587
5,237
0
2,458
6,129
9,392
0
L
6,688
1,282
0
3,716
11,891
5,394
0
511
11,380
0
36,852
W
8,805
4,472
0
9,143
12,805
9,293
3
0
12,805
1,821
57,971
W
Lancelot
Whitemens
Lancelot
4,434
1,525
0
432
7,937
3,126
0
1,266
6,671
0
41,781
W
Chronos
ayeminiboss
Chronos
5,962
1,934
0
1,747
7,472
2,727
240
1,124
6,348
49,596
0
L
3,847
480
0
2,007
6,837
4,414
0
4,369
2,468
14,104
0
L
Izanami
viviCodex
Izanami
4,223
2,439
0
2,162
7,753
3,058
0
4,962
2,791
0
37,400

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,296
Gold Earned
31,403
279
Minions Killed
334
0
Camps Cleared
0
1,067,589
Distance Traveled
1,142,887
12
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
6,044
549
62
6
0
247,818
0
W
Anubis
6,489
590
92
8
0
195,407
2
L
Chang'e
5,031
457
44
4
0
181,079
0
W
Ymir
5,497
500
10
1
0
244,166
4
L
Mulan
5,382
489
79
7
0
206,339
0
W
Surtr
7,445
677
86
8
0
213,018
0
W
Lancelot
5,690
517
61
6
0
266,482
0
W
Chronos
6,282
571
85
8
0
223,814
0
L
Geb
5,147
468
21
2
0
222,786
7
L
Izanami
5,692
517
73
7
0
209,567
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role