Player Matchup

Awilix
Awilix
CuttyRankss
Awilix
Level 126
God Stats
17W - 18L
1,487 SR
Queue Stats
650W - 634L
1,467 Elo+
Solo
Sol
Sol
Demon-Laplast
Sol
Level 84
God Stats
27W - 13L
1,559 SR
Queue Stats
546W - 528L
1,471 Elo+
Solo
Sylvanus
Sylvanus
FITherMen
Sylvanus
Level 101
God Stats
11W - 6L
1,633 SR
Queue Stats
255W - 263L
1,386 Elo+
Solo
Kukulkan
Kukulkan
erwad
Kukulkan
Level 89
God Stats
18W - 6L
1,500 SR
Queue Stats
285W - 272L
1,430 Elo+
Solo
Surtr
Surtr
gabs2122
Surtr
Level 104
God Stats
13W - 2L
1,758 SR
Queue Stats
62W - 23L
1,686 Elo+
Solo
Team Averages
Level 101
1,587 SR
1,488 Elo+

VS

Team Averages
Level 91
1,543 SR
1,361 Elo+
Cliodhna
Cliodhna
Degranet
Cliodhna
Level 37
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 16L
1,280 Elo+
Party 1
Kuzenbo
Kuzenbo
KimaDaGee
Kuzenbo
Level 176
God Stats
58W - 50L
1,666 SR
Queue Stats
406W - 396L
1,372 Elo+
Solo
Artemis
Artemis
RADIUS_NRV
Artemis
Level 126
God Stats
11W - 14L
1,577 SR
Queue Stats
96W - 92L
1,476 Elo+
Solo
Surtr
Surtr
Riesenmieze
Surtr
Level 33
God Stats
0W - 3L
1,295 SR
Queue Stats
4W - 16L
1,280 Elo+
Party 1
Nu Wa
Nu Wa
dimidrol4ikx
Nu Wa
Level 83
God Stats
9W - 7L
1,677 SR
Queue Stats
84W - 86L
1,399 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
14
5 / 1 / 6
9,093
568
9,096
12,919
4,973
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

14
2 / 1 / 3
8,477
530
9,407
11,529
4,975
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Sylvanus
FITherMen
Sylvanus
13
1 / 0 / 5
8,682
543
4,452
9,648
7,609
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Kukulkan
erwad
Kukulkan
16
5 / 0 / 4
9,892
618
9,342
6,956
2,836
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Surtr
gabs2122
Surtr
15
5 / 0 / 6
9,315
582
10,781
11,491
7,969
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
Degranet
Cliodhna
12
2 / 4 / 0
7,346
459
7,066
13,199
4,679
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Kuzenbo
KimaDaGee
Kuzenbo
7
0 / 2 / 0
5,196
325
3,680
10,023
8,121
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Artemis
RADIUS_NRV
Artemis
14
0 / 1 / 1
7,529
471
6,365
5,822
2,280
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

10
0 / 5 / 0
6,066
379
4,306
17,386
10,480
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

14
0 / 6 / 1
7,782
486
9,534
12,022
4,564
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
4
18
Kills
2
2
Deaths
18
24
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Awilix
5
1
6
8
L
Cliodhna
Degranet
Cliodhna
2
4
0
0.5
W
2
1
3
3.5
W
Sylvanus
FITherMen
Sylvanus
1
0
5
3.5
L
Kuzenbo
KimaDaGee
Kuzenbo
0
2
0
0
L
Artemis
RADIUS_NRV
Artemis
0
1
1
0.5
L
0
5
0
0
L
0
6
1
0.08
W
Kukulkan
erwad
Kukulkan
5
0
4
7
W
Surtr
gabs2122
Surtr
5
0
6
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,078
Damage
30,951
52,543
Taken
58,452
28,362
Mitigated
30,124
21,333
Healing
9,240
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Awilix
9,096
2,649
0
2,886
12,919
4,973
0
3,054
9,827
0
66,881
L
Cliodhna
Degranet
Cliodhna
7,066
440
0
1,208
13,199
4,679
0
2,264
10,935
0
53,667
W
9,407
3,808
98
4,673
11,529
4,975
937
2,870
8,327
69,296
7,609
W
Sylvanus
FITherMen
Sylvanus
4,452
1,306
3,956
5,778
9,648
7,609
110
3,370
6,063
32,215
0
L
Kuzenbo
KimaDaGee
Kuzenbo
3,680
1,152
114
1,895
10,023
8,121
0
7,352
2,671
22,121
0
L
Artemis
RADIUS_NRV
Artemis
6,365
1,506
0
1,648
5,822
2,280
0
2,517
3,305
0
56,743
L
4,306
1,422
0
2,967
17,386
10,480
0
4,084
13,252
610
28,927
L
9,534
2,008
88
1,320
12,022
4,564
0
6,982
4,886
69,005
0
W
Kukulkan
erwad
Kukulkan
9,342
387
0
750
6,956
2,836
0
3,140
3,816
96,619
0
W
Surtr
gabs2122
Surtr
10,781
4,734
0
3,192
11,491
7,969
63
1,445
10,046
2,292
66,497

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,459
Gold Earned
33,919
531
Minions Killed
368
0
Camps Cleared
0
1,599,096
Distance Traveled
1,435,929
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Awilix
9,093
568
87
5
0
379,776
0
L
Cliodhna
7,346
459
83
5
0
346,105
0
W
Sol
8,477
530
131
8
0
286,241
0
W
Sylvanus
8,682
543
47
3
0
308,252
0
L
Kuzenbo
5,196
325
23
1
0
218,940
4
L
Artemis
7,529
471
103
6
0
310,249
1
L
Surtr
6,066
379
47
3
0
286,779
0
L
Nu Wa
7,782
486
112
7
0
273,856
1
W
Kukulkan
9,892
618
167
10
0
323,334
4
W
Surtr
9,315
582
99
6
0
301,493
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role