Player Matchup

He Bo
He Bo
AgonizedNewt642
He Bo
Level 123
God Stats
2W - 0L
1,338 SR
Queue Stats
50W - 43L
1,504 Elo+
Party 1
Chaac
Chaac
NO7766
Chaac
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,199 Elo+
Party 1
Pele
Pele
PRINSE cookie55
Pele
Level 25
God Stats
3W - 2L
1,767 SR
Queue Stats
3W - 6L
1,173 Elo+
Party 1
Athena
Athena
XS Alpaca
Athena
Level 14
God Stats
1W - 0L
1,687 SR
Queue Stats
2W - 2L
1,199 Elo+
Party 1
Tyr
Tyr
maxs383
Tyr
Level 20
God Stats
2W - 4L
1,176 SR
Queue Stats
3W - 6L
1,173 Elo+
Party 1
Team Averages
Level 38
1,494 SR
1,250 Elo+

VS

Team Averages
Level 45
1,519 SR
1,526 Elo+
Bellona
Bellona
AESebas28
Bellona
Level 7
God Stats
3W - 1L
1,500 SR
Queue Stats
7W - 2L
1,500 Elo+
Party 3
Kukulkan
Kukulkan
DarkNightray_50c
Kukulkan
Level 89
God Stats
20W - 19L
1,525 SR
Queue Stats
198W - 223L
1,425 Elo+
Party 3
Danzaburou
Danzaburou
Kanguro-Azteca2
Danzaburou
Level 24
God Stats
0W - 2L
1,500 SR
Queue Stats
91W - 86L
1,429 Elo+
Party 3
Thanatos
Thanatos
Persephone4Life
Thanatos
Level 20
God Stats
2W - 3L
1,537 SR
Queue Stats
36W - 32L
1,641 Elo+
Party 2
Yemoja
Yemoja
Roleoj11
Yemoja
Level 87
God Stats
6W - 5L
1,534 SR
Queue Stats
84W - 62L
1,633 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 1 / 0
9,268
618
13,759
8,871
3,218
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Chaac
NO7766
Chaac
9
0 / 3 / 0
5,832
389
3,489
7,692
5,161
Heavy Mace

Heavy Mace

+30
Physical Power

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

10
2 / 1 / 0
6,585
439
3,698
9,881
3,407
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Athena
XS Alpaca
Athena
9
0 / 1 / 0
5,746
383
1,930
10,753
5,929
Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Tyr
13
0 / 1 / 1
7,842
523
5,505
11,358
11,405
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mystical Earring

Mystical Earring

+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
AESebas28
Bellona
11
0 / 1 / 0
6,775
452
5,487
10,520
9,978
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Cudgel

Cudgel

+10
Physical Power
+50
Health

12
1 / 3 / 1
7,063
471
4,078
8,046
4,047
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Danzaburou
Kanguro-Azteca2
Danzaburou
13
4 / 1 / 0
8,014
534
8,310
9,982
4,368
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Thanatos
14
2 / 0 / 1
7,768
518
3,772
13,109
5,254
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Yemoja
Roleoj11
Yemoja
11
0 / 2 / 1
6,894
460
1,668
11,936
7,735
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
10
7
Kills
7
7
Deaths
7
1
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Bellona
AESebas28
Bellona
0
1
0
0
W
5
1
0
5
L
1
3
1
0.5
L
Danzaburou
Kanguro-Azteca2
Danzaburou
4
1
0
4
W
Chaac
NO7766
Chaac
0
3
0
0
W
2
1
0
2
L
Thanatos
2
0
1
2.5
L
Yemoja
Roleoj11
Yemoja
0
2
1
0.25
W
Athena
XS Alpaca
Athena
0
1
0
0
W
Tyr
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,381
Damage
23,315
48,555
Taken
53,593
29,120
Mitigated
31,382
11,500
Healing
33,304
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
AESebas28
Bellona
5,487
1,915
0
2,977
10,520
9,978
191
0
9,737
0
37,095
W
13,759
1,650
0
2,615
8,871
3,218
171
3,494
5,377
78,156
0
L
4,078
856
0
670
8,046
4,047
0
6,093
1,953
55,583
0
L
Danzaburou
Kanguro-Azteca2
Danzaburou
8,310
3,624
187
5,376
9,982
4,368
728
3,232
6,479
0
52,142
W
Chaac
NO7766
Chaac
3,489
459
0
929
7,692
5,161
0
231
7,461
0
24,216
W
3,698
787
0
2,559
9,881
3,407
0
1,679
8,201
0
32,664
L
Thanatos
3,772
553
0
16,804
13,109
5,254
0
929
12,141
0
65,981
L
Yemoja
Roleoj11
Yemoja
1,668
651
3,181
4,109
11,936
7,735
0
5,022
6,811
18,264
0
W
Athena
XS Alpaca
Athena
1,930
497
0
1,911
10,753
5,929
54
341
10,412
22,657
0
W
Tyr
5,505
1,439
0
3,486
11,358
11,405
0
0
11,358
1,438
54,769

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,273
Gold Earned
36,514
360
Minions Killed
382
0
Camps Cleared
0
1,465,238
Distance Traveled
1,320,376
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
6,775
452
68
5
0
275,551
0
W
He Bo
9,268
618
152
10
0
297,289
0
L
Kukulkan
7,063
471
103
7
0
235,228
0
L
Danzaburou
8,014
534
86
6
0
241,960
0
W
Chaac
5,832
389
39
3
0
231,118
0
W
Pele
6,585
439
41
3
0
342,234
0
L
Thanatos
7,768
518
106
7
0
306,721
0
L
Yemoja
6,894
460
19
1
0
260,916
0
W
Athena
5,746
383
39
3
0
269,277
0
W
Tyr
7,842
523
89
6
0
325,320
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role