Player Matchup

Fenrir
Fenrir
Avispadark
Fenrir
Level 108
God Stats
1W - 1L
1,725 SR
Queue Stats
22W - 32L
1,566 Elo+
Solo
Cupid
Cupid
EviL SqueakerS
Cupid
Level 108
God Stats
3W - 3L
1,187 SR
Queue Stats
234W - 235L
1,441 Elo+
Solo
Susano
Susano
S11itzNgiggles
Susano
Level 138
God Stats
3W - 14L
1,263 SR
Queue Stats
497W - 525L
1,503 Elo+
Solo
Cerberus
Cerberus
SisuSamurai
Cerberus
Level 105
God Stats
2W - 2L
1,500 SR
Queue Stats
81W - 86L
1,428 Elo+
Solo
Cernunnos
Cernunnos
ikh9433
Cernunnos
Level 86
God Stats
4W - 4L
1,715 SR
Queue Stats
423W - 423L
1,450 Elo+
Solo
Team Averages
Level 109
1,478 SR
1,478 Elo+

VS

Team Averages
Level 122
1,479 SR
1,403 Elo+
Bastet
Bastet
Angelacatwoman
Bastet
Level 124
God Stats
8W - 14L
1,489 SR
Queue Stats
319W - 305L
1,424 Elo+
Party 1
Cupid
Cupid
DaddyNutts
Cupid
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 14L
1,410 Elo+
Solo
Kukulkan
Kukulkan
StormyMaiyun
Kukulkan
Level 146
God Stats
14W - 12L
1,407 SR
Queue Stats
579W - 565L
1,413 Elo+
Party 1
Fafnir
Fafnir
WTCwerner
Fafnir
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
51W - 57L
1,374 Elo+
Party 1
Merlin
Merlin
booty69bandit
Merlin
Level 125
God Stats
4W - 2L
1,500 SR
Queue Stats
215W - 220L
1,396 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Avispadark
Fenrir
10
2 / 4 / 0
6,852
623
1,898
7,654
3,142
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
0 / 6 / 5
7,429
675
9,084
13,511
6,349
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
3 / 6 / 3
8,236
749
5,443
10,750
5,202
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cerberus
SisuSamurai
Cerberus
15
2 / 5 / 5
8,576
780
7,489
15,305
15,433
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cernunnos
ikh9433
Cernunnos
15
2 / 5 / 5
7,991
726
7,395
12,781
6,172
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 1 / 13
9,405
855
8,695
8,009
3,390
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cupid
16
5 / 1 / 9
9,242
840
9,950
7,114
3,755
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Kukulkan
StormyMaiyun
Kukulkan
15
6 / 4 / 13
9,794
890
9,324
9,418
4,369
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Fafnir
WTCwerner
Fafnir
16
1 / 1 / 20
10,042
913
4,285
11,533
18,904
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

19
10 / 3 / 12
11,242
1,022
21,532
12,839
6,930
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
93
9
Kills
26
26
Deaths
10
18
Assists
67
Player
Kills
Deaths
Assists
KDA
W
4
1
13
10.5
L
Fenrir
Avispadark
Fenrir
2
4
0
0.5
W
Cupid
5
1
9
9.5
L
0
6
5
0.42
L
3
6
3
0.75
L
Cerberus
SisuSamurai
Cerberus
2
5
5
0.9
W
Kukulkan
StormyMaiyun
Kukulkan
6
4
13
3.13
W
Fafnir
WTCwerner
Fafnir
1
1
20
11
W
10
3
12
5.33
L
Cernunnos
ikh9433
Cernunnos
2
5
5
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,309
Damage
53,786
60,001
Taken
48,913
36,298
Mitigated
37,348
14,540
Healing
21,499
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,695
2,675
1,456
2,496
8,009
3,390
475
1,163
6,846
0
14,334
L
Fenrir
Avispadark
Fenrir
1,898
236
0
1,771
7,654
3,142
0
4,577
3,035
0
3,018
W
Cupid
9,950
6,945
1,452
2,804
7,114
3,755
2,913
1,412
5,702
0
17,370
L
9,084
4,814
1,481
3,851
13,511
6,349
0
6,868
6,476
0
17,424
L
5,443
581
544
433
10,750
5,202
0
7,993
2,415
0
11,131
L
Cerberus
SisuSamurai
Cerberus
7,489
187
70
3,775
15,305
15,433
0
7,238
7,924
20,775
0
W
Kukulkan
StormyMaiyun
Kukulkan
9,324
613
1,217
1,665
9,418
4,369
1,187
1,892
7,526
23,316
0
W
Fafnir
WTCwerner
Fafnir
4,285
1,117
2,190
3,805
11,533
18,904
583
1,508
10,025
8,653
0
W
21,532
1,499
1,498
2,916
12,839
6,930
1,637
1,514
11,325
41,702
0
L
Cernunnos
ikh9433
Cernunnos
7,395
3,593
296
2,319
12,781
6,172
0
7,243
5,010
0
20,990

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,084
Gold Earned
49,725
112
Minions Killed
133
0
Camps Cleared
0
818,129
Distance Traveled
1,092,678
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
9,405
855
16
1
0
271,364
0
L
Fenrir
6,852
623
3
0
0
150,283
0
W
Cupid
9,242
840
20
2
0
203,554
0
L
Cupid
7,429
675
29
3
0
148,524
0
L
Susano
8,236
749
14
1
0
198,028
0
L
Cerberus
8,576
780
31
3
0
145,199
0
W
Kukulkan
9,794
890
33
3
0
213,639
0
W
Fafnir
10,042
913
8
1
0
210,864
0
W
Merlin
11,242
1,022
56
5
0
193,257
0
L
Cernunnos
7,991
726
35
3
0
176,095
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role