Player Matchup

Hun Batz
Hun Batz
Gold II
 
Hun Batz
Gold II
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Odin
Odin
Gold I
Klogod
Odin
Gold I
Level 120
God Stats
0W - 2L
1,334 SR
Queue Stats
165W - 162L
1,708 MMR
Solo
Nox
Nox
Platinum V
SoulZRegal
Nox
Platinum V
Level 154
God Stats
6W - 9L
1,641 SR
Queue Stats
331W - 336L
1,712 MMR
Solo
Chaac
Chaac
Platinum V
TigerMalt
Chaac
Platinum V
Level 67
God Stats
23W - 15L
1,680 SR
Queue Stats
141W - 135L
1,708 MMR
Solo
Sol
Sol
Gold I
ZtalDSM
Sol
Gold I
Level 144
God Stats
3W - 3L
1,760 SR
Queue Stats
95W - 90L
1,759 MMR
Party 1
Team Averages
Gold I
Gold I
Average Tier
Level 122
1,583 SR
1,678 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 150
1,506 SR
1,717 MMR
Awilix
Awilix
Gold V
Kaίba
Awilix
Gold V
Level 96
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 7L
1,730 MMR
Party 3
Jing Wei
Jing Wei
Gold IV
Mercccc
Jing Wei
Gold IV
Level 151
God Stats
1W - 1L
1,500 SR
Queue Stats
27W - 20L
1,707 MMR
Solo
Agni
Agni
Platinum V
PurgerOfWinter
Agni
Platinum V
Level 146
God Stats
2W - 4L
1,532 SR
Queue Stats
247W - 247L
1,764 MMR
Party 2
Yemoja
Yemoja
Gold II
primalmonkeygod
Yemoja
Gold II
Level 163
God Stats
1W - 2L
1,500 SR
Queue Stats
253W - 254L
1,672 MMR
Party 2
Guan Yu
Guan Yu
Platinum IV
xiMASONDIXONix
Guan Yu
Platinum IV
Level 194
God Stats
2W - 0L
1,500 SR
Queue Stats
100W - 93L
1,711 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
11
0 / 1 / 1
5,464
607
1,014
5,994
2,125
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Odin
Klogod
Odin
7
0 / 2 / 0
4,402
489
2,533
8,081
5,322
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

8
0 / 1 / 0
4,635
515
686
2,206
935
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chaac
TigerMalt
Chaac
10
2 / 2 / 0
5,637
626
5,889
8,357
7,194
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Sol
10
0 / 1 / 0
5,230
581
2,170
4,011
1,373
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bans
ChronosAo KuangThanatosHe Bo

VS

Bans
SusanoSurtrThorAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
Kaίba
Awilix
10
3 / 0 / 4
5,780
642
4,354
4,317
1,560
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Jing Wei
Mercccc
Jing Wei
10
1 / 0 / 0
5,516
613
965
3,644
1,216
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

10
3 / 0 / 2
5,759
640
4,692
1,983
634
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
0 / 0 / 4
5,056
562
2,882
3,586
2,064
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

9
0 / 2 / 2
5,228
581
3,102
8,620
7,872
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
19
2
Kills
7
7
Deaths
2
1
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
 
Hun Batz
0
1
1
0.5
W
Awilix
Kaίba
Awilix
3
0
4
5
L
Odin
Klogod
Odin
0
2
0
0
W
Jing Wei
Mercccc
Jing Wei
1
0
0
1
W
3
0
2
4
L
0
1
0
0
L
Chaac
TigerMalt
Chaac
2
2
0
1
L
Sol
0
1
0
0
W
0
0
4
2
W
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,292
Damage
15,995
28,649
Taken
22,150
16,949
Mitigated
13,346
8,055
Healing
10,097
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
 
Hun Batz
1,014
62
0
540
5,994
2,125
0
865
5,129
0
43,964
W
Awilix
Kaίba
Awilix
4,354
1,768
0
887
4,317
1,560
0
334
3,983
0
38,883
L
Odin
Klogod
Odin
2,533
273
88
2,062
8,081
5,322
0
3,915
4,166
0
10,912
W
Jing Wei
Mercccc
Jing Wei
965
628
0
2,413
3,644
1,216
0
1,234
2,410
0
39,253
W
4,692
628
0
500
1,983
634
0
486
1,497
32,818
0
L
686
296
0
125
2,206
935
0
1,663
543
23,700
0
L
Chaac
TigerMalt
Chaac
5,889
2,139
0
3,225
8,357
7,194
0
695
7,662
0
45,502
L
Sol
2,170
558
0
2,015
4,011
1,373
0
545
3,466
38,977
6,401
W
2,882
1,093
1,400
1,354
3,586
2,064
0
712
2,874
17,032
0
W
3,102
1,095
3
3,540
8,620
7,872
0
0
8,620
189
31,034

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,368
Gold Earned
27,339
311
Minions Killed
287
0
Camps Cleared
0
904,005
Distance Traveled
915,975
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
5,464
607
80
9
0
210,269
0
W
Awilix
5,780
642
57
6
0
218,950
2
L
Odin
4,402
489
15
2
0
203,182
0
W
Jing Wei
5,516
613
77
9
0
161,374
2
W
Agni
5,759
640
72
8
0
186,102
2
L
Nox
4,635
515
66
7
0
139,168
4
L
Chaac
5,637
626
69
8
0
178,435
2
L
Sol
5,230
581
81
9
0
172,951
0
W
Yemoja
5,056
562
24
3
0
153,982
0
W
Guan Yu
5,228
581
57
6
0
195,567
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role