Player Matchup

Merlin
Merlin
Little Dodo8670
Merlin
Level 26
God Stats
6W - 4L
1,709 SR
Queue Stats
23W - 22L
1,419 Elo+
Party 2
Cthulhu
Cthulhu
dybroh
Cthulhu
Level 68
God Stats
2W - 4L
1,432 SR
Queue Stats
121W - 137L
1,376 Elo+
Solo
Ne Zha
Ne Zha
kungfupanda9585
Ne Zha
Level 45
God Stats
12W - 6L
1,740 SR
Queue Stats
45W - 34L
1,481 Elo+
Party 2
Team Averages
Level 46
1,627 SR
1,425 Elo+

VS

Team Averages
Level 34
1,500 SR
1,281 Elo+
Cerberus
Cerberus
JhonBlasterXII
Cerberus
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 22L
1,320 Elo+
Party 1
Lancelot
Lancelot
aimar0707
Lancelot
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 20L
1,276 Elo+
Party 1
Arachne
Arachne
lethallove
Arachne
Level 37
God Stats
2W - 5L
1,500 SR
Queue Stats
30W - 55L
1,246 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
0 / 4 / 15
11,972
704
12,399
10,012
4,116
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Cthulhu
dybroh
Cthulhu
18
4 / 5 / 19
12,879
758
14,860
23,830
35,495
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

20
19 / 3 / 4
15,655
921
34,206
17,720
10,730
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
16
2 / 6 / 4
11,124
654
8,620
26,113
20,191
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Lancelot
aimar0707
Lancelot
15
2 / 8 / 7
11,528
678
8,698
22,594
10,530
Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Arachne
lethallove
Arachne
18
8 / 9 / 2
13,889
817
14,207
24,549
11,192
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
25
23
Kills
12
12
Deaths
23
38
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Cerberus
2
6
4
0.67
W
0
4
15
1.88
L
Lancelot
aimar0707
Lancelot
2
8
7
0.69
W
Cthulhu
dybroh
Cthulhu
4
5
19
2.7
W
19
3
4
7
L
Arachne
lethallove
Arachne
8
9
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,465
Damage
31,525
51,562
Taken
73,256
50,341
Mitigated
41,913
12,667
Healing
10,806
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
8,620
397
234
4,736
26,113
20,191
421
9,629
15,482
41,710
0
W
12,399
1,949
0
1,719
10,012
4,116
1,264
859
9,153
53,684
0
L
Lancelot
aimar0707
Lancelot
8,698
1,493
0
527
22,594
10,530
66
6,354
15,826
0
35,477
W
Cthulhu
dybroh
Cthulhu
14,860
846
593
5,575
23,830
35,495
189
4,295
19,535
44,045
564
W
34,206
12,654
0
4,780
17,720
10,730
857
3,592
14,128
0
82,018
L
Arachne
lethallove
Arachne
14,207
10,890
0
5,309
24,549
11,192
843
8,728
15,210
0
40,330

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,506
Gold Earned
36,541
230
Minions Killed
191
0
Camps Cleared
0
891,537
Distance Traveled
847,255
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
11,124
654
87
5
0
262,964
0
W
Merlin
11,972
704
93
5
0
229,957
0
L
Lancelot
11,528
678
48
3
0
281,891
0
W
Cthulhu
12,879
758
54
3
0
335,051
0
W
Ne Zha
15,655
921
83
5
0
326,529
0
L
Arachne
13,889
817
56
3
0
302,400
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role