Player Matchup

Agni
Agni
 
Agni
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
HumGum
Danzaburou
Level 109
God Stats
1W - 2L
1,500 SR
Queue Stats
1W - 8L
1,181 Elo+
Solo
Hercules
Hercules
YunnisTOP
Hercules
Level 86
God Stats
12W - 8L
1,500 SR
Queue Stats
141W - 131L
1,232 Elo+
Solo
Team Averages
Level 92
1,500 SR
1,304 Elo+

VS

Team Averages
Level 45
1,533 SR
1,315 Elo+
Anhur
Anhur
 
Anhur
Level 72
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anubis
Anubis
EdwardN23
Anubis
Level 55
God Stats
2W - 2L
1,463 SR
Queue Stats
6W - 9L
1,108 Elo+
Party 1
Cthulhu
Cthulhu
dinaxw
Cthulhu
Level 7
God Stats
2W - 0L
1,635 SR
Queue Stats
4W - 8L
1,339 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
15
3 / 6 / 5
10,072
630
11,698
14,524
4,663
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
HumGum
Danzaburou
17
5 / 3 / 5
11,182
699
10,637
13,053
4,832
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hercules
YunnisTOP
Hercules
16
2 / 1 / 7
10,243
640
10,244
17,048
11,164
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
18
5 / 2 / 4
12,112
757
13,226
15,242
7,660
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Anubis
EdwardN23
Anubis
19
4 / 3 / 4
12,246
765
20,373
13,658
8,304
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
dinaxw
Cthulhu
14
1 / 5 / 5
10,117
632
4,705
13,148
15,474
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
23
10
Kills
10
10
Deaths
10
17
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Agni
 
Agni
3
6
5
0.92
W
Anhur
 
Anhur
5
2
4
3.5
W
Anubis
EdwardN23
Anubis
4
3
4
2
L
Danzaburou
HumGum
Danzaburou
5
3
5
2.5
L
Hercules
YunnisTOP
Hercules
2
1
7
5.5
W
Cthulhu
dinaxw
Cthulhu
1
5
5
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,579
Damage
38,304
44,625
Taken
42,048
20,659
Mitigated
31,438
10,745
Healing
12,449
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Agni
 
Agni
11,698
941
0
1,566
14,524
4,663
0
7,198
6,970
38,179
0
W
Anhur
 
Anhur
13,226
6,761
0
4,738
15,242
7,660
1,518
4,315
10,927
0
59,197
W
Anubis
EdwardN23
Anubis
20,373
583
0
7,117
13,658
8,304
784
2,657
11,001
83,758
0
L
Danzaburou
HumGum
Danzaburou
10,637
2,418
454
3,463
13,053
4,832
1,168
7,565
5,321
0
38,908
L
Hercules
YunnisTOP
Hercules
10,244
1,713
0
5,262
17,048
11,164
0
9,537
7,208
0
26,409
W
Cthulhu
dinaxw
Cthulhu
4,705
324
0
594
13,148
15,474
132
4,766
8,382
9,315
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,497
Gold Earned
34,475
140
Minions Killed
228
0
Camps Cleared
0
796,860
Distance Traveled
824,838
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
10,072
630
52
3
0
246,423
0
W
Anhur
12,112
757
113
7
0
277,885
0
W
Anubis
12,246
765
107
7
0
265,927
0
L
Danzaburou
11,182
699
60
4
0
274,505
4
L
Hercules
10,243
640
28
2
0
275,932
0
W
Cthulhu
10,117
632
8
1
0
281,026
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role