Player Matchup

Tiamat
Tiamat
Hazard9II
Tiamat
Level 68
God Stats
18W - 14L
1,565 SR
Queue Stats
59W - 56L
1,431 Elo+
Party 3
Freya
Freya
LARSMR7
Freya
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 9L
1,514 Elo+
Solo
Baron Samedi
Baron Samedi
MarlonZatara
Baron Samedi
Level 87
God Stats
20W - 4L
1,994 SR
Queue Stats
726W - 715L
1,446 Elo+
Solo
Da Ji
Da Ji
gransleir2345
Da Ji
Level 44
God Stats
0W - 2L
1,500 SR
Queue Stats
53W - 58L
1,463 Elo+
Solo
Merlin
Merlin
spygun21
Merlin
Level 48
God Stats
1W - 1L
1,727 SR
Queue Stats
49W - 47L
1,462 Elo+
Party 3
Team Averages
Level 59
1,657 SR
1,463 Elo+

VS

Team Averages
Level 82
1,575 SR
1,474 Elo+
Cerberus
Cerberus
 
Cerberus
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Merlin
Merlin
I ParaIyze I
Merlin
Level 44
God Stats
14W - 12L
1,528 SR
Queue Stats
394W - 364L
1,371 Elo+
Solo
Ne Zha
Ne Zha
LvL 42 Knight
Ne Zha
Level 109
God Stats
2W - 1L
1,533 SR
Queue Stats
97W - 86L
1,519 Elo+
Party 2
Danzaburou
Danzaburou
MIGHTY LOBSTER6
Danzaburou
Level 45
God Stats
4W - 1L
1,652 SR
Queue Stats
4W - 4L
1,488 Elo+
Party 2
Surtr
Surtr
Vynce991
Surtr
Level 105
God Stats
29W - 23L
1,660 SR
Queue Stats
215W - 216L
1,491 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Hazard9II
Tiamat
12
4 / 2 / 2
7,127
548
6,974
6,877
4,977
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Freya
LARSMR7
Freya
12
3 / 3 / 4
7,037
541
5,186
7,693
2,935
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Baron Samedi
MarlonZatara
Baron Samedi
12
0 / 2 / 0
6,254
481
5,473
9,645
5,339
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

11
2 / 2 / 0
6,302
485
3,786
10,514
3,716
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Merlin
spygun21
Merlin
11
0 / 6 / 0
6,238
480
1,548
9,689
3,215
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
11
0 / 2 / 3
6,105
470
2,015
10,014
4,396
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Merlin
14
2 / 1 / 1
8,347
642
5,760
4,480
1,729
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

14
9 / 3 / 3
8,616
663
8,138
11,783
4,678
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Danzaburou
MIGHTY LOBSTER6
Danzaburou
11
2 / 5 / 2
6,774
521
4,636
10,863
3,959
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Surtr
Vynce991
Surtr
14
1 / 0 / 1
8,177
629
6,667
10,957
7,296
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
24
9
Kills
14
15
Deaths
11
6
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
0
2
3
0.75
L
Tiamat
Hazard9II
Tiamat
4
2
2
2.5
W
Merlin
2
1
1
2.5
L
Freya
LARSMR7
Freya
3
3
4
1.67
W
9
3
3
3.5
W
Danzaburou
MIGHTY LOBSTER6
Danzaburou
2
5
2
0.6
L
Baron Samedi
MarlonZatara
Baron Samedi
0
2
0
0
W
Surtr
Vynce991
Surtr
1
0
1
1.5
L
2
2
0
1
L
Merlin
spygun21
Merlin
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,967
Damage
27,216
44,418
Taken
48,097
20,182
Mitigated
22,058
12,917
Healing
13,319
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
2,015
7
0
2,223
10,014
4,396
202
4,331
5,683
23,139
0
L
Tiamat
Hazard9II
Tiamat
6,974
677
0
1,802
6,877
4,977
0
1,167
5,710
44,981
0
W
Merlin
5,760
124
0
1,265
4,480
1,729
148
1,410
3,069
73,754
0
L
Freya
LARSMR7
Freya
5,186
1,527
0
2,782
7,693
2,935
0
584
7,109
29,742
0
W
8,138
2,340
0
1,433
11,783
4,678
92
2,142
9,641
0
63,123
W
Danzaburou
MIGHTY LOBSTER6
Danzaburou
4,636
1,112
0
3,362
10,863
3,959
781
5,824
5,039
0
39,749
L
Baron Samedi
MarlonZatara
Baron Samedi
5,473
446
129
5,368
9,645
5,339
0
271
9,374
42,580
0
W
Surtr
Vynce991
Surtr
6,667
2,595
0
5,036
10,957
7,296
566
4,765
5,484
754
61,294
L
3,786
634
0
1,211
10,514
3,716
0
886
9,628
0
36,481
L
Merlin
spygun21
Merlin
1,548
55
0
1,625
9,689
3,215
0
5,138
4,551
47,536
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,958
Gold Earned
38,019
346
Minions Killed
416
0
Camps Cleared
0
1,202,652
Distance Traveled
1,364,627
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
6,105
470
45
3
0
248,313
0
L
Tiamat
7,127
548
83
6
0
264,935
0
W
Merlin
8,347
642
122
9
0
255,166
0
L
Freya
7,037
541
46
4
0
161,472
0
W
Ne Zha
8,616
663
81
6
0
322,107
0
W
Danzaburou
6,774
521
63
5
0
245,085
0
L
Baron Samedi
6,254
481
83
6
0
244,037
0
W
Surtr
8,177
629
105
8
0
293,956
0
L
Da Ji
6,302
485
46
4
0
286,494
0
L
Merlin
6,238
480
88
7
0
245,714
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role