Player Matchup

Achilles
Achilles
HAKEEM2000
Achilles
Level 29
God Stats
0W - 2L
1,500 SR
Queue Stats
16W - 33L
1,165 Elo+
Solo
Sylvanus
Sylvanus
Isaac1010
Sylvanus
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 31L
1,428 Elo+
Solo
Martichoras
Martichoras
NjordGunnar9946
Martichoras
Level 113
God Stats
10W - 5L
1,820 SR
Queue Stats
409W - 453L
1,465 Elo+
Solo
Hun Batz
Hun Batz
VEGAS_EN_Y
Hun Batz
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
61W - 57L
1,581 Elo+
Solo
Freya
Freya
elekctra
Freya
Level 99
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 3L
1,185 Elo+
Solo
Team Averages
Level 62
1,564 SR
1,365 Elo+

VS

Team Averages
Level 74
1,579 SR
1,446 Elo+
Jing Wei
Jing Wei
BasTeT21
Jing Wei
Level 76
God Stats
5W - 2L
1,688 SR
Queue Stats
236W - 219L
1,426 Elo+
Solo
Achilles
Achilles
Just-Jusha
Achilles
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
78W - 64L
1,463 Elo+
Party 1
Horus
Horus
Lalaloops96
Horus
Level 85
God Stats
3W - 1L
1,704 SR
Queue Stats
92W - 117L
1,376 Elo+
Solo
Sol
Sol
soepele_Verhoor
Sol
Level 126
God Stats
2W - 0L
1,500 SR
Queue Stats
54W - 50L
1,425 Elo+
Solo
Rama
Rama
therealcatz
Rama
Level 56
God Stats
2W - 0L
1,500 SR
Queue Stats
134W - 102L
1,539 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
HAKEEM2000
Achilles
18
7 / 4 / 7
10,164
678
14,157
18,108
31,559
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Sylvanus
Isaac1010
Sylvanus
17
1 / 5 / 7
9,895
660
16,731
24,104
33,337
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Martichoras
NjordGunnar9946
Martichoras
7
1 / 0 / 2
7,409
494
2,086
1,685
733
The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Hun Batz
VEGAS_EN_Y
Hun Batz
16
3 / 6 / 4
9,453
630
12,900
15,510
8,945
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Freya
elekctra
Freya
20
2 / 3 / 9
11,031
735
14,903
17,808
11,824
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
BasTeT21
Jing Wei
17
3 / 4 / 6
10,209
681
14,800
12,632
5,411
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Achilles
Just-Jusha
Achilles
18
2 / 1 / 11
11,358
757
5,020
13,930
18,054
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

16
1 / 4 / 10
9,487
632
6,883
16,241
17,638
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

19
4 / 1 / 9
11,401
760
19,843
13,228
6,010
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

20
8 / 4 / 7
12,323
822
22,335
17,383
7,491
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
61
14
Kills
18
18
Deaths
14
29
Assists
43
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
BasTeT21
Jing Wei
3
4
6
1.5
L
Achilles
HAKEEM2000
Achilles
7
4
7
2.63
L
Sylvanus
Isaac1010
Sylvanus
1
5
7
0.9
W
Achilles
Just-Jusha
Achilles
2
1
11
7.5
W
1
4
10
1.5
L
Martichoras
NjordGunnar9946
Martichoras
1
0
2
2
L
Hun Batz
VEGAS_EN_Y
Hun Batz
3
6
4
0.83
L
Freya
elekctra
Freya
2
3
9
2.17
W
4
1
9
8.5
W
8
4
7
2.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,777
Damage
68,881
77,215
Taken
73,414
86,398
Mitigated
54,604
31,482
Healing
38,858
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
BasTeT21
Jing Wei
14,800
12,523
3,233
1,992
12,632
5,411
851
5,282
7,167
0
31,863
L
Achilles
HAKEEM2000
Achilles
14,157
4,137
1,729
3,682
18,108
31,559
0
4,472
13,636
0
20,001
L
Sylvanus
Isaac1010
Sylvanus
16,731
3,547
7,874
8,076
24,104
33,337
0
5,182
18,922
34,883
0
W
Achilles
Just-Jusha
Achilles
5,020
1,662
578
3,293
13,930
18,054
24
5,708
7,972
0
9,667
W
6,883
1,615
6,796
5,325
16,241
17,638
83
6,517
9,496
3,519
9,770
L
Martichoras
NjordGunnar9946
Martichoras
2,086
697
506
258
1,685
733
0
567
1,118
0
5,731
L
Hun Batz
VEGAS_EN_Y
Hun Batz
12,900
1,859
323
255
15,510
8,945
0
5,120
10,390
0
25,541
L
Freya
elekctra
Freya
14,903
4,527
1,645
7,134
17,808
11,824
0
6,515
11,293
33,821
0
W
19,843
6,062
2,499
6,421
13,228
6,010
613
6,829
6,251
43,190
1,967
W
22,335
14,133
1,678
7,043
17,383
7,491
3,106
7,298
9,696
0
37,197

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,952
Gold Earned
54,778
120
Minions Killed
175
0
Camps Cleared
0
1,076,190
Distance Traveled
1,348,500
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
10,209
681
40
3
0
253,965
0
L
Achilles
10,164
678
20
1
0
263,726
0
L
Sylvanus
9,895
660
29
2
0
226,431
0
W
Achilles
11,358
757
10
1
0
326,757
0
W
Horus
9,487
632
15
1
0
278,596
0
L
Martichoras
7,409
494
0
0
0
61,791
0
L
Hun Batz
9,453
630
24
2
0
244,511
0
L
Freya
11,031
735
47
3
0
279,731
0
W
Sol
11,401
760
72
5
0
243,249
0
W
Rama
12,323
822
38
3
0
245,933
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role