Player Matchup

Surtr
Surtr
BerserkrFlow
Surtr
Level 15
God Stats
3W - 5L
1,443 SR
Queue Stats
10W - 12L
1,386 Elo+
Party 3
Thanatos
Thanatos
CaticaP14
Thanatos
Level 71
God Stats
1W - 1L
1,700 SR
Queue Stats
6W - 10L
1,353 Elo+
Party 3
Izanami
Izanami
GibbaXslapzz
Izanami
Level 72
God Stats
1W - 1L
1,500 SR
Queue Stats
33W - 43L
1,739 Elo+
Party 2
Baron Samedi
Baron Samedi
MickeyRincon
Baron Samedi
Level 58
God Stats
11W - 8L
1,653 SR
Queue Stats
15W - 19L
1,376 Elo+
Party 3
Ymir
Ymir
hunter0210
Ymir
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 8L
1,500 Elo+
Party 2
Team Averages
Level 45
1,559 SR
1,471 Elo+

VS

Team Averages
Level 58
1,514 SR
1,442 Elo+
Sol
Sol
HippyOfPeace
Sol
Level 48
God Stats
2W - 1L
1,500 SR
Queue Stats
140W - 143L
1,356 Elo+
Solo
Fenrir
Fenrir
Nova5965
Fenrir
Level 47
God Stats
6W - 5L
1,471 SR
Queue Stats
68W - 66L
1,387 Elo+
Solo
Mulan
Mulan
SoulGreninja_PR
Mulan
Level 151
God Stats
17W - 7L
1,820 SR
Queue Stats
122W - 107L
1,552 Elo+
Party 1
Skadi
Skadi
Wizard6pr
Skadi
Level 35
God Stats
4W - 8L
1,281 SR
Queue Stats
14W - 28L
1,418 Elo+
Party 1
Fafnir
Fafnir
Yan_AAPR
Fafnir
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 22L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 2 / 1
8,738
514
12,685
15,472
13,736
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Thanatos
CaticaP14
Thanatos
11
2 / 8 / 3
7,268
428
5,971
15,725
6,315
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Izanami
GibbaXslapzz
Izanami
12
2 / 6 / 2
7,582
446
6,217
12,549
4,525
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Baron Samedi
MickeyRincon
Baron Samedi
13
1 / 3 / 1
7,947
467
4,879
10,859
4,673
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

10
1 / 4 / 3
6,751
397
2,348
12,662
8,125
Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 2 / 2
9,645
567
8,088
9,126
3,604
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fenrir
Nova5965
Fenrir
16
6 / 1 / 3
9,466
557
10,805
11,929
5,538
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

16
3 / 5 / 2
9,527
560
11,698
17,632
16,704
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Skadi
Wizard6pr
Skadi
13
7 / 2 / 3
8,853
521
11,573
12,019
5,081
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fafnir
Yan_AAPR
Fafnir
13
3 / 3 / 8
9,126
537
5,595
12,970
13,452
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mystical Earring

Mystical Earring

+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
40
12
Kills
22
23
Deaths
13
10
Assists
18
Player
Kills
Deaths
Assists
KDA
L
6
2
1
3.25
L
Thanatos
CaticaP14
Thanatos
2
8
3
0.44
L
Izanami
GibbaXslapzz
Izanami
2
6
2
0.5
W
3
2
2
2
L
Baron Samedi
MickeyRincon
Baron Samedi
1
3
1
0.5
W
Fenrir
Nova5965
Fenrir
6
1
3
7.5
W
3
5
2
0.8
W
Skadi
Wizard6pr
Skadi
7
2
3
4.25
W
Fafnir
Yan_AAPR
Fafnir
3
3
8
2.33
L
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,100
Damage
47,759
67,267
Taken
63,676
37,374
Mitigated
44,379
21,407
Healing
16,102
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,685
6,172
0
5,339
15,472
13,736
0
2,162
13,310
798
52,431
L
Thanatos
CaticaP14
Thanatos
5,971
1,969
0
7,234
15,725
6,315
0
2,297
13,428
0
40,449
L
Izanami
GibbaXslapzz
Izanami
6,217
3,733
0
3,259
12,549
4,525
0
1,735
10,814
0
54,159
W
8,088
3,659
0
3,127
9,126
3,604
1,028
4,290
4,836
73,158
0
L
Baron Samedi
MickeyRincon
Baron Samedi
4,879
79
95
3,338
10,859
4,673
0
3,569
7,290
56,860
0
W
Fenrir
Nova5965
Fenrir
10,805
3,585
0
1,698
11,929
5,538
0
1,063
10,866
0
86,025
W
11,698
2,635
0
7,756
17,632
16,704
885
490
17,142
1,483
80,855
W
Skadi
Wizard6pr
Skadi
11,573
4,699
0
899
12,019
5,081
13
709
11,310
0
69,159
W
Fafnir
Yan_AAPR
Fafnir
5,595
1,859
0
2,622
12,970
13,452
233
1,242
11,728
23,808
0
L
2,348
1,100
0
2,142
12,662
8,125
0
4,386
8,276
9,619
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,286
Gold Earned
46,617
328
Minions Killed
507
0
Camps Cleared
0
1,452,050
Distance Traveled
1,628,814
13
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Surtr
8,738
514
81
5
0
279,609
0
L
Thanatos
7,268
428
49
3
0
329,155
9
L
Izanami
7,582
446
82
5
0
276,168
4
W
Sol
9,645
567
119
7
0
316,522
4
L
Baron Samedi
7,947
467
103
6
0
312,628
0
W
Fenrir
9,466
557
108
6
0
382,355
1
W
Mulan
9,527
560
150
9
0
310,028
0
W
Skadi
8,853
521
94
6
0
318,631
0
W
Fafnir
9,126
537
36
2
0
301,278
0
L
Ymir
6,751
397
13
1
0
254,490
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role