Player Matchup

Cernunnos
Cernunnos
Akuray
Cernunnos
Level 126
God Stats
1W - 1L
1,262 SR
Queue Stats
80W - 88L
1,335 Elo+
Party 1
Discordia
Discordia
FerenMor
Discordia
Level 27
God Stats
1W - 1L
1,274 SR
Queue Stats
11W - 16L
1,361 Elo+
Solo
Danzaburou
Danzaburou
Skaall
Danzaburou
Level 28
God Stats
3W - 1L
1,296 SR
Queue Stats
38W - 45L
1,298 Elo+
Party 1
Erlang Shen
Erlang Shen
Ste Leeds7000
Erlang Shen
Level 78
God Stats
5W - 6L
1,514 SR
Queue Stats
267W - 291L
1,456 Elo+
Solo
Pele
Pele
neroci
Pele
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
49W - 59L
1,368 Elo+
Solo
Team Averages
Level 57
1,369 SR
1,364 Elo+

VS

Team Averages
Level 59
1,564 SR
1,479 Elo+
Mercury
Mercury
Basri
Mercury
Level 80
God Stats
0W - 1L
1,500 SR
Queue Stats
205W - 208L
1,509 Elo+
Solo
Set
Set
Dominator666798
Set
Level 17
God Stats
1W - 1L
1,500 SR
Queue Stats
70W - 93L
1,451 Elo+
Solo
Jing Wei
Jing Wei
L0oMzzZ420
Jing Wei
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Hachiman
Hachiman
Shadow20
Hachiman
Level 113
God Stats
2W - 3L
1,457 SR
Queue Stats
212W - 225L
1,481 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
cdorian
Ah Muzen Cab
Level 65
God Stats
2W - 3L
1,863 SR
Queue Stats
146W - 143L
1,456 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Akuray
Cernunnos
14
4 / 2 / 4
8,303
923
11,910
9,932
4,251
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Discordia
FerenMor
Discordia
14
3 / 2 / 3
7,902
878
10,245
5,826
2,060
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
Skaall
Danzaburou
14
3 / 1 / 5
8,544
949
4,941
4,152
1,933
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Erlang Shen
Ste Leeds7000
Erlang Shen
14
1 / 1 / 6
8,055
895
5,558
10,149
11,181
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Pele
neroci
Pele
12
4 / 2 / 4
7,709
857
5,261
8,274
3,084
Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Basri
Mercury
12
1 / 5 / 2
7,075
786
2,838
8,506
4,085
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Mystical Earring

Mystical Earring

+15
Mp 5

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

14
3 / 2 / 1
7,365
818
6,303
8,219
6,234
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Jing Wei
L0oMzzZ420
Jing Wei
10
0 / 4 / 1
6,047
672
1,522
7,760
2,642
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hachiman
Shadow20
Hachiman
15
2 / 2 / 3
7,428
825
6,973
7,240
2,745
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ah Muzen Cab
cdorian
Ah Muzen Cab
14
2 / 3 / 2
7,429
825
9,187
9,046
4,162
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
17
15
Kills
8
8
Deaths
16
22
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Cernunnos
Akuray
Cernunnos
4
2
4
3
L
Mercury
Basri
Mercury
1
5
2
0.4
L
3
2
1
1.75
W
Discordia
FerenMor
Discordia
3
2
3
2.25
L
Jing Wei
L0oMzzZ420
Jing Wei
0
4
1
0.13
L
Hachiman
Shadow20
Hachiman
2
2
3
1.75
W
Danzaburou
Skaall
Danzaburou
3
1
5
5.5
W
Erlang Shen
Ste Leeds7000
Erlang Shen
1
1
6
4
L
Ah Muzen Cab
cdorian
Ah Muzen Cab
2
3
2
1
W
Pele
neroci
Pele
4
2
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,915
Damage
26,823
38,333
Taken
40,771
22,509
Mitigated
19,868
17,501
Healing
11,939
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cernunnos
Akuray
Cernunnos
11,910
3,600
1,433
3,952
9,932
4,251
1,526
119
9,813
0
24,917
L
Mercury
Basri
Mercury
2,838
410
1,106
500
8,506
4,085
0
2,546
5,960
573
5,369
L
6,303
2,477
648
933
8,219
6,234
0
2,096
6,123
0
12,990
W
Discordia
FerenMor
Discordia
10,245
274
554
468
5,826
2,060
0
184
5,642
20,306
0
L
Jing Wei
L0oMzzZ420
Jing Wei
1,522
1,415
537
953
7,760
2,642
0
1,738
6,022
0
6,172
L
Hachiman
Shadow20
Hachiman
6,973
3,257
804
1,862
7,240
2,745
0
1,879
5,361
0
17,746
W
Danzaburou
Skaall
Danzaburou
4,941
1,135
0
742
4,152
1,933
24
16
4,136
0
13,038
W
Erlang Shen
Ste Leeds7000
Erlang Shen
5,558
1,489
1,894
3,448
10,149
11,181
617
149
10,000
0
9,874
L
Ah Muzen Cab
cdorian
Ah Muzen Cab
9,187
2,128
1,557
3,039
9,046
4,162
0
1,986
7,060
0
19,692
W
Pele
neroci
Pele
5,261
1,177
2,335
2,675
8,274
3,084
0
85
8,189
0
11,822

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,513
Gold Earned
35,344
118
Minions Killed
86
0
Camps Cleared
0
966,671
Distance Traveled
855,189
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cernunnos
8,303
923
46
5
0
174,722
0
L
Mercury
7,075
786
11
1
0
161,389
0
L
Set
7,365
818
17
2
0
191,410
0
W
Discordia
7,902
878
23
3
0
176,489
0
L
Jing Wei
6,047
672
6
1
0
151,117
0
L
Hachiman
7,428
825
28
3
0
176,383
0
W
Danzaburou
8,544
949
22
2
0
178,029
0
W
Erlang Shen
8,055
895
13
1
0
226,048
0
L
Ah Muzen Cab
7,429
825
24
3
0
174,890
0
W
Pele
7,709
857
14
2
0
211,383
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role