Player Matchup

Zhong Kui
Zhong Kui
Platinum I
 
Zhong Kui
Platinum I
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Merlin
Merlin
Diamond IV
Dorev
Merlin
Diamond IV
Level 105
God Stats
0W - 1L
1,843 SR
Queue Stats
67W - 55L
2,261 MMR
Solo
Cliodhna
Cliodhna
Diamond III
Minisaradomin
Cliodhna
Diamond III
Level 68
God Stats
10W - 12L
1,525 SR
Queue Stats
495W - 477L
2,265 MMR
Solo
Rama
Rama
Diamond IV
damorpneus
Rama
Diamond IV
Level 156
God Stats
0W - 6L
1,500 SR
Queue Stats
107W - 77L
2,167 MMR
Solo
Lancelot
Lancelot
Diamond V
iLxige
Lancelot
Diamond V
Level 159
God Stats
2W - 6L
1,476 SR
Queue Stats
284W - 266L
2,124 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 121
1,569 SR
2,063 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 138
1,616 SR
1,931 MMR
Freya
Freya
Diamond III
 
Freya
Diamond III
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Set
Set
Platinum IV
 
Set
Platinum IV
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Hades
Hades
Diamond II
Sibi
Hades
Diamond II
Level 179
God Stats
1W - 0L
1,500 SR
Queue Stats
153W - 123L
2,271 MMR
Solo
Mercury
Mercury
Platinum I
TheFireKraken
Mercury
Platinum I
Level 146
God Stats
6W - 1L
1,867 SR
Queue Stats
114W - 58L
2,305 MMR
Party 1
Bacchus
Bacchus
Diamond V
fnirfaf
Bacchus
Diamond V
Level 86
God Stats
20W - 6L
1,711 SR
Queue Stats
237W - 232L
2,079 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
9
1 / 2 / 3
5,561
556
4,817
7,302
5,451
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Merlin
Dorev
Merlin
11
3 / 0 / 1
6,367
637
6,197
4,334
1,355
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Cliodhna
Minisaradomin
Cliodhna
10
0 / 2 / 1
5,592
559
3,695
7,972
2,885
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

9
0 / 2 / 0
4,947
495
2,357
5,516
1,735
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Lancelot
iLxige
Lancelot
9
0 / 2 / 2
5,339
534
2,220
7,775
2,774
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Bans
SusanoAo KuangHe BoYu Huang

VS

Bans
Guan YuFenrirThorDa Ji
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
 
Freya
11
1 / 0 / 2
6,523
652
3,836
2,863
1,029
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Set
 
Set
11
2 / 2 / 0
6,388
639
4,764
8,363
3,787
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Hades
Sibi
Hades
10
0 / 1 / 2
5,842
584
4,843
6,027
3,930
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Mercury
11
5 / 1 / 2
6,462
646
5,375
6,406
2,341
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bacchus
fnirfaf
Bacchus
10
0 / 0 / 4
5,837
584
3,585
7,558
6,830
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
18
4
Kills
8
8
Deaths
4
7
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
 
Zhong Kui
1
2
3
1.25
W
Freya
 
Freya
1
0
2
2
W
Set
 
Set
2
2
0
1
L
Merlin
Dorev
Merlin
3
0
1
3.5
L
Cliodhna
Minisaradomin
Cliodhna
0
2
1
0.25
W
Hades
Sibi
Hades
0
1
2
1
W
Mercury
5
1
2
6
L
0
2
0
0
W
Bacchus
fnirfaf
Bacchus
0
0
4
2
L
Lancelot
iLxige
Lancelot
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,286
Damage
22,403
32,899
Taken
31,217
14,200
Mitigated
17,917
8,173
Healing
11,455
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
 
Zhong Kui
4,817
884
0
2,850
7,302
5,451
78
2,879
4,261
32,832
0
W
Freya
 
Freya
3,836
1,007
0
2,118
2,863
1,029
0
224
2,639
49,556
0
W
Set
 
Set
4,764
2,304
0
2,120
8,363
3,787
0
4,048
4,165
0
51,963
L
Merlin
Dorev
Merlin
6,197
670
0
625
4,334
1,355
0
712
3,618
44,520
0
L
Cliodhna
Minisaradomin
Cliodhna
3,695
566
0
2,293
7,972
2,885
0
2,935
4,993
0
44,503
W
Hades
Sibi
Hades
4,843
1,176
177
3,668
6,027
3,930
0
1,848
4,158
46,975
0
W
Mercury
5,375
2,623
0
875
6,406
2,341
0
2,016
4,346
0
54,351
L
2,357
2,187
0
1,950
5,516
1,735
0
2,818
2,522
0
30,243
W
Bacchus
fnirfaf
Bacchus
3,585
901
0
2,497
7,558
6,830
0
2,817
4,573
16,989
0
L
Lancelot
iLxige
Lancelot
2,220
160
0
455
7,775
2,774
0
2,462
5,241
0
31,403

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,806
Gold Earned
31,052
338
Minions Killed
364
0
Camps Cleared
0
1,075,759
Distance Traveled
1,149,484
2
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
5,561
556
59
6
0
203,066
0
W
Freya
6,523
652
100
10
0
218,356
3
W
Set
6,388
639
93
9
0
212,328
1
L
Merlin
6,367
637
93
9
0
205,582
0
L
Cliodhna
5,592
559
77
8
0
221,301
1
W
Hades
5,842
584
80
8
0
197,729
0
W
Mercury
6,462
646
76
8
0
287,087
2
L
Rama
4,947
495
55
6
0
192,440
1
W
Bacchus
5,837
584
15
2
0
233,984
4
L
Lancelot
5,339
534
54
5
0
253,370
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role