Player Matchup

Ishtar
Ishtar
Frosaji
Ishtar
Level 43
God Stats
26W - 20L
1,557 SR
Queue Stats
68W - 72L
1,524 Elo+
Party 2
Amaterasu
Amaterasu
PaLinX
Amaterasu
Level 89
God Stats
2W - 4L
1,707 SR
Queue Stats
114W - 97L
1,732 Elo+
Party 2
Scylla
Scylla
RenoZaur
Scylla
Level 27
God Stats
3W - 1L
1,500 SR
Queue Stats
76W - 54L
1,270 Elo+
Party 2
Heimdallr
Heimdallr
Riprava
Heimdallr
Level 71
God Stats
0W - 1L
1,291 SR
Queue Stats
17W - 13L
1,531 Elo+
Solo
Hun Batz
Hun Batz
Somodi
Hun Batz
Level 151
God Stats
3W - 5L
1,516 SR
Queue Stats
222W - 202L
1,516 Elo+
Party 2
Team Averages
Level 76
1,514 SR
1,515 Elo+

VS

Team Averages
Level 138
1,511 SR
1,443 Elo+
Arachne
Arachne
 
Arachne
Level 179
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Medusa
Medusa
Evorage
Medusa
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 6L
1,402 Elo+
Party 3
Chaac
Chaac
Käneki
Chaac
Level 125
God Stats
1W - 0L
1,722 SR
Queue Stats
73W - 64L
1,543 Elo+
Solo
Agni
Agni
NovaRekt
Agni
Level 90
God Stats
1W - 1L
1,324 SR
Queue Stats
2W - 6L
1,402 Elo+
Party 3
Bacchus
Bacchus
doctor_dilberys
Bacchus
Level 146
God Stats
4W - 5L
1,508 SR
Queue Stats
47W - 75L
1,369 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
Frosaji
Ishtar
13
0 / 4 / 4
6,445
716
6,777
9,209
4,095
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Amaterasu
PaLinX
Amaterasu
14
6 / 2 / 2
7,802
867
9,437
14,587
14,643
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Scylla
RenoZaur
Scylla
11
0 / 6 / 4
6,129
681
5,333
8,512
3,070
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Heimdallr
Riprava
Heimdallr
11
0 / 2 / 3
5,863
651
2,610
4,479
1,882
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hun Batz
Somodi
Hun Batz
12
2 / 3 / 3
6,901
767
7,350
9,569
6,544
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
14
7 / 3 / 5
7,609
845
11,283
13,856
7,235
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Medusa
Evorage
Medusa
12
0 / 1 / 5
6,668
741
5,691
5,993
2,447
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chaac
Käneki
Chaac
13
2 / 0 / 13
7,301
811
12,267
11,460
12,565
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Agni
14
4 / 3 / 4
7,430
826
8,971
7,561
2,811
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

13
4 / 2 / 6
7,587
843
4,371
9,263
11,371
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
50
8
Kills
17
17
Deaths
9
16
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
7
3
5
3.17
W
Medusa
Evorage
Medusa
0
1
5
2.5
L
Ishtar
Frosaji
Ishtar
0
4
4
0.5
W
Chaac
Käneki
Chaac
2
0
13
8.5
W
Agni
4
3
4
2
L
Amaterasu
PaLinX
Amaterasu
6
2
2
3.5
L
Scylla
RenoZaur
Scylla
0
6
4
0.33
L
Heimdallr
Riprava
Heimdallr
0
2
3
0.75
L
Hun Batz
Somodi
Hun Batz
2
3
3
1.17
W
4
2
6
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,507
Damage
42,583
46,356
Taken
48,133
30,234
Mitigated
36,429
5,498
Healing
15,080
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
11,283
7,481
0
4,318
13,856
7,235
0
1,657
11,817
0
24,188
W
Medusa
Evorage
Medusa
5,691
2,868
0
355
5,993
2,447
528
316
5,538
0
23,194
L
Ishtar
Frosaji
Ishtar
6,777
4,122
0
1,716
9,209
4,095
0
3,269
5,672
0
18,523
W
Chaac
Käneki
Chaac
12,267
1,444
0
6,834
11,460
12,565
27
2,057
9,174
564
21,150
W
Agni
8,971
737
0
761
7,561
2,811
842
64
7,227
27,949
0
L
Amaterasu
PaLinX
Amaterasu
9,437
4,836
0
2,341
14,587
14,643
0
5,197
9,177
0
13,341
L
Scylla
RenoZaur
Scylla
5,333
806
0
410
8,512
3,070
0
2,112
6,194
12,695
0
L
Heimdallr
Riprava
Heimdallr
2,610
942
0
449
4,479
1,882
0
664
3,690
0
8,972
L
Hun Batz
Somodi
Hun Batz
7,350
1,506
0
582
9,569
6,544
0
2,659
6,567
0
22,214
W
4,371
320
1,214
1,598
9,263
11,371
0
821
8,225
9,701
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,140
Gold Earned
36,595
137
Minions Killed
169
0
Camps Cleared
0
826,164
Distance Traveled
976,354
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
7,609
845
35
4
0
195,448
0
W
Medusa
6,668
741
38
4
0
159,542
0
L
Ishtar
6,445
716
40
4
0
168,889
0
W
Chaac
7,301
811
25
3
0
206,355
0
W
Agni
7,430
826
61
7
0
211,077
0
L
Amaterasu
7,802
867
15
2
0
208,724
0
L
Scylla
6,129
681
21
2
0
158,087
1
L
Heimdallr
5,863
651
16
2
0
98,445
0
L
Hun Batz
6,901
767
45
5
0
192,019
0
W
Bacchus
7,587
843
10
1
0
203,932
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role