Player Matchup

Lancelot
Lancelot
Hasjvik
Lancelot
Level 35
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 18L
1,481 Elo+
Party 2
Atlas
Atlas
Martini
Atlas
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 34L
1,452 Elo+
Party 2
Sol
Sol
SolKatarina
Sol
Level 12
God Stats
7W - 8L
1,693 SR
Queue Stats
8W - 9L
1,520 Elo+
Party 2
Team Averages
Level 25
1,564 SR
1,484 Elo+

VS

Team Averages
Level 59
1,533 SR
1,493 Elo+
Mulan
Mulan
Faz73z
Mulan
Level 51
God Stats
10W - 8L
1,594 SR
Queue Stats
19W - 15L
1,580 Elo+
Solo
Kukulkan
Kukulkan
KaramellkungeN
Kukulkan
Level 59
God Stats
31W - 27L
1,530 SR
Queue Stats
58W - 49L
1,458 Elo+
Party 1
Anubis
Anubis
MrPekka
Anubis
Level 66
God Stats
23W - 15L
1,475 SR
Queue Stats
53W - 43L
1,441 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Hasjvik
Lancelot
11
0 / 6 / 3
6,371
637
2,953
10,594
4,028
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Atlas
Martini
Atlas
12
2 / 2 / 2
7,969
797
5,980
11,632
8,803
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

11
1 / 7 / 1
6,775
678
1,945
9,898
2,753
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
Faz73z
Mulan
12
4 / 2 / 10
8,243
824
9,523
13,373
12,428
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Kukulkan
14
3 / 0 / 8
8,419
842
9,162
4,552
1,881
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Anubis
MrPekka
Anubis
13
8 / 2 / 5
8,818
882
8,897
5,671
2,597
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
38
3
Kills
15
15
Deaths
4
6
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Mulan
Faz73z
Mulan
4
2
10
4.5
L
Lancelot
Hasjvik
Lancelot
0
6
3
0.25
W
Kukulkan
3
0
8
7
L
Atlas
Martini
Atlas
2
2
2
1.5
W
Anubis
MrPekka
Anubis
8
2
5
5.25
L
1
7
1
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,878
Damage
27,582
32,124
Taken
23,596
15,584
Mitigated
16,906
5,165
Healing
5,143
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mulan
Faz73z
Mulan
9,523
1,470
0
2,469
13,373
12,428
191
4,595
8,778
0
26,468
L
Lancelot
Hasjvik
Lancelot
2,953
490
0
1,132
10,594
4,028
0
6,666
3,928
0
14,818
W
Kukulkan
9,162
845
0
1,012
4,552
1,881
831
2,426
2,126
44,511
0
L
Atlas
Martini
Atlas
5,980
2,712
1,385
1,783
11,632
8,803
0
5,336
6,296
20,817
0
W
Anubis
MrPekka
Anubis
8,897
552
0
1,662
5,671
2,597
1,185
1,966
3,705
34,077
0
L
1,945
1,227
0
865
9,898
2,753
0
6,127
3,771
13,255
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,115
Gold Earned
25,480
81
Minions Killed
139
0
Camps Cleared
0
450,587
Distance Traveled
553,550
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
8,243
824
25
3
0
185,291
0
L
Lancelot
6,371
637
25
3
0
163,683
0
W
Kukulkan
8,419
842
71
7
0
205,807
0
L
Atlas
7,969
797
23
2
0
166,352
0
W
Anubis
8,818
882
43
4
0
162,452
0
L
Sol
6,775
678
33
3
0
120,552
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role