Player Matchup

Anubis
Anubis
Silver IV
DJ_Danz930
Anubis
Silver IV
Level 87
God Stats
10W - 6L
1,536 SR
Queue Stats
24W - 37L
1,191 MMR
Party 1
Izanami
Izanami
Bronze III
N-E-S-K-Y
Izanami
Bronze III
Level 107
God Stats
0W - 1L
1,711 SR
Queue Stats
12W - 22L
1,500 MMR
Party 1
King Arthur
King Arthur
Bronze III
y0Jxstt
King Arthur
Bronze III
Level 129
God Stats
0W - 1L
1,644 SR
Queue Stats
0W - 2L
1,500 MMR
Party 1
Team Averages
Bronze II
Bronze II
Average Tier
Level 108
1,630 SR
1,397 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 87
1,492 SR
1,409 MMR
Merlin
Merlin
Silver II
CryptoBurns
Merlin
Silver II
Level 40
God Stats
2W - 2L
1,476 SR
Queue Stats
7W - 8L
1,393 MMR
Solo
Hou Yi
Hou Yi
Bronze III
OlandMeister
Hou Yi
Bronze III
Level 122
God Stats
8W - 4L
1,500 SR
Queue Stats
40W - 39L
1,399 MMR
Solo
Kuzenbo
Kuzenbo
Gold IV
eduardo232000
Kuzenbo
Gold IV
Level 100
God Stats
1W - 2L
1,500 SR
Queue Stats
121W - 150L
1,435 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
DJ_Danz930
Anubis
17
1 / 4 / 0
10,668
593
9,860
13,516
7,094
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Izanami
N-E-S-K-Y
Izanami
14
0 / 5 / 0
9,663
537
7,662
19,286
8,151
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

King Arthur
y0Jxstt
King Arthur
16
0 / 2 / 1
10,175
565
15,043
25,041
28,119
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Bans
HerculesAo KuangVamanaAtlasZeus

VS

Bans
Baron SamediZhong KuiPoseidonHadesThoth
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
20
4 / 0 / 6
13,420
746
20,071
8,664
4,496
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Hou Yi
18
5 / 0 / 6
12,416
690
16,877
13,743
8,128
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kuzenbo
17
2 / 1 / 7
12,610
701
15,743
22,452
32,514
Heroism

Heroism

+350
Health
+20
Hp 5
+20
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When an ally god within 55 units of you is hit by a hard crowd control effect, give them a shield equal to 15% of your Maximum Health. This effect can only occur once every 15s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
30
1
Kills
11
11
Deaths
1
1
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Merlin
4
0
6
7
L
Anubis
DJ_Danz930
Anubis
1
4
0
0.25
L
Izanami
N-E-S-K-Y
Izanami
0
5
0
0
W
Hou Yi
5
0
6
8
W
Kuzenbo
2
1
7
5.5
L
King Arthur
y0Jxstt
King Arthur
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,565
Damage
52,691
57,843
Taken
44,859
43,364
Mitigated
45,138
5,309
Healing
14,889
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
20,071
982
0
1,303
8,664
4,496
1,260
2,620
5,868
100,341
0
L
Anubis
DJ_Danz930
Anubis
9,860
317
69
2,136
13,516
7,094
0
9,560
3,302
48,620
0
L
Izanami
N-E-S-K-Y
Izanami
7,662
5,301
0
2,379
19,286
8,151
0
10,580
8,230
0
38,561
W
Hou Yi
16,877
7,597
0
5,580
13,743
8,128
1,956
2,670
10,813
0
60,773
W
Kuzenbo
15,743
4,941
3,327
4,679
22,452
32,514
350
4,774
17,242
35,594
1,266
L
King Arthur
y0Jxstt
King Arthur
15,043
308
132
593
25,041
28,119
0
12,636
11,753
1,655
45,087

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,506
Gold Earned
38,446
217
Minions Killed
260
0
Camps Cleared
0
918,575
Distance Traveled
990,627
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
13,420
746
156
9
0
349,507
0
L
Anubis
10,668
593
107
6
0
298,391
0
L
Izanami
9,663
537
62
3
0
281,624
3
W
Hou Yi
12,416
690
82
5
0
301,870
0
W
Kuzenbo
12,610
701
22
1
0
339,250
0
L
King Arthur
10,175
565
48
3
0
338,560
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role