Player Matchup

Guan Yu
Guan Yu
Gold V
KINGGUT
Guan Yu
Gold V
Level 49
God Stats
3W - 3L
1,768 SR
Queue Stats
36W - 39L
1,387 MMR
Party 2
Sol
Sol
Silver I
Kim Jong Poole
Sol
Silver I
Level 129
God Stats
5W - 4L
1,388 SR
Queue Stats
271W - 264L
1,286 MMR
Party 2
Ymir
Ymir
Silver III
andriodcentaur5
Ymir
Silver III
Level 199
God Stats
3W - 3L
1,500 SR
Queue Stats
498W - 578L
889 MMR
Party 2
Team Averages
Silver I
Silver I
Average Tier
Level 126
1,552 SR
1,187 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 173
1,528 SR
1,132 MMR
Loki
Loki
Gold IV
ColliparknGA
Loki
Gold IV
Level 159
God Stats
1W - 5L
1,500 SR
Queue Stats
215W - 231L
1,093 MMR
Party 1
Terra
Terra
Silver II
Dsmirk
Terra
Silver II
Level 193
God Stats
0W - 2L
1,500 SR
Queue Stats
641W - 701L
1,112 MMR
Solo
Merlin
Merlin
Silver I
kel-tec-16
Merlin
Silver I
Level 167
God Stats
40W - 41L
1,584 SR
Queue Stats
474W - 519L
1,190 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
KINGGUT
Guan Yu
12
1 / 2 / 1
7,843
713
3,626
8,129
6,438
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

15
4 / 1 / 2
9,407
855
8,752
10,033
3,809
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
1 / 3 / 1
8,085
735
2,284
9,876
9,456
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bans
Ao KuangAchillesBacchusSurtrAtlas

VS

Bans
AresChaacGaneshaOdinGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 3 / 2
8,735
794
8,075
10,130
4,256
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Terra
Dsmirk
Terra
3
0 / 0 / 0
5,826
530
0
0
0
Merlin
kel-tec-16
Merlin
15
2 / 3 / 3
8,456
769
11,371
7,750
2,963
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
11
6
Kills
6
6
Deaths
6
4
Assists
5
Player
Kills
Deaths
Assists
KDA
L
4
3
2
1.67
L
Terra
Dsmirk
Terra
0
0
0
0
W
Guan Yu
KINGGUT
Guan Yu
1
2
1
0.75
W
4
1
2
5
W
1
3
1
0.5
L
Merlin
kel-tec-16
Merlin
2
3
3
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,662
Damage
19,446
28,038
Taken
17,880
19,703
Mitigated
7,219
13,165
Healing
2,350
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,075
2,294
0
1,850
10,130
4,256
0
6,933
2,995
0
27,438
L
Terra
Dsmirk
Terra
0
0
0
0
0
0
0
0
0
0
0
W
Guan Yu
KINGGUT
Guan Yu
3,626
207
704
2,133
8,129
6,438
644
3,047
5,082
0
21,172
W
8,752
2,195
0
6,170
10,033
3,809
2,329
4,645
5,388
48,376
0
W
2,284
372
559
3,599
9,876
9,456
293
3,744
6,132
11,325
0
L
Merlin
kel-tec-16
Merlin
11,371
73
0
500
7,750
2,963
0
4,128
3,453
36,973
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,335
Gold Earned
23,017
122
Minions Killed
103
0
Camps Cleared
0
588,826
Distance Traveled
413,175
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
8,735
794
35
3
0
213,417
0
L
Terra
5,826
530
0
0
0
12,454
0
W
Guan Yu
7,843
713
28
3
0
225,723
0
W
Sol
9,407
855
73
7
0
220,104
0
W
Ymir
8,085
735
21
2
0
142,999
0
L
Merlin
8,456
769
68
6
0
187,304
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role