Player Matchup

Fafnir
Fafnir
CreepingGod
Fafnir
Level 125
God Stats
0W - 2L
1,500 SR
Queue Stats
360W - 307L
1,553 Elo+
Solo
Artemis
Artemis
DeagonX
Artemis
Level 157
God Stats
4W - 1L
1,674 SR
Queue Stats
119W - 132L
1,507 Elo+
Solo
Yemoja
Yemoja
ErickSoulStealr
Yemoja
Level 159
God Stats
3W - 10L
1,285 SR
Queue Stats
898W - 887L
1,497 Elo+
Solo
Fenrir
Fenrir
Uedro81
Fenrir
Level 25
God Stats
0W - 2L
1,285 SR
Queue Stats
30W - 68L
1,314 Elo+
Solo
Chaac
Chaac
vududu
Chaac
Level 149
God Stats
1W - 2L
1,500 SR
Queue Stats
240W - 247L
1,551 Elo+
Solo
Team Averages
Level 123
1,449 SR
1,484 Elo+

VS

Team Averages
Level 126
1,424 SR
1,486 Elo+
Yu Huang
Yu Huang
Clearly Ur Mad2
Yu Huang
Level 153
God Stats
2W - 0L
1,446 SR
Queue Stats
38W - 51L
1,473 Elo+
Solo
Yemoja
Yemoja
ExaiNahui
Yemoja
Level 63
God Stats
1W - 0L
1,500 SR
Queue Stats
132W - 169L
1,463 Elo+
Solo
Kuzenbo
Kuzenbo
NSNNS
Kuzenbo
Level 129
God Stats
2W - 2L
1,481 SR
Queue Stats
63W - 65L
1,497 Elo+
Solo
Chiron
Chiron
UncleSquignel
Chiron
Level 129
God Stats
2W - 4L
1,196 SR
Queue Stats
289W - 293L
1,539 Elo+
Solo
Ganesha
Ganesha
XxHYbeamxX
Ganesha
Level 155
God Stats
3W - 3L
1,500 SR
Queue Stats
555W - 604L
1,457 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
15
1 / 1 / 7
8,424
766
12,070
16,455
18,807
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Artemis
DeagonX
Artemis
14
4 / 4 / 4
8,200
745
17,853
15,173
7,888
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

15
1 / 1 / 6
7,745
704
9,155
11,513
8,089
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
Uedro81
Fenrir
10
1 / 4 / 4
6,866
624
1,836
10,451
5,217
Chaac
vududu
Chaac
15
1 / 1 / 7
8,104
737
15,548
14,835
15,096
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
15
6 / 3 / 4
9,174
834
19,631
11,714
7,527
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Yemoja
ExaiNahui
Yemoja
14
1 / 1 / 7
7,898
718
6,298
13,983
15,857
Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Magic Focus

Magic Focus

+20
Magical Power

Kuzenbo
NSNNS
Kuzenbo
14
2 / 2 / 5
7,877
716
7,658
12,779
22,675
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

15
2 / 2 / 8
8,522
775
16,204
11,685
7,293
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Ganesha
XxHYbeamxX
Ganesha
14
0 / 1 / 9
8,324
757
5,608
13,970
16,797
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
44
8
Kills
11
11
Deaths
9
28
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Yu Huang
6
3
4
2.67
L
Fafnir
1
1
7
4.5
L
Artemis
DeagonX
Artemis
4
4
4
1.5
L
1
1
6
4
W
Yemoja
ExaiNahui
Yemoja
1
1
7
4.5
W
Kuzenbo
NSNNS
Kuzenbo
2
2
5
2.25
L
Fenrir
Uedro81
Fenrir
1
4
4
0.75
W
2
2
8
3
W
Ganesha
XxHYbeamxX
Ganesha
0
1
9
4.5
L
Chaac
vududu
Chaac
1
1
7
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,462
Damage
55,399
68,427
Taken
64,131
55,097
Mitigated
70,149
38,921
Healing
28,479
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yu Huang
19,631
1,840
1,370
1,727
11,714
7,527
260
3,219
8,495
30,882
0
L
Fafnir
12,070
4,105
3,169
5,926
16,455
18,807
0
6,788
8,931
18,415
0
L
Artemis
DeagonX
Artemis
17,853
10,296
951
4,622
15,173
7,888
276
9,985
4,310
0
30,773
L
9,155
3,390
12,470
3,071
11,513
8,089
0
8,136
2,628
16,652
0
W
Yemoja
ExaiNahui
Yemoja
6,298
2,141
5,225
2,377
13,983
15,857
333
4,208
9,775
15,071
0
W
Kuzenbo
NSNNS
Kuzenbo
7,658
2,428
1,188
1,963
12,779
22,675
420
3,648
9,131
9,854
0
L
Fenrir
Uedro81
Fenrir
1,836
645
458
651
10,451
5,217
385
6,130
3,993
0
3,182
W
16,204
4,487
4,760
3,187
11,685
7,293
611
4,809
6,870
0
34,297
W
Ganesha
XxHYbeamxX
Ganesha
5,608
928
3,099
3,583
13,970
16,797
163
5,335
8,635
9,761
0
L
Chaac
vududu
Chaac
15,548
2,272
1,488
6,115
14,835
15,096
191
4,842
9,370
0
40,814

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,339
Gold Earned
41,795
126
Minions Killed
109
0
Camps Cleared
0
1,004,007
Distance Traveled
991,300
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yu Huang
9,174
834
39
4
0
186,409
0
L
Fafnir
8,424
766
18
2
0
190,652
0
L
Artemis
8,200
745
39
4
0
179,934
0
L
Yemoja
7,745
704
15
1
0
187,518
0
W
Yemoja
7,898
718
13
1
0
192,219
0
W
Kuzenbo
7,877
716
13
1
0
214,499
0
L
Fenrir
6,866
624
5
0
0
229,155
0
W
Chiron
8,522
775
44
4
0
198,600
0
W
Ganesha
8,324
757
0
0
0
199,573
0
L
Chaac
8,104
737
49
4
0
216,748
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role