Player Matchup

Kukulkan
Kukulkan
 
Kukulkan
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cupid
Cupid
BabiesArmBORiiS
Cupid
Level 88
God Stats
4W - 3L
1,195 SR
Queue Stats
187W - 172L
1,511 Elo+
Solo
Sol
Sol
DfeateR
Sol
Level 140
God Stats
14W - 19L
1,500 SR
Queue Stats
218W - 240L
1,413 Elo+
Solo
Thor
Thor
TALVEZ_LAPROXIMA
Thor
Level 77
God Stats
30W - 20L
1,582 SR
Queue Stats
215W - 244L
1,549 Elo+
Solo
Hercules
Hercules
rekyn
Hercules
Level 156
God Stats
1W - 1L
1,752 SR
Queue Stats
92W - 102L
1,343 Elo+
Solo
Team Averages
Level 118
1,506 SR
1,463 Elo+

VS

Team Averages
Level 66
1,287 SR
1,328 Elo+
Sol
Sol
CannaPanda
Sol
Level 63
God Stats
0W - 4L
1,115 SR
Queue Stats
0W - 8L
1,026 Elo+
Party 1
Sylvanus
Sylvanus
For_Skin267
Sylvanus
Level 29
God Stats
6W - 7L
1,509 SR
Queue Stats
57W - 69L
1,416 Elo+
Solo
Nu Wa
Nu Wa
Girligiirl
Nu Wa
Level 54
God Stats
68W - 85L
1,393 SR
Queue Stats
93W - 119L
1,314 Elo+
Party 1
Yemoja
Yemoja
Gogul
Yemoja
Level 82
God Stats
0W - 2L
1,155 SR
Queue Stats
19W - 14L
1,525 Elo+
Solo
Ne Zha
Ne Zha
rTural
Ne Zha
Level 100
God Stats
3W - 9L
1,262 SR
Queue Stats
148W - 160L
1,359 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
15
2 / 0 / 4
7,807
781
13,639
4,487
1,730
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

14
0 / 0 / 6
7,407
741
9,528
5,952
2,319
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Sol
16
3 / 0 / 3
8,792
879
6,300
6,624
2,466
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

14
4 / 1 / 4
7,912
791
8,957
6,411
2,681
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hercules
rekyn
Hercules
14
3 / 2 / 3
7,578
758
9,222
14,646
13,300
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 2 / 0
6,643
664
4,348
11,098
4,367
Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Sylvanus
For_Skin267
Sylvanus
12
1 / 4 / 1
7,139
714
5,723
14,994
9,490
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Nu Wa
12
0 / 3 / 1
6,632
663
7,675
9,742
3,837
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Yemoja
Gogul
Yemoja
14
1 / 0 / 2
7,736
774
3,146
10,908
9,465
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ne Zha
rTural
Ne Zha
13
1 / 3 / 0
7,110
711
3,101
10,380
4,263
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
7
12
Kills
3
3
Deaths
12
20
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
 
Kukulkan
2
0
4
4
W
0
0
6
3
L
0
2
0
0
W
Sol
3
0
3
4.5
L
Sylvanus
For_Skin267
Sylvanus
1
4
1
0.38
L
Nu Wa
0
3
1
0.17
L
Yemoja
Gogul
Yemoja
1
0
2
2
W
4
1
4
6
L
Ne Zha
rTural
Ne Zha
1
3
0
0.33
W
Hercules
rekyn
Hercules
3
2
3
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,646
Damage
23,993
38,120
Taken
57,122
22,496
Mitigated
31,422
14,321
Healing
17,399
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
 
Kukulkan
13,639
1,255
0
546
4,487
1,730
133
2,539
1,854
39,452
0
W
9,528
5,374
555
2,376
5,952
2,319
1,374
4,415
1,437
0
29,132
L
4,348
1,321
329
3,474
11,098
4,367
0
6,571
4,404
15,697
0
W
Sol
6,300
2,330
0
4,223
6,624
2,466
3,063
1,689
4,889
46,595
0
L
Sylvanus
For_Skin267
Sylvanus
5,723
693
3,097
3,550
14,994
9,490
64
2,476
12,124
11,616
0
L
Nu Wa
7,675
2,896
0
1,783
9,742
3,837
0
4,163
5,362
19,621
0
L
Yemoja
Gogul
Yemoja
3,146
1,069
2,672
1,836
10,908
9,465
0
2,205
8,427
16,097
0
W
8,957
1,040
0
0
6,411
2,681
0
3,076
3,237
0
22,435
L
Ne Zha
rTural
Ne Zha
3,101
841
0
658
10,380
4,263
0
4,524
5,812
0
23,229
W
Hercules
rekyn
Hercules
9,222
3,228
233
6,388
14,646
13,300
155
8,535
5,811
0
16,799

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,496
Gold Earned
35,260
266
Minions Killed
145
0
Camps Cleared
0
1,068,502
Distance Traveled
941,538
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
7,807
781
61
6
0
229,486
0
W
Cupid
7,407
741
57
6
0
198,332
2
L
Sol
6,643
664
31
3
0
188,606
1
W
Sol
8,792
879
89
9
0
203,198
3
L
Sylvanus
7,139
714
8
1
0
159,474
0
L
Nu Wa
6,632
663
44
4
0
179,001
0
L
Yemoja
7,736
774
24
2
0
199,648
0
W
Thor
7,912
791
32
3
0
209,128
0
L
Ne Zha
7,110
711
38
4
0
214,809
0
W
Hercules
7,578
758
27
3
0
228,358
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role