Player Matchup

Xing Tian
Xing Tian
 
Xing Tian
Level 178
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Anubis
Anubis
ComplexAlex
Anubis
Level 68
God Stats
1W - 2L
1,500 SR
Queue Stats
409W - 378L
1,535 Elo+
Party 3
Heimdallr
Heimdallr
CyberianZ
Heimdallr
Level 157
God Stats
0W - 1L
1,640 SR
Queue Stats
1W - 3L
1,199 Elo+
Solo
Horus
Horus
Inferno ZS
Horus
Level 108
God Stats
1W - 2L
1,500 SR
Queue Stats
260W - 272L
1,518 Elo+
Party 4
Medusa
Medusa
McQueenX
Medusa
Level 113
God Stats
2W - 1L
1,500 SR
Queue Stats
133W - 142L
1,528 Elo+
Party 4
Team Averages
Level 125
1,528 SR
1,456 Elo+

VS

Team Averages
Level 117
1,524 SR
1,480 Elo+
Tiamat
Tiamat
Alexrasta
Tiamat
Level 176
God Stats
2W - 1L
1,715 SR
Queue Stats
152W - 135L
1,570 Elo+
Party 1
Zeus
Zeus
Azoriel
Zeus
Level 163
God Stats
1W - 0L
1,500 SR
Queue Stats
87W - 67L
1,555 Elo+
Solo
Ishtar
Ishtar
BussySlayr420
Ishtar
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
60W - 118L
1,151 Elo+
Party 2
Janus
Janus
SzWarlord
Janus
Level 148
God Stats
3W - 2L
1,729 SR
Queue Stats
172W - 150L
1,551 Elo+
Party 1
Ra
Ra
crackheadchicken
Ra
Level 69
God Stats
2W - 2L
1,173 SR
Queue Stats
218W - 273L
1,571 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
 
Xing Tian
15
1 / 4 / 7
8,789
676
7,597
13,026
10,642
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Anubis
16
2 / 7 / 3
8,780
675
9,531
15,078
9,816
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Heimdallr
CyberianZ
Heimdallr
19
5 / 6 / 7
11,159
858
21,710
18,087
9,356
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Horus
10
0 / 3 / 5
7,404
570
1,429
9,693
11,834
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Medusa
McQueenX
Medusa
15
3 / 4 / 3
8,357
643
8,722
11,687
7,691
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Alexrasta
Tiamat
19
3 / 1 / 18
10,434
803
8,246
13,731
20,245
Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Zeus
Azoriel
Zeus
18
3 / 2 / 16
10,420
802
18,241
10,131
5,948
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
2 / 5 / 13
9,505
731
4,212
12,287
6,933
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Janus
SzWarlord
Janus
18
10 / 2 / 9
11,218
863
18,655
11,163
6,169
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

19
6 / 2 / 13
11,105
854
10,741
10,564
6,300
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
93
11
Kills
24
24
Deaths
12
25
Assists
69
Player
Kills
Deaths
Assists
KDA
L
Xing Tian
 
Xing Tian
1
4
7
1.13
W
Tiamat
Alexrasta
Tiamat
3
1
18
12
W
Zeus
Azoriel
Zeus
3
2
16
5.5
W
2
5
13
1.7
L
Anubis
2
7
3
0.5
L
Heimdallr
CyberianZ
Heimdallr
5
6
7
1.42
L
Horus
0
3
5
0.83
L
Medusa
McQueenX
Medusa
3
4
3
1.13
W
Janus
SzWarlord
Janus
10
2
9
7.25
W
6
2
13
6.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,989
Damage
60,095
67,571
Taken
57,876
49,339
Mitigated
45,595
20,011
Healing
32,769
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Xing Tian
 
Xing Tian
7,597
326
789
1,858
13,026
10,642
44
8,993
3,694
16,665
0
W
Tiamat
Alexrasta
Tiamat
8,246
892
0
5,296
13,731
20,245
416
4,314
9,417
9,371
784
W
Zeus
Azoriel
Zeus
18,241
853
1,856
2,471
10,131
5,948
1,719
1,924
8,207
38,430
0
W
4,212
3,113
386
2,482
12,287
6,933
2,556
4,058
8,229
0
13,942
L
Anubis
9,531
0
582
3,321
15,078
9,816
55
12,781
1,971
27,800
0
L
Heimdallr
CyberianZ
Heimdallr
21,710
8,686
266
5,300
18,087
9,356
228
14,231
3,478
0
45,882
L
Horus
1,429
536
3,350
2,231
9,693
11,834
0
7,687
1,798
0
1,762
L
Medusa
McQueenX
Medusa
8,722
2,229
969
1,345
11,687
7,691
0
9,839
1,531
0
15,827
W
Janus
SzWarlord
Janus
18,655
1,038
1,999
2,175
11,163
6,169
1,529
3,352
7,811
37,405
0
W
10,741
641
10,644
5,460
10,564
6,300
1,097
3,480
7,084
32,716
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,489
Gold Earned
52,682
135
Minions Killed
150
0
Camps Cleared
0
1,007,988
Distance Traveled
1,295,801
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Xing Tian
8,789
676
19
1
0
226,339
0
W
Tiamat
10,434
803
3
0
0
295,196
0
W
Zeus
10,420
802
47
4
0
273,127
0
W
Ishtar
9,505
731
18
1
0
167,416
0
L
Anubis
8,780
675
35
3
0
208,136
0
L
Heimdallr
11,159
858
58
4
0
217,271
0
L
Horus
7,404
570
2
0
0
110,790
0
L
Medusa
8,357
643
21
2
0
245,452
0
W
Janus
11,218
863
39
3
0
264,843
0
W
Ra
11,105
854
43
3
0
295,219
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role