Player Matchup

Arachne
Arachne
DeltronZeeero
Arachne
Level 162
God Stats
10W - 8L
1,729 SR
Queue Stats
827W - 793L
1,577 Elo+
Solo
Persephone
Persephone
aSaggyWaffle
Persephone
Level 124
God Stats
0W - 3L
1,500 SR
Queue Stats
290W - 317L
1,483 Elo+
Solo
Yemoja
Yemoja
axecat2003
Yemoja
Level 34
God Stats
1W - 1L
1,749 SR
Queue Stats
41W - 51L
1,422 Elo+
Solo
Medusa
Medusa
daddychillll
Medusa
Level 120
God Stats
2W - 1L
1,500 SR
Queue Stats
127W - 123L
1,528 Elo+
Solo
Poseidon
Poseidon
xAzaLuna
Poseidon
Level 152
God Stats
12W - 17L
1,296 SR
Queue Stats
683W - 687L
1,486 Elo+
Solo
Team Averages
Level 118
1,555 SR
1,499 Elo+

VS

Team Averages
Level 135
1,315 SR
1,520 Elo+
Cthulhu
Cthulhu
AraAraPanda
Cthulhu
Level 109
God Stats
1W - 1L
1,311 SR
Queue Stats
60W - 74L
1,513 Elo+
Party 1
Aphrodite
Aphrodite
CyberPanda2077
Aphrodite
Level 154
God Stats
3W - 1L
1,305 SR
Queue Stats
73W - 80L
1,556 Elo+
Party 1
Fenrir
Fenrir
DashingThrower3
Fenrir
Level 142
God Stats
2W - 0L
1,306 SR
Queue Stats
36W - 29L
1,595 Elo+
Party 1
Cerberus
Cerberus
OctothorpePanda
Cerberus
Level 115
God Stats
2W - 0L
1,452 SR
Queue Stats
32W - 30L
1,506 Elo+
Party 1
Gilgamesh
Gilgamesh
Solbi
Gilgamesh
Level 153
God Stats
2W - 5L
1,201 SR
Queue Stats
284W - 283L
1,432 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
13
1 / 6 / 8
8,253
688
10,081
19,755
21,282
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Persephone
aSaggyWaffle
Persephone
17
3 / 3 / 8
10,268
856
14,250
7,933
3,721
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Yemoja
axecat2003
Yemoja
14
0 / 4 / 9
8,711
726
4,710
15,409
18,226
Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Medusa
13
2 / 7 / 4
8,504
709
14,933
12,705
4,795
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Poseidon
xAzaLuna
Poseidon
17
7 / 5 / 5
10,511
876
31,813
15,673
6,843
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
AraAraPanda
Cthulhu
14
1 / 4 / 16
9,676
806
12,650
17,502
20,188
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Magic Focus

Magic Focus

+20
Magical Power

Aphrodite
CyberPanda2077
Aphrodite
18
6 / 2 / 16
10,949
912
12,167
14,579
10,826
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

17
8 / 3 / 15
10,556
880
14,012
20,371
21,440
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cerberus
16
3 / 2 / 19
9,657
805
11,322
20,827
27,461
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Gilgamesh
Solbi
Gilgamesh
18
7 / 2 / 17
10,463
872
16,824
20,685
24,165
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
108
13
Kills
25
25
Deaths
13
34
Assists
83
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
AraAraPanda
Cthulhu
1
4
16
2.25
W
Aphrodite
CyberPanda2077
Aphrodite
6
2
16
7
W
8
3
15
5.17
L
Arachne
1
6
8
0.83
W
Cerberus
3
2
19
6.25
W
Gilgamesh
Solbi
Gilgamesh
7
2
17
7.75
L
Persephone
aSaggyWaffle
Persephone
3
3
8
2.33
L
Yemoja
axecat2003
Yemoja
0
4
9
1.13
L
Medusa
2
7
4
0.57
L
Poseidon
xAzaLuna
Poseidon
7
5
5
1.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,787
Damage
66,975
71,475
Taken
93,964
54,867
Mitigated
104,080
22,950
Healing
47,233
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
AraAraPanda
Cthulhu
12,650
292
3,407
2,889
17,502
20,188
528
9,665
7,666
26,282
0
W
Aphrodite
CyberPanda2077
Aphrodite
12,167
1,931
13,137
9,633
14,579
10,826
1,971
8,579
5,906
39,087
0
W
14,012
4,861
2,740
3,600
20,371
21,440
2,324
11,733
8,379
0
21,934
L
Arachne
10,081
5,200
0
5,180
19,755
21,282
389
7,592
11,551
0
10,025
W
Cerberus
11,322
864
1,484
7,666
20,827
27,461
844
8,955
11,647
18,412
0
W
Gilgamesh
Solbi
Gilgamesh
16,824
2,220
1,467
1,210
20,685
24,165
1,094
11,841
8,699
0
32,067
L
Persephone
aSaggyWaffle
Persephone
14,250
2,190
0
1,173
7,933
3,721
340
3,597
4,234
27,898
0
L
Yemoja
axecat2003
Yemoja
4,710
917
5,193
2,585
15,409
18,226
416
7,306
7,829
9,673
0
L
Medusa
14,933
5,868
0
974
12,705
4,795
0
8,269
4,397
0
24,741
L
Poseidon
xAzaLuna
Poseidon
31,813
3,857
2,242
5,603
15,673
6,843
885
9,374
6,251
53,165
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,247
Gold Earned
51,301
118
Minions Killed
191
0
Camps Cleared
0
1,069,125
Distance Traveled
1,203,770
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
9,676
806
35
3
0
213,743
0
W
Aphrodite
10,949
912
73
6
0
257,270
0
W
Fenrir
10,556
880
20
2
0
255,531
0
L
Arachne
8,253
688
2
0
0
210,068
0
W
Cerberus
9,657
805
35
3
0
241,483
0
W
Gilgamesh
10,463
872
28
2
0
235,743
0
L
Persephone
10,268
856
35
3
0
195,762
0
L
Yemoja
8,711
726
8
1
0
218,089
0
L
Medusa
8,504
709
19
2
0
224,164
0
L
Poseidon
10,511
876
54
5
0
221,042
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role