Player Matchup

Ishtar
Ishtar
BigClifford
Ishtar
Level 29
God Stats
2W - 0L
1,142 SR
Queue Stats
30W - 27L
1,469 Elo+
Party 2
Mulan
Mulan
EZWNTJAX
Mulan
Level 77
God Stats
6W - 1L
1,647 SR
Queue Stats
40W - 41L
1,477 Elo+
Party 2
Sol
Sol
MrBluePoofy
Sol
Level 66
God Stats
8W - 4L
1,651 SR
Queue Stats
44W - 36L
1,505 Elo+
Party 2
Gilgamesh
Gilgamesh
SilverReaper45
Gilgamesh
Level 65
God Stats
1W - 1L
1,309 SR
Queue Stats
71W - 70L
1,508 Elo+
Solo
Ymir
Ymir
TOXICBEAR207
Ymir
Level 29
God Stats
17W - 9L
1,689 SR
Queue Stats
23W - 18L
1,506 Elo+
Party 2
Team Averages
Level 53
1,488 SR
1,493 Elo+

VS

Team Averages
Level 94
1,530 SR
1,446 Elo+
Cupid
Cupid
PDX_KennyPowers
Cupid
Level 47
God Stats
10W - 10L
1,517 SR
Queue Stats
19W - 29L
1,287 Elo+
Party 3
Kuzenbo
Kuzenbo
ThatEndyPerson
Kuzenbo
Level 145
God Stats
0W - 1L
1,696 SR
Queue Stats
54W - 43L
1,495 Elo+
Solo
Nemesis
Nemesis
The_Graham_Man_
Nemesis
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 36L
1,371 Elo+
Party 3
Sun Wukong
Sun Wukong
UhhBombz
Sun Wukong
Level 73
God Stats
2W - 6L
1,389 SR
Queue Stats
242W - 230L
1,529 Elo+
Party 1
Hel
Hel
bengiez
Hel
Level 85
God Stats
16W - 24L
1,549 SR
Queue Stats
631W - 568L
1,547 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
8
2 / 2 / 4
5,226
523
3,410
5,789
1,715
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Mulan
EZWNTJAX
Mulan
11
4 / 2 / 0
6,378
638
7,583
9,848
5,751
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

11
1 / 1 / 0
6,160
616
5,135
8,333
2,790
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Gilgamesh
SilverReaper45
Gilgamesh
11
4 / 1 / 3
6,358
636
2,708
6,284
3,141
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

8
1 / 0 / 5
5,278
528
1,862
6,174
3,928
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 3 / 0
4,642
464
2,875
4,786
1,570
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

7
0 / 3 / 2
5,025
503
2,325
7,340
7,397
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Mystical Earring

Mystical Earring

+15
Mp 5

10
1 / 1 / 1
5,434
543
3,063
7,413
2,609
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Sun Wukong
UhhBombz
Sun Wukong
10
1 / 4 / 0
5,492
549
5,982
12,114
7,107
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

Hel
10
2 / 1 / 0
5,966
597
5,400
7,190
3,857
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
8
12
Kills
5
6
Deaths
12
12
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Ishtar
2
2
4
2
W
Mulan
EZWNTJAX
Mulan
4
2
0
2
W
1
1
0
1
L
1
3
0
0.33
W
Gilgamesh
SilverReaper45
Gilgamesh
4
1
3
5.5
W
1
0
5
3.5
L
0
3
2
0.33
L
1
1
1
1.5
L
Sun Wukong
UhhBombz
Sun Wukong
1
4
0
0.25
L
Hel
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,698
Damage
19,645
36,428
Taken
38,843
17,325
Mitigated
22,540
16,232
Healing
10,431
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ishtar
3,410
1,647
0
1,968
5,789
1,715
0
1,111
4,678
0
20,264
W
Mulan
EZWNTJAX
Mulan
7,583
1,624
0
4,630
9,848
5,751
0
0
9,848
0
41,839
W
5,135
2,514
0
5,739
8,333
2,790
1,144
5,135
3,198
46,387
0
L
2,875
2,129
30
852
4,786
1,570
0
678
4,108
0
19,406
W
Gilgamesh
SilverReaper45
Gilgamesh
2,708
768
0
1,947
6,284
3,141
0
388
5,896
0
34,095
W
1,862
256
0
1,948
6,174
3,928
0
1,091
5,083
9,111
0
L
2,325
1,140
0
1,801
7,340
7,397
0
806
6,534
13,209
0
L
3,063
1,347
0
935
7,413
2,609
0
997
6,416
0
40,233
L
Sun Wukong
UhhBombz
Sun Wukong
5,982
1,670
0
3,212
12,114
7,107
0
0
11,474
0
35,898
L
Hel
5,400
773
226
3,375
7,190
3,857
0
4,516
2,674
47,290
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,400
Gold Earned
26,559
256
Minions Killed
249
0
Camps Cleared
0
985,461
Distance Traveled
966,060
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ishtar
5,226
523
33
3
0
184,952
1
W
Mulan
6,378
638
70
7
0
202,250
0
W
Sol
6,160
616
84
8
0
203,659
4
L
Cupid
4,642
464
43
4
0
165,476
0
W
Gilgamesh
6,358
636
58
6
0
218,963
0
W
Ymir
5,278
528
11
1
0
175,637
0
L
Kuzenbo
5,025
503
16
2
0
164,308
0
L
Nemesis
5,434
543
56
6
0
236,589
0
L
Sun Wukong
5,492
549
54
5
0
191,172
0
L
Hel
5,966
597
80
8
0
208,515
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role