Player Matchup

Anhur
Anhur
DeadWinterReign
Anhur
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 12L
1,200 Elo+
Party 2
Hera
Hera
Praestes
Hera
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
57W - 52L
1,452 Elo+
Solo
Chiron
Chiron
Shangy22
Chiron
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,280 Elo+
Solo
Thanatos
Thanatos
UrChachu
Thanatos
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 12L
1,200 Elo+
Party 2
Danzaburou
Danzaburou
kathimaru
Danzaburou
Level 43
God Stats
0W - 1L
1,197 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Team Averages
Level 31
1,439 SR
1,327 Elo+

VS

Team Averages
Level 47
1,442 SR
1,427 Elo+
Hou Yi
Hou Yi
BoutHalfAHog
Hou Yi
Level 48
God Stats
4W - 3L
1,500 SR
Queue Stats
175W - 159L
1,472 Elo+
Party 1
Janus
Janus
Camwoo
Janus
Level 63
God Stats
4W - 0L
1,500 SR
Queue Stats
130W - 131L
1,417 Elo+
Party 1
Bacchus
Bacchus
IisBigChungus
Bacchus
Level 16
God Stats
1W - 0L
1,211 SR
Queue Stats
4W - 7L
1,290 Elo+
Party 1
Merlin
Merlin
Jwoods1576
Merlin
Level 81
God Stats
10W - 3L
1,500 SR
Queue Stats
302W - 242L
1,470 Elo+
Party 1
Pele
Pele
StiCKyJoN666
Pele
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
39W - 44L
1,486 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 7 / 5
7,023
585
3,413
13,945
5,806
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Short Bow

Short Bow

+15%
Attack Speed

Hera
15
3 / 5 / 3
8,595
716
15,694
12,131
4,354
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chiron
Shangy22
Chiron
15
6 / 5 / 4
9,198
767
14,129
14,224
6,325
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Thanatos
UrChachu
Thanatos
13
2 / 9 / 2
7,886
657
5,556
14,152
5,872
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Danzaburou
kathimaru
Danzaburou
14
1 / 6 / 6
8,148
679
5,671
13,592
6,702
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
16
5 / 3 / 11
9,840
820
9,881
11,163
5,245
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Janus
Camwoo
Janus
18
10 / 1 / 15
10,932
911
21,188
8,133
3,843
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Bacchus
14
2 / 3 / 21
9,850
821
5,954
12,751
15,290
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Merlin
Jwoods1576
Merlin
19
7 / 0 / 16
10,719
893
13,526
8,007
3,592
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

16
8 / 5 / 10
10,254
855
11,483
15,440
6,611
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
105
12
Kills
32
32
Deaths
12
20
Assists
73
Player
Kills
Deaths
Assists
KDA
W
Hou Yi
5
3
11
3.5
W
Janus
Camwoo
Janus
10
1
15
17.5
L
0
7
5
0.36
W
Bacchus
2
3
21
4.17
W
Merlin
Jwoods1576
Merlin
7
0
16
15
L
Hera
3
5
3
0.9
L
Chiron
Shangy22
Chiron
6
5
4
1.6
W
8
5
10
2.6
L
Thanatos
UrChachu
Thanatos
2
9
2
0.33
L
Danzaburou
kathimaru
Danzaburou
1
6
6
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,463
Damage
62,032
68,044
Taken
55,494
29,059
Mitigated
34,581
17,254
Healing
22,947
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hou Yi
9,881
2,982
964
3,653
11,163
5,245
2,944
3,981
7,182
0
19,790
W
Janus
Camwoo
Janus
21,188
1,289
2,831
3,054
8,133
3,843
1,330
2,218
5,915
36,864
0
L
3,413
2,041
186
1,961
13,945
5,806
0
10,786
3,159
0
8,045
W
Bacchus
5,954
205
0
1,897
12,751
15,290
236
3,282
9,469
10,164
0
W
Merlin
Jwoods1576
Merlin
13,526
690
1,975
1,468
8,007
3,592
1,274
2,029
5,978
31,436
0
L
Hera
15,694
2,692
937
2,309
12,131
4,354
0
4,682
7,449
27,976
0
L
Chiron
Shangy22
Chiron
14,129
4,260
1,189
5,182
14,224
6,325
0
9,951
4,273
0
22,068
W
11,483
1,579
2,313
4,792
15,440
6,611
1,593
4,184
11,256
0
25,588
L
Thanatos
UrChachu
Thanatos
5,556
749
78
2,369
14,152
5,872
0
6,431
7,721
0
9,521
L
Danzaburou
kathimaru
Danzaburou
5,671
1,197
788
2,255
13,592
6,702
0
8,818
4,774
0
19,284

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,850
Gold Earned
51,595
103
Minions Killed
135
0
Camps Cleared
0
1,081,892
Distance Traveled
1,240,639
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hou Yi
9,840
820
18
2
0
202,881
0
W
Janus
10,932
911
53
4
0
256,372
1
L
Anhur
7,023
585
8
1
0
200,752
0
W
Bacchus
9,850
821
6
1
0
260,360
0
W
Merlin
10,719
893
34
3
0
259,125
0
L
Hera
8,595
716
31
3
0
236,171
0
L
Chiron
9,198
767
19
2
0
229,555
0
W
Pele
10,254
855
24
2
0
261,901
0
L
Thanatos
7,886
657
7
1
0
204,136
0
L
Danzaburou
8,148
679
38
3
0
211,278
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role