Player Matchup

Izanami
Izanami
Bronze IV
 
Izanami
Bronze IV
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
King Arthur
King Arthur
Gold V
ReefaTheKidd
King Arthur
Gold V
Level 126
God Stats
42W - 56L
1,523 SR
Queue Stats
53W - 66L
1,348 MMR
Solo
Janus
Janus
Gold IV
XxLEVIERxX
Janus
Gold IV
Level 167
God Stats
15W - 29L
1,751 SR
Queue Stats
218W - 242L
1,359 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 127
1,591 SR
1,402 MMR

VS

Team Averages
Bronze II
Bronze II
Average Tier
Level 153
1,615 SR
1,357 MMR
Tiamat
Tiamat
Bronze III
Stenchell
Tiamat
Bronze III
Level 172
God Stats
1W - 0L
1,660 SR
Queue Stats
7W - 3L
1,384 MMR
Party 1
Ah Muzen Cab
Ah Muzen Cab
Silver IV
Talabanski
Ah Muzen Cab
Silver IV
Level 143
God Stats
5W - 2L
1,686 SR
Queue Stats
6W - 2L
1,303 MMR
Solo
Sylvanus
Sylvanus
Bronze III
gαlα
Sylvanus
Bronze III
Level 143
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 2L
1,384 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
14
0 / 4 / 6
8,262
689
5,966
10,649
4,218
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

King Arthur
ReefaTheKidd
King Arthur
14
2 / 5 / 4
8,821
735
8,220
15,348
15,124
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Janus
16
5 / 1 / 1
9,549
796
12,175
11,456
5,049
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bans
FenrirAo KuangBacchusAh Puch

VS

Bans
ThothAresYemojaAtlas
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Stenchell
Tiamat
14
1 / 3 / 4
8,789
732
9,805
10,216
7,769
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ah Muzen Cab
Talabanski
Ah Muzen Cab
16
7 / 2 / 3
10,290
858
15,861
11,316
5,649
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sylvanus
gαlα
Sylvanus
16
2 / 2 / 7
9,839
820
6,429
12,323
10,195
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
24
7
Kills
10
10
Deaths
7
11
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
0
4
6
0.75
L
King Arthur
ReefaTheKidd
King Arthur
2
5
4
0.8
W
Tiamat
Stenchell
Tiamat
1
3
4
1
W
Ah Muzen Cab
Talabanski
Ah Muzen Cab
7
2
3
4.25
L
Janus
5
1
1
5.5
W
Sylvanus
gαlα
Sylvanus
2
2
7
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,361
Damage
32,095
37,453
Taken
33,855
24,391
Mitigated
23,613
5,369
Healing
10,937
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
5,966
3,509
0
326
10,649
4,218
50
4,785
5,652
0
29,122
L
King Arthur
ReefaTheKidd
King Arthur
8,220
653
0
2,395
15,348
15,124
0
6,266
8,661
0
21,547
W
Tiamat
Stenchell
Tiamat
9,805
265
0
2,230
10,216
7,769
150
3,537
6,442
31,585
0
W
Ah Muzen Cab
Talabanski
Ah Muzen Cab
15,861
4,248
0
2,062
11,316
5,649
1,873
3,687
7,156
0
61,388
L
Janus
12,175
334
279
2,369
11,456
5,049
90
4,061
7,237
44,574
0
W
Sylvanus
gαlα
Sylvanus
6,429
2,295
2,442
4,203
12,323
10,195
675
5,014
7,139
27,909
4,926

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,632
Gold Earned
28,918
173
Minions Killed
198
0
Camps Cleared
0
658,654
Distance Traveled
671,767
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
8,262
689
44
4
0
211,564
3
L
King Arthur
8,821
735
34
3
0
216,483
1
W
Tiamat
8,789
732
63
5
0
230,295
0
W
Ah Muzen Cab
10,290
858
77
6
0
228,962
0
L
Janus
9,549
796
95
8
0
230,607
0
W
Sylvanus
9,839
820
58
5
0
212,510
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role