Player Matchup

Horus
Horus
Ahikaii
Horus
Level 85
God Stats
21W - 17L
1,549 SR
Queue Stats
70W - 84L
1,430 Elo+
Party 1
Kuzenbo
Kuzenbo
GoonFragz
Kuzenbo
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
45W - 46L
1,506 Elo+
Party 1
Thoth
Thoth
Vonatti
Thoth
Level 99
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 46L
1,516 Elo+
Party 1
Bastet
Bastet
ramon055
Bastet
Level 59
God Stats
6W - 4L
1,691 SR
Queue Stats
78W - 72L
1,492 Elo+
Solo
Izanami
Izanami
vd3n
Izanami
Level 42
God Stats
3W - 6L
1,452 SR
Queue Stats
28W - 24L
1,502 Elo+
Party 1
Team Averages
Level 82
1,538 SR
1,489 Elo+

VS

Team Averages
Level 77
1,473 SR
1,461 Elo+
Cthulhu
Cthulhu
BlackRat8923
Cthulhu
Level 63
God Stats
6W - 5L
1,500 SR
Queue Stats
174W - 176L
1,445 Elo+
Party 2
Sol
Sol
FungusChungus72
Sol
Level 93
God Stats
1W - 1L
1,500 SR
Queue Stats
42W - 40L
1,509 Elo+
Party 3
Arachne
Arachne
HAMBURGUESA50
Arachne
Level 37
God Stats
13W - 10L
1,426 SR
Queue Stats
113W - 103L
1,421 Elo+
Party 2
King Arthur
King Arthur
Mikasa Ark9541
King Arthur
Level 78
God Stats
14W - 9L
1,439 SR
Queue Stats
318W - 323L
1,431 Elo+
Party 2
Cernunnos
Cernunnos
SaturnV6
Cernunnos
Level 112
God Stats
5W - 2L
1,500 SR
Queue Stats
34W - 33L
1,498 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Ahikaii
Horus
14
1 / 4 / 2
8,893
523
10,766
18,079
13,401
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Kuzenbo
GoonFragz
Kuzenbo
12
3 / 5 / 3
8,720
513
8,292
17,726
26,338
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Thoth
Vonatti
Thoth
14
2 / 7 / 1
8,729
513
9,027
12,900
5,161
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bastet
ramon055
Bastet
14
1 / 3 / 5
8,770
516
8,687
14,866
6,262
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Izanami
vd3n
Izanami
15
3 / 5 / 1
9,430
555
11,149
12,823
6,069
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
BlackRat8923
Cthulhu
14
3 / 5 / 7
8,988
529
13,142
20,723
17,450
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

16
2 / 1 / 2
9,754
574
8,060
11,770
3,780
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Arachne
15
5 / 1 / 4
9,632
567
8,457
14,610
6,160
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

King Arthur
Mikasa Ark9541
King Arthur
15
2 / 2 / 2
9,285
546
10,663
17,147
17,392
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Cernunnos
SaturnV6
Cernunnos
18
12 / 1 / 0
11,188
658
13,662
13,464
5,984
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 5 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
39
10
Kills
24
24
Deaths
10
12
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Horus
Ahikaii
Horus
1
4
2
0.5
W
Cthulhu
BlackRat8923
Cthulhu
3
5
7
1.3
W
2
1
2
3
L
Kuzenbo
GoonFragz
Kuzenbo
3
5
3
0.9
W
Arachne
5
1
4
7
W
King Arthur
Mikasa Ark9541
King Arthur
2
2
2
1.5
W
Cernunnos
SaturnV6
Cernunnos
12
1
0
12
L
Thoth
Vonatti
Thoth
2
7
1
0.36
L
Bastet
ramon055
Bastet
1
3
5
1.17
L
Izanami
vd3n
Izanami
3
5
1
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,921
Damage
53,984
76,394
Taken
77,714
57,231
Mitigated
50,766
17,764
Healing
25,477
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
Ahikaii
Horus
10,766
3,699
251
5,697
18,079
13,401
163
2,334
15,745
816
74,796
W
Cthulhu
BlackRat8923
Cthulhu
13,142
2,476
140
5,335
20,723
17,450
0
6,376
14,232
51,541
0
W
8,060
2,744
0
4,414
11,770
3,780
615
4,392
7,021
83,798
0
L
Kuzenbo
GoonFragz
Kuzenbo
8,292
2,887
45
2,809
17,726
26,338
116
6,507
11,219
30,686
0
W
Arachne
8,457
7,149
0
5,207
14,610
6,160
0
3,057
11,487
0
76,317
W
King Arthur
Mikasa Ark9541
King Arthur
10,663
1,113
0
1,329
17,147
17,392
0
99
17,048
0
68,002
W
Cernunnos
SaturnV6
Cernunnos
13,662
7,466
0
9,052
13,464
5,984
0
3,674
9,757
0
94,640
L
Thoth
Vonatti
Thoth
9,027
1,156
0
1,509
12,900
5,161
0
5,964
6,936
63,224
0
L
Bastet
ramon055
Bastet
8,687
1,245
0
4,327
14,866
6,262
0
2,783
12,083
0
58,471
L
Izanami
vd3n
Izanami
11,149
7,596
0
3,126
12,823
6,069
651
3,614
9,209
0
73,213

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,542
Gold Earned
48,847
460
Minions Killed
567
0
Camps Cleared
0
1,700,990
Distance Traveled
1,734,158
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
8,893
523
121
7
0
329,098
0
W
Cthulhu
8,988
529
74
4
0
341,506
0
W
Sol
9,754
574
140
8
0
337,102
1
L
Kuzenbo
8,720
513
32
2
0
323,884
0
W
Arachne
9,632
567
97
6
0
379,920
0
W
King Arthur
9,285
546
104
6
0
326,912
0
W
Cernunnos
11,188
658
152
9
0
348,718
3
L
Thoth
8,729
513
118
7
0
310,268
2
L
Bastet
8,770
516
84
5
0
397,655
0
L
Izanami
9,430
555
105
6
0
340,085
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role