Player Matchup

Ao Kuang
Ao Kuang
FaSe King
Ao Kuang
Level 99
God Stats
4W - 5L
1,247 SR
Queue Stats
174W - 146L
1,541 Elo+
Party 1
Anubis
Anubis
LazrHipoh
Anubis
Level 106
God Stats
2W - 1L
1,500 SR
Queue Stats
90W - 80L
1,549 Elo+
Party 3
Chiron
Chiron
Mekatorque
Chiron
Level 126
God Stats
2W - 1L
1,500 SR
Queue Stats
105W - 82L
1,596 Elo+
Party 3
Cu Chulainn
Cu Chulainn
SLOTH099
Cu Chulainn
Level 32
God Stats
4W - 3L
1,841 SR
Queue Stats
128W - 108L
1,520 Elo+
Party 1
Sylvanus
Sylvanus
TrojanHorseDev
Sylvanus
Level 64
God Stats
11W - 4L
1,824 SR
Queue Stats
13W - 9L
1,594 Elo+
Party 3
Team Averages
Level 85
1,582 SR
1,560 Elo+

VS

Team Averages
Level 96
1,520 SR
1,487 Elo+
Vamana
Vamana
DeepSpaceNova
Vamana
Level 127
God Stats
4W - 2L
1,500 SR
Queue Stats
222W - 198L
1,491 Elo+
Solo
Janus
Janus
TauntedRain
Janus
Level 63
God Stats
0W - 2L
1,500 SR
Queue Stats
57W - 46L
1,518 Elo+
Solo
Ishtar
Ishtar
Vegitus
Ishtar
Level 118
God Stats
4W - 5L
1,500 SR
Queue Stats
297W - 275L
1,509 Elo+
Party 2
Mercury
Mercury
ZFshmN
Mercury
Level 69
God Stats
41W - 33L
1,599 SR
Queue Stats
216W - 200L
1,465 Elo+
Party 2
Bacchus
Bacchus
luisdroi
Bacchus
Level 101
God Stats
1W - 1L
1,500 SR
Queue Stats
127W - 111L
1,454 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
FaSe King
Ao Kuang
14
11 / 1 / 1
8,994
600
11,534
12,402
5,443
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Anubis
LazrHipoh
Anubis
13
4 / 0 / 5
8,300
553
5,903
7,587
3,842
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Chiron
Mekatorque
Chiron
13
1 / 2 / 1
7,910
527
9,433
9,676
4,034
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cu Chulainn
SLOTH099
Cu Chulainn
14
1 / 1 / 1
8,378
559
11,119
13,772
15,243
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sylvanus
11
1 / 1 / 6
7,179
479
3,050
6,774
4,589
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 1 / 1
7,436
496
7,666
15,584
15,100
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

11
0 / 5 / 0
6,779
452
3,956
7,492
2,418
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ishtar
Vegitus
Ishtar
13
1 / 3 / 2
7,814
521
6,673
13,243
5,854
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Mercury
ZFshmN
Mercury
14
3 / 5 / 2
8,461
564
5,716
10,652
3,666
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Bacchus
luisdroi
Bacchus
10
1 / 4 / 2
7,013
468
5,391
13,107
14,210
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
12
18
Kills
5
5
Deaths
18
14
Assists
7
Player
Kills
Deaths
Assists
KDA
L
0
1
1
0.5
W
Ao Kuang
FaSe King
Ao Kuang
11
1
1
11.5
W
Anubis
LazrHipoh
Anubis
4
0
5
6.5
W
Chiron
Mekatorque
Chiron
1
2
1
0.75
W
Cu Chulainn
SLOTH099
Cu Chulainn
1
1
1
1.5
L
0
5
0
0
W
Sylvanus
1
1
6
4
L
Ishtar
Vegitus
Ishtar
1
3
2
0.67
L
Mercury
ZFshmN
Mercury
3
5
2
0.8
L
Bacchus
luisdroi
Bacchus
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,039
Damage
29,402
50,211
Taken
60,078
33,151
Mitigated
41,248
19,218
Healing
13,261
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,666
2,508
0
4,126
15,584
15,100
0
1,447
14,137
0
60,489
W
Ao Kuang
FaSe King
Ao Kuang
11,534
3,327
0
3,618
12,402
5,443
122
1,716
10,645
62,366
0
W
Anubis
LazrHipoh
Anubis
5,903
211
0
4,562
7,587
3,842
0
4,122
3,465
55,149
0
W
Chiron
Mekatorque
Chiron
9,433
3,372
301
2,921
9,676
4,034
0
1,170
8,506
0
71,016
W
Cu Chulainn
SLOTH099
Cu Chulainn
11,119
2,401
0
2,292
13,772
15,243
0
74
12,717
301
72,384
L
3,956
173
0
405
7,492
2,418
0
5,324
2,168
51,613
0
W
Sylvanus
3,050
493
2,736
2,788
6,774
4,589
87
2,265
4,509
18,028
0
L
Ishtar
Vegitus
Ishtar
6,673
3,528
0
5,440
13,243
5,854
944
1,759
11,484
0
66,452
L
Mercury
ZFshmN
Mercury
5,716
2,229
0
508
10,652
3,666
0
4,361
6,291
0
60,923
L
Bacchus
luisdroi
Bacchus
5,391
1,137
0
2,782
13,107
14,210
0
7,840
5,267
25,107
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,761
Gold Earned
37,503
443
Minions Killed
427
0
Camps Cleared
0
1,484,761
Distance Traveled
1,492,507
15
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
7,436
496
94
6
0
286,013
0
W
Ao Kuang
8,994
600
81
5
0
302,359
2
W
Anubis
8,300
553
108
7
0
274,369
1
W
Chiron
7,910
527
126
8
0
308,687
0
W
Cu Chulainn
8,378
559
111
7
0
310,269
4
L
Janus
6,779
452
95
6
0
269,742
3
W
Sylvanus
7,179
479
17
1
0
289,077
8
L
Ishtar
7,814
521
128
9
0
261,895
2
L
Mercury
8,461
564
91
6
0
363,161
0
L
Bacchus
7,013
468
19
1
0
311,696
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role