Player Matchup

King Arthur
King Arthur
BeyondAllSebs
King Arthur
Level 65
God Stats
1W - 2L
1,500 SR
Queue Stats
17W - 16L
1,209 Elo+
Party 1
Ra
Ra
DavidOfDojima
Ra
Level 18
God Stats
1W - 4L
1,127 SR
Queue Stats
1W - 5L
981 Elo+
Party 1
Atlas
Atlas
G-i_DRE_420K
Atlas
Level 24
God Stats
4W - 6L
1,311 SR
Queue Stats
12W - 12L
1,167 Elo+
Party 1
Team Averages
Level 36
1,313 SR
1,119 Elo+

VS

Team Averages
Level 79
1,462 SR
1,347 Elo+
Medusa
Medusa
BigCaseDawg
Medusa
Level 137
God Stats
243W - 202L
1,514 SR
Queue Stats
596W - 620L
1,366 Elo+
Solo
Athena
Athena
KingDiscreet
Athena
Level 14
God Stats
13W - 7L
1,373 SR
Queue Stats
43W - 34L
1,327 Elo+
Party 2
He Bo
He Bo
insanehuh
He Bo
Level 85
God Stats
1W - 0L
1,500 SR
Queue Stats
44W - 37L
1,348 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
BeyondAllSebs
King Arthur
13
0 / 7 / 3
8,477
652
9,803
16,693
18,276
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

13
0 / 4 / 2
8,174
629
4,878
8,618
3,745
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

14
4 / 3 / 0
10,395
800
6,599
15,472
18,274
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
16
7 / 1 / 5
10,459
805
13,277
9,075
4,822
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Athena
15
3 / 1 / 11
10,378
798
7,139
13,262
17,871
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

He Bo
insanehuh
He Bo
16
4 / 2 / 9
10,358
797
14,811
8,672
3,963
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
39
4
Kills
14
14
Deaths
4
5
Assists
25
Player
Kills
Deaths
Assists
KDA
L
King Arthur
BeyondAllSebs
King Arthur
0
7
3
0.21
W
Medusa
7
1
5
9.5
L
0
4
2
0.25
L
4
3
0
1.33
W
Athena
3
1
11
8.5
W
He Bo
insanehuh
He Bo
4
2
9
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,280
Damage
35,227
40,783
Taken
31,009
40,295
Mitigated
26,656
3,662
Healing
6,328
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
BeyondAllSebs
King Arthur
9,803
1,169
0
1,026
16,693
18,276
0
8,955
7,738
0
39,217
W
Medusa
13,277
5,677
0
1,650
9,075
4,822
1,097
3,249
5,826
0
44,020
L
4,878
319
859
993
8,618
3,745
0
4,522
4,096
27,756
0
L
6,599
2,625
0
784
15,472
18,274
0
8,520
6,952
14,110
898
W
Athena
7,139
1,929
0
1,376
13,262
17,871
312
5,102
8,160
12,095
0
W
He Bo
insanehuh
He Bo
14,811
2,052
759
2,543
8,672
3,963
467
2,279
6,393
70,863
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,046
Gold Earned
31,195
133
Minions Killed
169
0
Camps Cleared
0
693,747
Distance Traveled
736,828
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
8,477
652
58
4
0
240,404
0
W
Medusa
10,459
805
60
5
0
237,183
1
L
Ra
8,174
629
63
5
0
224,169
0
L
Atlas
10,395
800
12
1
0
229,174
0
W
Athena
10,378
798
18
1
0
234,828
0
W
He Bo
10,358
797
91
7
0
264,817
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role