Player Matchup

Thanatos
Thanatos
Jovisa
Thanatos
Level 144
God Stats
1W - 1L
1,500 SR
Queue Stats
10W - 7L
1,809 Elo+
Solo
Tiamat
Tiamat
SuccAMan
Tiamat
Level 147
God Stats
0W - 5L
1,120 SR
Queue Stats
184W - 180L
1,584 Elo+
Solo
Ares
Ares
algl
Ares
Level 150
God Stats
0W - 2L
1,315 SR
Queue Stats
108W - 109L
1,634 Elo+
Solo
Team Averages
Level 147
1,312 SR
1,676 Elo+

VS

Team Averages
Level 124
1,459 SR
1,585 Elo+
Zeus
Zeus
ImmortalKirin
Zeus
Level 129
God Stats
6W - 4L
1,508 SR
Queue Stats
271W - 265L
1,619 Elo+
Party 1
Achilles
Achilles
LocoCopia
Achilles
Level 88
God Stats
11W - 7L
1,367 SR
Queue Stats
139W - 142L
1,609 Elo+
Party 1
Geb
Geb
smegol123
Geb
Level 154
God Stats
2W - 1L
1,500 SR
Queue Stats
419W - 406L
1,528 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Jovisa
Thanatos
5
0 / 0 / 2
6,598
550
159
1,010
393
Heavy Mace

Heavy Mace

+30
Physical Power

Tiamat
SuccAMan
Tiamat
15
2 / 4 / 2
9,034
753
6,621
11,353
8,254
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ares
algl
Ares
14
2 / 3 / 4
9,269
772
6,157
14,488
15,984
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 2 / 3
9,230
769
9,467
6,630
2,934
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Achilles
LocoCopia
Achilles
14
3 / 2 / 2
8,902
742
6,291
10,331
10,214
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

14
2 / 2 / 4
9,544
795
5,918
13,399
11,168
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
16
4
Kills
7
7
Deaths
6
8
Assists
9
Player
Kills
Deaths
Assists
KDA
W
2
2
3
1.75
L
Thanatos
Jovisa
Thanatos
0
0
2
1
W
Achilles
LocoCopia
Achilles
3
2
2
2
L
Tiamat
SuccAMan
Tiamat
2
4
2
0.75
L
Ares
algl
Ares
2
3
4
1.33
W
2
2
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,937
Damage
21,676
26,851
Taken
30,360
24,631
Mitigated
24,316
2,085
Healing
9,637
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,467
1,777
0
545
6,630
2,934
1,773
3,603
2,924
59,043
0
L
Thanatos
Jovisa
Thanatos
159
0
0
230
1,010
393
0
689
321
0
1,333
W
Achilles
LocoCopia
Achilles
6,291
2,005
404
3,094
10,331
10,214
527
3,561
6,629
0
31,429
L
Tiamat
SuccAMan
Tiamat
6,621
730
0
962
11,353
8,254
0
6,828
4,197
44,027
0
L
Ares
algl
Ares
6,157
170
0
893
14,488
15,984
0
7,900
6,156
14,565
0
W
5,918
653
2,566
3,028
13,399
11,168
207
5,208
7,519
15,129
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,901
Gold Earned
27,676
109
Minions Killed
161
0
Camps Cleared
0
495,075
Distance Traveled
714,532
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
9,230
769
109
9
0
215,640
0
L
Thanatos
6,598
550
3
0
0
36,559
0
W
Achilles
8,902
742
44
4
0
242,377
0
L
Tiamat
9,034
753
86
7
0
229,786
0
L
Ares
9,269
772
20
2
0
228,730
0
W
Geb
9,544
795
8
1
0
256,515
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role