Player Matchup

King Arthur
King Arthur
AlphaLynox
King Arthur
Level 126
God Stats
11W - 15L
1,460 SR
Queue Stats
248W - 232L
1,472 Elo+
Party 2
Freya
Freya
K0d14k5934
Freya
Level 147
God Stats
1W - 1L
1,285 SR
Queue Stats
147W - 151L
1,490 Elo+
Party 3
Horus
Horus
Lucky Lahi
Horus
Level 152
God Stats
10W - 14L
1,395 SR
Queue Stats
332W - 391L
1,428 Elo+
Party 3
Serqet
Serqet
SlayerDragon843
Serqet
Level 102
God Stats
25W - 33L
1,523 SR
Queue Stats
346W - 333L
1,496 Elo+
Party 2
Tiamat
Tiamat
White5234
Tiamat
Level 114
God Stats
9W - 15L
1,332 SR
Queue Stats
271W - 271L
1,498 Elo+
Party 2
Team Averages
Level 128
1,399 SR
1,477 Elo+

VS

Team Averages
Level 96
1,515 SR
1,568 Elo+
Loki
Loki
 
Loki
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
Cjak40
Gilgamesh
Level 123
God Stats
0W - 1L
1,228 SR
Queue Stats
85W - 84L
1,560 Elo+
Party 1
Scylla
Scylla
Exoesis
Scylla
Level 72
God Stats
2W - 2L
1,500 SR
Queue Stats
82W - 80L
1,552 Elo+
Solo
Bacchus
Bacchus
Swinde1
Bacchus
Level 59
God Stats
12W - 9L
1,760 SR
Queue Stats
32W - 29L
1,623 Elo+
Party 1
Ishtar
Ishtar
TheLichPotato
Ishtar
Level 116
God Stats
4W - 3L
1,585 SR
Queue Stats
41W - 38L
1,603 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
AlphaLynox
King Arthur
14
2 / 1 / 1
7,820
521
6,262
10,979
12,237
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Freya
14
11 / 2 / 4
8,702
580
16,066
10,434
4,788
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Horus
12
2 / 2 / 8
7,875
525
4,626
13,147
11,140
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

13
6 / 1 / 2
7,904
527
8,134
11,888
4,956
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tiamat
White5234
Tiamat
14
0 / 2 / 4
8,324
555
8,612
7,506
5,269
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
13
2 / 4 / 0
7,834
522
6,224
10,795
7,144
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heavy Mace

Heavy Mace

+30
Physical Power

Gilgamesh
Cjak40
Gilgamesh
12
1 / 5 / 1
7,354
490
6,583
14,495
6,289
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Scylla
Exoesis
Scylla
13
2 / 1 / 2
7,780
519
8,132
8,476
3,212
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Bacchus
Swinde1
Bacchus
10
1 / 4 / 4
6,612
441
5,634
13,322
12,945
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

10
2 / 7 / 2
6,819
455
7,270
11,770
4,086
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
17
21
Kills
8
8
Deaths
21
19
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Loki
 
Loki
2
4
0
0.5
W
King Arthur
AlphaLynox
King Arthur
2
1
1
2.5
L
Gilgamesh
Cjak40
Gilgamesh
1
5
1
0.3
L
Scylla
Exoesis
Scylla
2
1
2
3
W
Freya
11
2
4
6.5
W
Horus
2
2
8
3
W
6
1
2
7
L
Bacchus
Swinde1
Bacchus
1
4
4
0.75
L
2
7
2
0.43
W
Tiamat
White5234
Tiamat
0
2
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,700
Damage
33,843
53,954
Taken
58,858
38,390
Mitigated
33,676
20,904
Healing
10,605
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
 
Loki
6,224
976
0
750
10,795
7,144
0
0
10,675
999
64,106
W
King Arthur
AlphaLynox
King Arthur
6,262
933
110
3,033
10,979
12,237
0
315
10,664
0
55,765
L
Gilgamesh
Cjak40
Gilgamesh
6,583
2,358
0
3,349
14,495
6,289
0
4,580
9,099
0
54,279
L
Scylla
Exoesis
Scylla
8,132
1,114
0
2,316
8,476
3,212
0
5,247
3,157
59,702
0
W
Freya
16,066
5,453
0
4,868
10,434
4,788
544
2,403
8,017
57,623
0
W
Horus
4,626
1,963
1,022
5,486
13,147
11,140
46
3,975
9,060
0
29,319
W
8,134
1,453
0
3,690
11,888
4,956
0
2,289
9,506
0
42,682
L
Bacchus
Swinde1
Bacchus
5,634
1,164
340
2,983
13,322
12,945
0
7,492
5,219
13,179
0
L
7,270
4,396
0
867
11,770
4,086
0
6,516
4,588
0
44,072
W
Tiamat
White5234
Tiamat
8,612
789
188
2,507
7,506
5,269
0
4,745
2,541
72,904
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,625
Gold Earned
36,399
400
Minions Killed
375
0
Camps Cleared
0
1,558,951
Distance Traveled
1,463,076
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
7,834
522
96
6
0
278,130
2
W
King Arthur
7,820
521
77
5
0
303,114
0
L
Gilgamesh
7,354
490
83
6
0
310,130
0
L
Scylla
7,780
519
108
7
0
284,497
0
W
Freya
8,702
580
93
6
0
292,123
5
W
Horus
7,875
525
29
2
0
303,277
6
W
Serqet
7,904
527
63
4
0
377,754
0
L
Bacchus
6,612
441
15
1
0
308,225
4
L
Ishtar
6,819
455
73
5
0
282,094
1
W
Tiamat
8,324
555
138
9
0
282,683
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role