Player Matchup

Ymir
Ymir
CornerCactus533
Ymir
Level 25
God Stats
2W - 0L
1,558 SR
Queue Stats
26W - 41L
1,401 Elo+
Party 1
Chiron
Chiron
XgrxxnzX
Chiron
Level 139
God Stats
3W - 0L
1,708 SR
Queue Stats
24W - 21L
1,698 Elo+
Party 3
Kumbhakarna
Kumbhakarna
dreifuz
Kumbhakarna
Level 104
God Stats
2W - 1L
1,690 SR
Queue Stats
127W - 121L
1,460 Elo+
Solo
Chang'e
Chang'e
snaxgz
Chang'e
Level 120
God Stats
6W - 1L
1,756 SR
Queue Stats
227W - 197L
1,589 Elo+
Party 3
Hades
Hades
sweatsTHEsumo
Hades
Level 129
God Stats
1W - 1L
1,210 SR
Queue Stats
64W - 71L
1,467 Elo+
Party 1
Team Averages
Level 103
1,585 SR
1,523 Elo+

VS

Team Averages
Level 87
1,457 SR
1,403 Elo+
Horus
Horus
 
Horus
Level 36
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Apollo
Apollo
RaN71
Apollo
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 10L
1,346 Elo+
Party 2
Vamana
Vamana
SPY Juan x
Vamana
Level 119
God Stats
1W - 1L
1,284 SR
Queue Stats
21W - 32L
1,346 Elo+
Party 2
Scylla
Scylla
SwabSong22
Scylla
Level 67
God Stats
2W - 3L
1,500 SR
Queue Stats
180W - 191L
1,476 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
kaula2595
Ah Muzen Cab
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 13L
1,346 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
2 / 1 / 15
11,705
732
7,366
25,258
36,651
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Chiron
XgrxxnzX
Chiron
20
10 / 1 / 13
12,334
771
39,646
23,150
16,329
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Kumbhakarna
dreifuz
Kumbhakarna
17
1 / 3 / 17
11,425
714
7,121
25,858
35,526
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Chang'e
snaxgz
Chang'e
19
5 / 2 / 14
11,279
705
12,021
20,551
14,289
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

19
9 / 1 / 13
11,988
749
20,988
22,586
17,620
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
15
1 / 7 / 5
9,739
609
12,180
24,820
30,957
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Apollo
RaN71
Apollo
14
0 / 6 / 1
8,214
513
9,417
16,820
6,964
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Vamana
SPY Juan x
Vamana
16
3 / 7 / 5
9,866
617
13,479
22,763
25,334
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Scylla
SwabSong22
Scylla
18
2 / 3 / 4
9,842
615
27,956
12,490
5,579
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ah Muzen Cab
kaula2595
Ah Muzen Cab
18
2 / 5 / 5
9,947
622
36,009
15,980
7,743
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

99
Kill Participation
28
27
Kills
8
8
Deaths
28
72
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
1
7
5
0.5
W
2
1
15
9.5
L
Apollo
RaN71
Apollo
0
6
1
0.08
L
Vamana
SPY Juan x
Vamana
3
7
5
0.79
L
Scylla
SwabSong22
Scylla
2
3
4
1.33
W
Chiron
XgrxxnzX
Chiron
10
1
13
16.5
W
Kumbhakarna
dreifuz
Kumbhakarna
1
3
17
3.17
L
Ah Muzen Cab
kaula2595
Ah Muzen Cab
2
5
5
0.9
W
Chang'e
snaxgz
Chang'e
5
2
14
6
W
9
1
13
15.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

87,142
Damage
99,041
117,403
Taken
92,873
120,415
Mitigated
76,577
70,191
Healing
32,738
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
12,180
2,775
6,143
7,346
24,820
30,957
116
13,158
11,236
7,467
10,618
W
7,366
962
1,445
2,341
25,258
36,651
568
8,130
16,989
16,912
0
L
Apollo
RaN71
Apollo
9,417
3,221
1,255
2,490
16,820
6,964
86
6,716
9,770
0
19,060
L
Vamana
SPY Juan x
Vamana
13,479
4,209
2,030
3,340
22,763
25,334
0
9,775
12,652
125
20,473
L
Scylla
SwabSong22
Scylla
27,956
313
975
3,062
12,490
5,579
92
5,609
6,777
53,354
0
W
Chiron
XgrxxnzX
Chiron
39,646
13,609
7,448
5,027
23,150
16,329
2,921
7,927
15,035
0
72,715
W
Kumbhakarna
dreifuz
Kumbhakarna
7,121
582
1,181
2,908
25,858
35,526
724
6,709
18,803
15,312
0
L
Ah Muzen Cab
kaula2595
Ah Muzen Cab
36,009
8,770
437
5,660
15,980
7,743
0
10,776
4,942
0
54,116
W
Chang'e
snaxgz
Chang'e
12,021
1,354
23,959
9,057
20,551
14,289
1,945
6,836
13,572
26,704
0
W
20,988
1,633
7,824
9,001
22,586
17,620
2,153
4,462
17,681
39,884
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,731
Gold Earned
47,608
189
Minions Killed
141
0
Camps Cleared
0
1,428,162
Distance Traveled
1,279,069
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
9,739
609
9
1
0
247,394
0
W
Ymir
11,705
732
14
1
0
289,000
0
L
Apollo
8,214
513
21
1
0
264,299
0
L
Vamana
9,866
617
13
1
0
245,305
0
L
Scylla
9,842
615
72
5
0
275,545
0
W
Chiron
12,334
771
59
4
0
291,800
0
W
Kumbhakarna
11,425
714
18
1
0
242,816
0
L
Ah Muzen Cab
9,947
622
26
2
0
246,526
0
W
Chang'e
11,279
705
33
2
0
296,719
0
W
Hades
11,988
749
65
4
0
307,827
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role